Page 34 of 38
Re: Rorke's Drift. [BETA]
Posted: Sat Jan 14, 2012 5:30 am
by DiM
HighlanderAttack wrote:I am up for anything that makes the map more competitive (again the easiest way is to limit the bonus)
On farming--to me it is not really farming to start a manual freestyle game and dominate it--it is a specialist thing --I have recently decided to learn freestyle and these guys have some extreme skills. That being said, they don't like to lose--I have been asked to not join some of their games as I do win at a decent rate. I had a three way game with this map freestyle and they guy really did a good job and knew what he was doing--I did not feel like I was farmed even though he was way better than me with the settings--what I felt like is I need to get better. Even though the games are ending in two or three rounds with these settings they are really fun.
To me farming is still more based on the rules of cc with the new recruits or inviting players at a disadvantage. Since you cannot invite in speed I don't see the farming aspect as part of speed.
Just my thoughts

the biggest issue is not the actual farming but the way this farming is done. yes there are plenty of maps with non classic gameplay that allow farming but you can't get the objective in round 1 on any of them.
for example plenty of people farm in AoR2 but they can't get the sanctuary in round 1.
or they use third crusade, but again they can't get the objective in round 1.
in all farming maps the farmer uses his superior knowledge of the map and/or freestyle skills to actually become the bigger player. on roorke's drift the farming implies actually trashing your stack against the neutrals to get the objective and you win while being the smaller player.
Re: Rorke's Drift. [BETA]
Posted: Sat Jan 14, 2012 5:58 am
by koontz1973
Images.
Large.
- Click image to enlarge.

Small.
- Click image to enlarge.

http://www.fileden.com/files/2012/1/8/3 ... ileden.xml
Putting it into code tags as well cause fileden is causing problems.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>90</upper>
<divisor>4</divisor>
</reinforcement>
</reinforcements>
<positions max="4">
<position>
<territory>Sihlengosethu</territory>
<territory>Zethembe</territory>
<territory>Sibusiso</territory>
</position>
<position>
<territory>Bhekithemba</territory>
<territory>Sbu</territory>
<territory>S'kulekile</territory>
</position>
<position>
<territory>Thembinkosi</territory>
<territory>Andile</territory>
<territory>Anya</territory>
</position>
<position>
<territory>Njabula</territory>
<territory>Kwanele</territory>
<territory>Tata</territory>
</position>
<position>
<territory>Dumisani</territory>
<territory>Thulani</territory>
<territory>Bhekizizwe</territory>
</position>
<position>
<territory>Siyabonga</territory>
<territory>Xop</territory>
<territory>Phila</territory>
</position>
<position>
<territory>Thando</territory>
<territory>Jadzia</territory>
<territory>Sifiso</territory>
</position>
<position>
<territory>Sizwe</territory>
<territory>Mmeli</territory>
<territory>Mzwenhlanhla</territory>
</position>
<position>
<territory>Xolani</territory>
<territory>Sakhile</territory>
<territory>Amahle</territory>
</position>
<position>
<territory>Bongani</territory>
<territory>Sanele</territory>
<territory>Mthobisi</territory>
</position>
<position>
<territory>Ayize</territory>
<territory>Bandile</territory>
<territory>Kuhlekonke</territory>
</position>
</positions>
<objective>
<name>British Officers</name>
<components>
<territory>Chard</territory>
<territory>Bromhead</territory>
<continent>Chieftains</continent>
</components>
</objective>
<continent>
<name>Chieftains</name>
<bonus>0</bonus>
<components>
<territory>Mpande</territory>
<territory>Phunga</territory>
<territory>Dabulamanzi</territory>
<territory>Buthelezi</territory>
<territory>Cetshwayo</territory>
<territory>Shaka</territory>
<territory>Ndaba</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>River Warriors</name>
<bonus>3</bonus>
<components>
<territory>Sihlengosethu</territory>
<territory>Bhekithemba</territory>
<territory>Thembinkosi</territory>
<territory>Njabula</territory>
<territory>Dumisani</territory>
<territory>Siyabonga</territory>
<territory>Thando</territory>
<territory>Sizwe</territory>
<territory>Xolani</territory>
<territory>Bongani</territory>
<territory>Ayize</territory>
</components>
<required>5</required>
</continent>
<continent>
<name>Mpande2</name>
<bonus>0</bonus>
<components>
<territory>Siphelele</territory>
<territory>Kuhlekonke</territory>
<territory>Nkosinathi</territory>
<territory>Sifiso</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>Mpande4</name>
<bonus>0</bonus>
<components>
<territory>Siphelele</territory>
<territory>Sifiso</territory>
<territory>Kuhlekonke</territory>
<territory>Nkosinathi</territory>
</components>
<required>4</required>
</continent>
<continent>
<name>2 Mpande Territories and Mpande</name>
<bonus>1</bonus>
<components>
<territory>Mpande</territory>
<continent>Mpande2</continent>
</components>
</continent>
<continent>
<name>4 Mpande Territories and Mpande</name>
<bonus>2</bonus>
<components>
<territory>Mpande</territory>
<continent>Mpande4</continent>
</components>
<overrides>
<override>2 Mpande Territories and Mpande</override>
</overrides>
</continent>
<continent>
<name>Phunga2</name>
<bonus>0</bonus>
<components>
<territory>Mmeli</territory>
<territory>Simphiwe</territory>
<territory>Thulani</territory>
<territory>Sandile</territory>
<territory>Ayanda</territory>
<territory>Vusi</territory>
<territory>Tata</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>Phunga4</name>
<bonus>0</bonus>
<components>
<territory>Mmeli</territory>
<territory>Simphiwe</territory>
<territory>Thulani</territory>
<territory>Sandile</territory>
<territory>Ayanda</territory>
<territory>Vusi</territory>
<territory>Tata</territory>
</components>
<required>4</required>
</continent>
<continent>
<name>Phunga6</name>
<bonus>0</bonus>
<components>
<territory>Mmeli</territory>
<territory>Simphiwe</territory>
<territory>Thulani</territory>
<territory>Tata</territory>
<territory>Vusi</territory>
<territory>Ayanda</territory>
<territory>Sandile</territory>
</components>
<required>6</required>
</continent>
<continent>
<name>2 Phunga Territories and Phunga</name>
<bonus>1</bonus>
<components>
<territory>Phunga</territory>
<continent>Phunga2</continent>
</components>
</continent>
<continent>
<name>4 Phunga Territories and Phunga</name>
<bonus>2</bonus>
<components>
<territory>Phunga</territory>
<continent>Phunga4</continent>
</components>
<overrides>
<override>2 Phunga Territories and Phunga</override>
</overrides>
</continent>
<continent>
<name>6 Phunga Territories and Phunga</name>
<bonus>3</bonus>
<components>
<territory>Phunga</territory>
<continent>Phunga6</continent>
</components>
<overrides>
<override>4 Phunga Territories and Phunga</override>
</overrides>
</continent>
<continent>
<name>Dabulamanzi2</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>Dabulamanzi4</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>4</required>
</continent>
<continent>
<name>Dabulamanzi6</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>6</required>
</continent>
<continent>
<name>Dabulamanzi8</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>8</required>
</continent>
<continent>
<name>Dabulamanzi10</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>10</required>
</continent>
<continent>
<name>Dabulamanzi12</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>12</required>
</continent>
<continent>
<name>Dabulamanzi14</name>
<bonus>0</bonus>
<components>
<territory>Thembelani</territory>
<territory>Bandile</territory>
<territory>Sbu</territory>
<territory>Anya</territory>
<territory>Mcebo</territory>
<territory>Koontz</territory>
<territory>Sipho</territory>
<territory>Siyanda</territory>
<territory>Xolo</territory>
<territory>Wandile</territory>
<territory>Nhlakaniph</territory>
<territory>Themba</territory>
<territory>Hlanlo</territory>
<territory>Bhekizizwe</territory>
</components>
<required>14</required>
</continent>
<continent>
<name>2 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>1</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi2</continent>
</components>
</continent>
<continent>
<name>4 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>2</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi4</continent>
</components>
<overrides>
<override>2 Dabulamanzi Territories and Dabulamanzi</override>
</overrides>
</continent>
<continent>
<name>6 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>3</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi6</continent>
</components>
<overrides>
<override>4 Dabulamanzi Territories and Dabulamanzi</override>
</overrides>
</continent>
<continent>
<name>8 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>4</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi8</continent>
</components>
<overrides>
<override>6 Dabulamanzi Territories and Dabulamanzi</override>
</overrides>
</continent>
<continent>
<name>10 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>5</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi10</continent>
</components>
<overrides>
<override>8 Dabulamanzi Territories and Dabulamanzi</override>
</overrides>
</continent>
<continent>
<name>12 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>6</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi12</continent>
</components>
<overrides>
<override>10 Dabulamanzi Territories and Dabulamanzi</override>
</overrides>
</continent>
<continent>
<name>14 Dabulamanzi Territories and Dabulamanzi</name>
<bonus>7</bonus>
<components>
<territory>Dabulamanzi</territory>
<continent>Dabulamanzi14</continent>
</components>
<overrides>
<override>12 Dabulamanzi Territories and Dabulamanzi</override>
</overrides>
</continent>
<continent>
<name>Buthelezi2</name>
<bonus>0</bonus>
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<territory>S'kulekile</territory>
<territory>Mondli</territory>
<territory>Mzwenhlanhla</territory>
<territory>Lindelani</territory>
<territory>Buyisiwe</territory>
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<name>Buthelezi4</name>
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<territory>S'kulekile</territory>
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<territory>Buyisiwe</territory>
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<override>2 Buthelezi Territories and Buthelezi</override>
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<name>Ndaba2</name>
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<name>Ndaba8</name>
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<territory>Londisizwe</territory>
<territory>Nikosiphendule</territory>
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<name>Ndaba10</name>
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<override>6 Ndaba Territories and Ndaba</override>
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<continent>
<name>10 Ndaba Territories and Ndaba</name>
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<territory>Ndaba</territory>
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</components>
<overrides>
<override>8 Ndaba Territories and Ndaba</override>
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<continent>
<name>Shaka2</name>
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<territory>Xop</territory>
<territory>Jadzia</territory>
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<territory>Shaka</territory>
<continent>Shaka2</continent>
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<continent>
<name>Cetshwayo2</name>
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<territory>S'bonelo</territory>
<territory>Mandla</territory>
<territory>Sibongiseni</territory>
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<territory>Sanele</territory>
<territory>Andile</territory>
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<required>2</required>
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<continent>
<name>Cetshwayo4</name>
<bonus>0</bonus>
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<territory>Philani</territory>
<territory>Manelesi</territory>
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<territory>S'bonelo</territory>
<territory>Mandla</territory>
<territory>Sibongiseni</territory>
<territory>Sakhile</territory>
<territory>Sanele</territory>
<territory>Andile</territory>
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<name>Cetshwayo6</name>
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<territory>Philani</territory>
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<territory>Mandla</territory>
<territory>Sibongiseni</territory>
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<territory>Sanele</territory>
<territory>Andile</territory>
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<name>Cetshwayo8</name>
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<territory>Manelesi</territory>
<territory>Sithembiso</territory>
<territory>Bongiwe</territory>
<territory>Mvuseselo</territory>
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<territory>Nathi</territory>
<territory>Amahle</territory>
<territory>S'bonelo</territory>
<territory>Mandla</territory>
<territory>Sibongiseni</territory>
<territory>Sakhile</territory>
<territory>Sanele</territory>
<territory>Andile</territory>
</components>
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<continent>
<name>Cetshwayo10</name>
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<territory>Philani</territory>
<territory>Manelesi</territory>
<territory>Sithembiso</territory>
<territory>Bongiwe</territory>
<territory>Mvuseselo</territory>
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<territory>Amahle</territory>
<territory>S'bonelo</territory>
<territory>Mandla</territory>
<territory>Sibongiseni</territory>
<territory>Sakhile</territory>
<territory>Sanele</territory>
<territory>Andile</territory>
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<name>Cetshwayo12</name>
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<territory>Philani</territory>
<territory>Manelesi</territory>
<territory>Sithembiso</territory>
<territory>Bongiwe</territory>
<territory>Mvuseselo</territory>
<territory>Sibusiso</territory>
<territory>Nathi</territory>
<territory>Amahle</territory>
<territory>S'bonelo</territory>
<territory>Mandla</territory>
<territory>Sibongiseni</territory>
<territory>Sakhile</territory>
<territory>Sanele</territory>
<territory>Andile</territory>
</components>
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<continent>
<name>Cetshwayo14</name>
<bonus>0</bonus>
<components>
<territory>Philani</territory>
<territory>Manelesi</territory>
<territory>Sithembiso</territory>
<territory>Bongiwe</territory>
<territory>Mvuseselo</territory>
<territory>Sibusiso</territory>
<territory>Nathi</territory>
<territory>Amahle</territory>
<territory>S'bonelo</territory>
<territory>Mandla</territory>
<territory>Sibongiseni</territory>
<territory>Sakhile</territory>
<territory>Sanele</territory>
<territory>Andile</territory>
</components>
<required>14</required>
</continent>
<continent>
<name>2 Cetshwayo Territories and Cetshwayo</name>
<bonus>1</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo2</continent>
</components>
</continent>
<continent>
<name>4 Cetshwayo Territories and Cetshwayo</name>
<bonus>2</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo4</continent>
</components>
<overrides>
<override>2 Cetshwayo Territories and Cetshwayo</override>
</overrides>
</continent>
<continent>
<name>6 Cetshwayo Territories and Cetshwayo</name>
<bonus>3</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo6</continent>
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<overrides>
<override>4 Cetshwayo Territories and Cetshwayo</override>
</overrides>
</continent>
<continent>
<name>8 Cetshwayo Territories and Cetshwayo</name>
<bonus>4</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo8</continent>
</components>
<overrides>
<override>6 Cetshwayo Territories and Cetshwayo</override>
</overrides>
</continent>
<continent>
<name>10 Cetshwayo Territories and Cetshwayo</name>
<bonus>5</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo10</continent>
</components>
<overrides>
<override>8 Cetshwayo Territories and Cetshwayo</override>
</overrides>
</continent>
<continent>
<name>12 Cetshwayo Territories and Cetshwayo</name>
<bonus>6</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo12</continent>
</components>
<overrides>
<override>10 Cetshwayo Territories and Cetshwayo</override>
</overrides>
</continent>
<continent>
<name>14 Cetshwayo Territories and Cetshwayo</name>
<bonus>7</bonus>
<components>
<territory>Cetshwayo</territory>
<continent>Cetshwayo14</continent>
</components>
<overrides>
<override>12 Cetshwayo Territories and Cetshwayo</override>
</overrides>
</continent>
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<name>Siphelele</name>
<borders>
<border>Mpande</border>
<border>Thembinkosi</border>
</borders>
<coordinates>
<smallx>113</smallx>
<smally>29</smally>
<largex>154</largex>
<largey>36</largey>
</coordinates>
</territory>
<territory>
<name>Mpande</name>
<borders>
<border>Siphelele</border>
<border>Sifiso</border>
<border>Kuhlekonke</border>
</borders>
<coordinates>
<smallx>101</smallx>
<smally>73</smally>
<largex>141</largex>
<largey>90</largey>
</coordinates>
<neutral>5</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>Kuhlekonke</name>
<borders>
<border>Mpande</border>
<border>Sifiso</border>
</borders>
<coordinates>
<smallx>22</smallx>
<smally>88</smally>
<largex>30</largex>
<largey>109</largey>
</coordinates>
</territory>
<territory>
<name>Sifiso</name>
<borders>
<border>Mpande</border>
<border>Kuhlekonke</border>
<border>Nkosinathi</border>
<border>Bhekithemba</border>
</borders>
<coordinates>
<smallx>64</smallx>
<smally>114</smally>
<largex>87</largex>
<largey>148</largey>
</coordinates>
</territory>
<territory>
<name>Nkosinathi</name>
<borders>
<border>Sihlengosethu</border>
<border>Sifiso</border>
</borders>
<coordinates>
<smallx>23</smallx>
<smally>144</smally>
<largex>32</largex>
<largey>186</largey>
</coordinates>
</territory>
<territory>
<name>Phunga</name>
<borders>
<border>Mmeli</border>
<border>Tata</border>
</borders>
<coordinates>
<smallx>189</smallx>
<smally>148</smally>
<largex>253</largex>
<largey>194</largey>
</coordinates>
<neutral>5</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>Tata</name>
<borders>
<border>Phunga</border>
<border>Mmeli</border>
<border>Simphiwe</border>
<border>Sandile</border>
<border>Vusi</border>
</borders>
<coordinates>
<smallx>172</smallx>
<smally>202</smally>
<largex>231</largex>
<largey>263</largey>
</coordinates>
</territory>
<territory>
<name>Vusi</name>
<borders>
<border>Bhekithemba</border>
<border>Tata</border>
</borders>
<coordinates>
<smallx>146</smallx>
<smally>185</smally>
<largex>196</largex>
<largey>240</largey>
</coordinates>
</territory>
<territory>
<name>Mmeli</name>
<borders>
<border>Sakhile</border>
<border>Phunga</border>
<border>Tata</border>
<border>Simphiwe</border>
<border>Hitch</border>
</borders>
<coordinates>
<smallx>222</smallx>
<smally>181</smally>
<largex>304</largex>
<largey>231</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Simphiwe</name>
<borders>
<border>Mmeli</border>
<border>Tata</border>
<border>Sandile</border>
<border>Thulani</border>
</borders>
<coordinates>
<smallx>213</smallx>
<smally>230</smally>
<largex>287</largex>
<largey>299</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Ayanda</name>
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<border>Sandile</border>
</borders>
<coordinates>
<smallx>110</smallx>
<smally>225</smally>
<largex>148</largex>
<largey>298</largey>
</coordinates>
</territory>
<territory>
<name>Sandile</name>
<borders>
<border>Ayanda</border>
<border>Tata</border>
<border>Simphiwe</border>
<border>Sipho</border>
<border>Siyanda</border>
</borders>
<coordinates>
<smallx>150</smallx>
<smally>246</smally>
<largex>193</largex>
<largey>337</largey>
</coordinates>
</territory>
<territory>
<name>Thulani</name>
<borders>
<border>Simphiwe</border>
<border>Williams</border>
<border>Sbu</border>
</borders>
<coordinates>
<smallx>212</smallx>
<smally>301</smally>
<largex>287</largex>
<largey>392</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Dabulamanzi</name>
<borders>
<border>Bhekizizwe</border>
<border>Anya</border>
<border>Mcebo</border>
</borders>
<coordinates>
<smallx>93</smallx>
<smally>461</smally>
<largex>125</largex>
<largey>607</largey>
</coordinates>
<neutral>5</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>Sbu</name>
<borders>
<border>Thulani</border>
<border>Sipho</border>
<border>Mcebo</border>
<border>Anya</border>
<border>Shaka</border>
</borders>
<coordinates>
<smallx>163</smallx>
<smally>356</smally>
<largex>220</largex>
<largey>478</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Bandile</name>
<borders>
<border>Thembelani</border>
<border>Hook</border>
</borders>
<coordinates>
<smallx>232</smallx>
<smally>467</smally>
<largex>311</largex>
<largey>619</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Thembelani</name>
<borders>
<border>Thabo</border>
<border>Lindelani</border>
<border>Bandile</border>
<border>716 Jones</border>
</borders>
<coordinates>
<smallx>320</smallx>
<smally>465</smally>
<largex>429</largex>
<largey>616</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Anya</name>
<borders>
<border>Sbu</border>
<border>Mcebo</border>
<border>Dabulamanzi</border>
</borders>
<coordinates>
<smallx>157</smallx>
<smally>454</smally>
<largex>210</largex>
<largey>608</largey>
</coordinates>
</territory>
<territory>
<name>Mcebo</name>
<borders>
<border>Anya</border>
<border>Dabulamanzi</border>
<border>Koontz</border>
<border>Sbu</border>
</borders>
<coordinates>
<smallx>133</smallx>
<smally>415</smally>
<largex>175</largex>
<largey>549</largey>
</coordinates>
</territory>
<territory>
<name>Koontz</name>
<borders>
<border>Sipho</border>
<border>Mcebo</border>
<border>Hlanlo</border>
</borders>
<coordinates>
<smallx>120</smallx>
<smally>379</smally>
<largex>162</largex>
<largey>499</largey>
</coordinates>
</territory>
<territory>
<name>Sipho</name>
<borders>
<border>Siyanda</border>
<border>Sbu</border>
<border>Sandile</border>
<border>Koontz</border>
</borders>
<coordinates>
<smallx>125</smallx>
<smally>331</smally>
<largex>166</largex>
<largey>441</largey>
</coordinates>
</territory>
<territory>
<name>Siyanda</name>
<borders>
<border>Xolo</border>
<border>Sipho</border>
<border>Sandile</border>
</borders>
<coordinates>
<smallx>105</smallx>
<smally>297</smally>
<largex>140</largex>
<largey>395</largey>
</coordinates>
</territory>
<territory>
<name>Xolo</name>
<borders>
<border>Siyanda</border>
<border>Wandile</border>
</borders>
<coordinates>
<smallx>75</smallx>
<smally>275</smally>
<largex>105</largex>
<largey>359</largey>
</coordinates>
</territory>
<territory>
<name>Wandile</name>
<borders>
<border>Sihlengosethu</border>
<border>Xolo</border>
<border>Nhlakaniph</border>
</borders>
<coordinates>
<smallx>31</smallx>
<smally>270</smally>
<largex>42</largex>
<largey>354</largey>
</coordinates>
</territory>
<territory>
<name>Nhlakaniph</name>
<borders>
<border>Wandile</border>
<border>Themba</border>
<border>Hlanlo</border>
</borders>
<coordinates>
<smallx>22</smallx>
<smally>340</smally>
<largex>26</largex>
<largey>442</largey>
</coordinates>
</territory>
<territory>
<name>Themba</name>
<borders>
<border>Hlanlo</border>
<border>Nhlakaniph</border>
</borders>
<coordinates>
<smallx>18</smallx>
<smally>391</smally>
<largex>27</largex>
<largey>515</largey>
</coordinates>
</territory>
<territory>
<name>Hlanlo</name>
<borders>
<border>Koontz</border>
<border>Nhlakaniph</border>
<border>Themba</border>
</borders>
<coordinates>
<smallx>71</smallx>
<smally>393</smally>
<largex>97</largex>
<largey>522</largey>
</coordinates>
</territory>
<territory>
<name>Bhekizizwe</name>
<borders>
<border>Dabulamanzi</border>
</borders>
<coordinates>
<smallx>25</smallx>
<smally>462</smally>
<largex>34</largex>
<largey>614</largey>
</coordinates>
</territory>
<territory>
<name>Lindelani</name>
<borders>
<border>Thembelani</border>
<border>Thabo</border>
<border>Buyisiwe</border>
<border>Ayize</border>
</borders>
<coordinates>
<smallx>388</smallx>
<smally>507</smally>
<largex>518</largex>
<largey>670</largey>
</coordinates>
</territory>
<territory>
<name>Buyisiwe</name>
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<border>Lindelani</border>
<border>Ayize</border>
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<coordinates>
<smallx>382</smallx>
<smally>539</smally>
<largex>511</largex>
<largey>712</largey>
</coordinates>
</territory>
<territory>
<name>Buthelezi</name>
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<border>Mzwenhlanhla</border>
<border>S'kulekile</border>
<border>Ayize</border>
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<coordinates>
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<smally>531</smally>
<largex>679</largex>
<largey>710</largey>
</coordinates>
<neutral>5</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>S'kulekile</name>
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<border>Buthelezi</border>
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<coordinates>
<smallx>592</smallx>
<smally>543</smally>
<largex>788</largex>
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</coordinates>
</territory>
<territory>
<name>Mondli</name>
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<border>Mzwenhlanhla</border>
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<coordinates>
<smallx>591</smallx>
<smally>472</smally>
<largex>789</largex>
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</coordinates>
</territory>
<territory>
<name>Mzwenhlanhla</name>
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<border>Mondli</border>
<border>Buthelezi</border>
<border>Ayize</border>
<border>Mthobisi</border>
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<coordinates>
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<largex>695</largex>
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</coordinates>
</territory>
<territory>
<name>Phila</name>
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<border>Ndaba</border>
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<coordinates>
<smallx>603</smallx>
<smally>391</smally>
<largex>809</largex>
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</coordinates>
</territory>
<territory>
<name>Ndaba</name>
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<border>Phila</border>
<border>Mthobisi</border>
<border>Sihle</border>
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<coordinates>
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<largex>730</largex>
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</coordinates>
<neutral>5</neutral>
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</territory>
<territory>
<name>Mthobisi</name>
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<border>Ndaba</border>
<border>Mzwenhlanhla</border>
<border>Sihle</border>
<border>Bongani</border>
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<coordinates>
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<largex>669</largex>
<largey>572</largey>
</coordinates>
</territory>
<territory>
<name>Sihle</name>
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<border>Ndaba</border>
<border>Mthobisi</border>
<border>Bongani</border>
<border>Xolani</border>
<border>Jabulani</border>
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<coordinates>
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</coordinates>
</territory>
<territory>
<name>Jabulani</name>
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<border>Sihle</border>
<border>Slilelo</border>
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<coordinates>
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<smally>351</smally>
<largex>676</largex>
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</coordinates>
</territory>
<territory>
<name>Londisizwe</name>
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<border>Nikosiphendule</border>
<border>Bheki</border>
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<coordinates>
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</territory>
<territory>
<name>Nikosiphendule</name>
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<border>Londisizwe</border>
<border>Bheki</border>
<border>Sithembiso</border>
<border>Philani</border>
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<coordinates>
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<largex>784</largex>
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</coordinates>
</territory>
<territory>
<name>Bheki</name>
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<border>Londisizwe</border>
<border>Nikosiphendule</border>
<border>Slilelo</border>
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</territory>
<territory>
<name>Slilelo</name>
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<border>Bheki</border>
<border>Jabulani</border>
<border>Sizwe</border>
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<coordinates>
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</coordinates>
</territory>
<territory>
<name>Thabo</name>
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<border>Kwanele</border>
<border>Thembelani</border>
<border>Lindelani</border>
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<coordinates>
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</territory>
<territory>
<name>Kwanele</name>
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<border>716 Jones</border>
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<coordinates>
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<largex>498</largex>
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</coordinates>
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</territory>
<territory>
<name>Zethembe</name>
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<border>Andile</border>
<border>Allen</border>
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<largex>530</largex>
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</territory>
<territory>
<name>Cetshwayo</name>
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<border>Mvuseselo</border>
<border>Sibusiso</border>
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</territory>
<territory>
<name>Amahle</name>
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<border>Cetshwayo</border>
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<smallx>599</smallx>
<smally>84</smally>
<largex>801</largex>
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</territory>
<territory>
<name>Philani</name>
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<border>Nikosiphendule</border>
<border>Manelesi</border>
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<coordinates>
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<smally>190</smally>
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</territory>
<territory>
<name>Sithembiso</name>
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<border>Nikosiphendule</border>
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<border>Thando</border>
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</coordinates>
</territory>
<territory>
<name>Bongiwe</name>
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<border>Sithembiso</border>
<border>Thando</border>
<border>Siyabonga</border>
<border>Mvuseselo</border>
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</territory>
<territory>
<name>Mvuseselo</name>
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<border>Bongiwe</border>
<border>Siyabonga</border>
<border>Sibusiso</border>
<border>Cetshwayo</border>
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<territory>
<name>Sibusiso</name>
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<border>Nathi</border>
<border>Cetshwayo</border>
<border>S'bonelo</border>
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</coordinates>
</territory>
<territory>
<name>Nathi</name>
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<border>Sibusiso</border>
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<coordinates>
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<smally>93</smally>
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</territory>
<territory>
<name>S'bonelo</name>
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<border>Mandla</border>
<border>Njabula</border>
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</territory>
<territory>
<name>Mandla</name>
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<border>Sibongiseni</border>
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<coordinates>
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</territory>
<territory>
<name>Sibongiseni</name>
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</territory>
<territory>
<name>Sakhile</name>
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<largey>177</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Sanele</name>
<borders>
<border>Sakhile</border>
<border>Njabula</border>
<border>Dalton</border>
<border>Dumisani</border> </borders>
<coordinates>
<smallx>318</smallx>
<smally>150</smally>
<largex>425</largex>
<largey>193</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Andile</name>
<borders>
<border>Siyabonga</border>
<border>Thando</border>
<border>Zethembe</border>
<border>Allen</border>
</borders>
<coordinates>
<smallx>422</smallx>
<smally>203</smally>
<largex>561</largex>
<largey>258</largey>
</coordinates>
<bonus>-1</bonus>
</territory>
<territory>
<name>Sihlengosethu</name>
<borders>
<border>Wandile</border>
<border>Nkosinathi</border>
</borders>
<coordinates>
<smallx>16</smallx>
<smally>213</smally>
<largex>23</largex>
<largey>276</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Bhekithemba</name>
<borders>
<border>Vusi</border>
<border>Sifiso</border>
</borders>
<coordinates>
<smallx>120</smallx>
<smally>150</smally>
<largex>163</largex>
<largey>194</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Thembinkosi</name>
<borders>
<border>Mandla</border>
</borders>
<coordinates>
<smallx>172</smallx>
<smally>47</smally>
<largex>230</largex>
<largey>53</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Njabula</name>
<borders>
<border>S'bonelo</border>
<border>Sanele</border>
<border>Dumisani</border>
</borders>
<coordinates>
<smallx>323</smallx>
<smally>95</smally>
<largex>429</largex>
<largey>121</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Dumisani</name>
<borders>
<border>Sanele</border>
<border>Njabula</border>
<border>Siyabonga</border>
</borders>
<coordinates>
<smallx>368</smallx>
<smally>118</smally>
<largex>491</largex>
<largey>154</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Siyabonga</name>
<borders>
<border>Dumisani</border>
<border>Thando</border>
<border>Andile</border>
<border>Mvuseselo</border>
<border>Bongiwe</border>
</borders>
<coordinates>
<smallx>437</smallx>
<smally>156</smally>
<largex>577</largex>
<largey>201</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Thando</name>
<borders>
<border>Siyabonga</border>
<border>Sizwe</border>
<border>Sithembiso</border>
<border>Bongiwe</border>
<border>Andile</border>
</borders>
<coordinates>
<smallx>473</smallx>
<smally>212</smally>
<largex>627</largex>
<largey>283</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Sizwe</name>
<borders>
<border>Thando</border>
<border>Xolani</border>
<border>Zethembe</border>
<border>Slilelo</border>
</borders>
<coordinates>
<smallx>446</smallx>
<smally>310</smally>
<largex>593</largex>
<largey>406</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Xolani</name>
<borders>
<border>Sizwe</border>
<border>Bongani</border>
<border>Kwanele</border>
<border>Sihle</border>
</borders>
<coordinates>
<smallx>428</smallx>
<smally>370</smally>
<largex>572</largex>
<largey>501</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Bongani</name>
<borders>
<border>Xolani</border>
<border>Sihle</border>
<border>Mthobisi</border>
</borders>
<coordinates>
<smallx>435</smallx>
<smally>433</smally>
<largex>582</largex>
<largey>565</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Ayize</name>
<borders>
<border>Lindelani</border>
<border>Buyisiwe</border>
<border>Buthelezi</border>
<border>Mzwenhlanhla</border>
</borders>
<coordinates>
<smallx>436</smallx>
<smally>529</smally>
<largex>573</largex>
<largey>711</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Shaka</name>
<borders>
<border>Sbu</border>
<border>Jadzia</border>
</borders>
<coordinates>
<smallx>195</smallx>
<smally>377</smally>
<largex>261</largex>
<largey>498</largey>
</coordinates>
<neutral>5</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>Jadzia</name>
<borders>
<border>Shaka</border>
<border>Xop</border>
</borders>
<coordinates>
<smallx>209</smallx>
<smally>408</smally>
<largex>276</largex>
<largey>537</largey>
</coordinates>
</territory>
<territory>
<name>Xop</name>
<borders>
<border>Jadzia</border>
<border>Hook</border>
</borders>
<coordinates>
<smallx>209</smallx>
<smally>436</smally>
<largex>280</largex>
<largey>573</largey>
</coordinates>
</territory>
<territory>
<name>Hitch</name>
<borders>
<border>Mmeli</border>
<border>593 Jones</border>
</borders>
<bombardments>
<bombardment>Mpande</bombardment>
<bombardment>Phunga</bombardment>
<bombardment>Dabulamanzi</bombardment>
<bombardment>Buthelezi</bombardment>
<bombardment>Cetshwayo</bombardment>
<bombardment>Shaka</bombardment>
<bombardment>Ndaba</bombardment>
</bombardments>
<coordinates>
<smallx>264</smallx>
<smally>203</smally>
<largex>351</largex>
<largey>259</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Dalton</name>
<borders>
<border>Sanele</border>
<border>593 Jones</border>
</borders>
<bombardments>
<bombardment>Mpande</bombardment>
<bombardment>Phunga</bombardment>
<bombardment>Dabulamanzi</bombardment>
<bombardment>Buthelezi</bombardment>
<bombardment>Cetshwayo</bombardment>
<bombardment>Shaka</bombardment>
<bombardment>Ndaba</bombardment>
</bombardments>
<coordinates>
<smallx>323</smallx>
<smally>205</smally>
<largex>434</largex>
<largey>266</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Allen</name>
<borders>
<border>Andile</border>
<border>Zethembe</border>
<border>593 Jones</border>
</borders>
<bombardments>
<bombardment>Mpande</bombardment>
<bombardment>Phunga</bombardment>
<bombardment>Dabulamanzi</bombardment>
<bombardment>Buthelezi</bombardment>
<bombardment>Cetshwayo</bombardment>
<bombardment>Shaka</bombardment>
<bombardment>Ndaba</bombardment>
</bombardments>
<coordinates>
<smallx>356</smallx>
<smally>232</smally>
<largex>474</largex>
<largey>301</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Hook</name>
<borders>
<border>Xop</border>
<border>Bandile</border>
<border>Reynolds</border>
</borders>
<bombardments>
<bombardment>Mpande</bombardment>
<bombardment>Phunga</bombardment>
<bombardment>Dabulamanzi</bombardment>
<bombardment>Buthelezi</bombardment>
<bombardment>Cetshwayo</bombardment>
<bombardment>Shaka</bombardment>
<bombardment>Ndaba</bombardment>
</bombardments>
<coordinates>
<smallx>253</smallx>
<smally>429</smally>
<largex>351</largex>
<largey>566</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>716 Jones</name>
<borders>
<border>Thembelani</border>
<border>Kwanele</border>
<border>Reynolds</border>
</borders>
<bombardments>
<bombardment>Mpande</bombardment>
<bombardment>Phunga</bombardment>
<bombardment>Dabulamanzi</bombardment>
<bombardment>Buthelezi</bombardment>
<bombardment>Cetshwayo</bombardment>
<bombardment>Shaka</bombardment>
<bombardment>Ndaba</bombardment>
</bombardments>
<coordinates>
<smallx>301</smallx>
<smally>422</smally>
<largex>398</largex>
<largey>555</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Williams</name>
<borders>
<border>Thulani</border>
<border>593 Jones</border>
<border>Reynolds</border>
</borders>
<bombardments>
<bombardment>Mpande</bombardment>
<bombardment>Phunga</bombardment>
<bombardment>Dabulamanzi</bombardment>
<bombardment>Buthelezi</bombardment>
<bombardment>Cetshwayo</bombardment>
<bombardment>Shaka</bombardment>
<bombardment>Ndaba</bombardment>
</bombardments>
<coordinates>
<smallx>272</smallx>
<smally>303</smally>
<largex>367</largex>
<largey>394</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>593 Jones</name>
<borders>
<border>Hitch</border>
<border>Dalton</border>
<border>Allen</border>
<border>Schiess</border>
<border>Williams</border>
<border>Chard</border>
</borders>
<coordinates>
<smallx>281</smallx>
<smally>243</smally>
<largex>376</largex>
<largey>315</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Reynolds</name>
<borders>
<border>716 Jones</border>
<border>Hook</border>
<border>Williams</border>
<border>Schiess</border>
<border>Bromhead</border>
</borders>
<coordinates>
<smallx>252</smallx>
<smally>351</smally>
<largex>335</largex>
<largey>452</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>Schiess</name>
<borders>
<border>593 Jones</border>
<border>Reynolds</border>
<border>Chard</border>
<border>Bromhead</border>
</borders>
<coordinates>
<smallx>319</smallx>
<smally>320</smally>
<largex>429</largex>
<largey>419</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>Chard</name>
<borders>
<border>Schiess</border>
<border>593 Jones</border>
</borders>
<coordinates>
<smallx>329</smallx>
<smally>278</smally>
<largex>439</largex>
<largey>363</largey>
</coordinates>
<neutral>12</neutral>
</territory>
<territory>
<name>Bromhead</name>
<borders>
<border>Schiess</border>
<border>Reynolds</border>
</borders>
<coordinates>
<smallx>319</smallx>
<smally>368</smally>
<largex>427</largex>
<largey>488</largey>
</coordinates>
<neutral>12</neutral>
</territory>
<territory>
<name>Manelesi</name>
<borders>
<border>Philani</border>
<border>Mvuseselo</border>
<border>Bongiwe</border>
</borders>
<coordinates>
<smallx>564</smallx>
<smally>161</smally>
<largex>753</largex>
<largey>214</largey>
</coordinates>
</territory>
</map>
Here is a summery of game play changes.
Neutral values.
Commanders 12
Front line 3 (now not killer)
Schiess 3
Chieftains 5
British front line can now bombard all chieftains.
The river warriors are now +3 for any 5.
All bonuses stay the same but with the loss of 4 territs, 2 iButhos have lost there upper bonuses.
The positions have been programmed as any 4. This stops the river bonus being dropped on round 1 and allows the 8 of the 12 decaying territs to be handed out in 1v1 games, the other 4 will be done on drop. I was never a fan of the neutral, even if it is a one.
I hope this takes care of the farming issue once and for all. But will keep an eye on the main culprits as soon as this goes live. If they keep there game rate up, will have another look at the neutrals.
Re: Rorke's Drift. [BETA]
Posted: Tue Jan 17, 2012 8:45 am
by thenobodies80
Sent to the turtle!

Re: Rorke's Drift. [BETA]
Posted: Tue Jan 24, 2012 10:55 pm
by koontz1973
Is this going to be updated any time soon?
Re: Rorke's Drift. [BETA]
Posted: Wed Jan 25, 2012 5:27 am
by thenobodies80
Sorry I didn't post here since it's something that I'm still discussing with lackattack.
There's an issue with the update. But don't worry , there's nothing wrong on your part. The problem is that it's the first time we have an update in which the new files have less territories than the previous ones.
Although this could seems a not relevant thing, it could become a problem when you consider that in the current games there could be some players that currently hold those territories. If we upload the current file and the territories are held, what will happen to the troops?
Right now we're discussing about 2 possible ways to solve this thing:
1. Create a temporary xml in which the merged territories are still present on the map but they becomes killer neutrals that turn to 999 neutral troops, in this way the territories that need to be merged will become neutrals and they can be deleted easily after, let say, 48h uploading the final xml (and the new images)
2. Close the map, wait untill that the current ongoing games are completed and then upload the new files.
I'm more in favour of the second option, since it won't require a useless effort on your part and won't cause any loss of armies or any type of complaints from people (except for those who are playing the tournaments who have to wait for a while, but they are playing a beta tournament so it's at their risk afterall).
When we are sure about the best possible solution I'll come here to post again.
Nobodies
Re: Rorke's Drift. [BETA]
Posted: Wed Jan 25, 2012 12:19 pm
by koontz1973
Thanks for letting me know. Going with the second option is fairer to the players in the ongoing games but please do what you feel is the best for the site and the map.
Re: Rorke's Drift. [BETA]
Posted: Mon Jan 30, 2012 2:45 pm
by DiM
any news on this?
i say close it and close it fast cause people are abusing this like there's no tomorrow
the fact that this has been allowed for so many months now makes my stomach ache.
for crying out loud there are people with THOUSANDS of points won only on 1v1 manual on this map. just look at the games and you'll see them.
heck even map makers started abusing this thing.
Re: Rorke's Drift. [BETA]
Posted: Mon Jan 30, 2012 7:08 pm
by thenobodies80
Ok, this is the plan to solve the issue:
We are going to close the map, when done King Achilles will post into all active games to explain what is happening.We will add a 20 round limit to all active games that are at round 15 or less to force them to end. Five days later, we add the 20 round limit to all the other games. That way everyone has at least 5 days to prepare for the end.
Once all games have ended, Lackattack will update the xml and the map will be unlocked again!
Nobodies
The Map has been locked to solve the issue. It will be unlocked again as soon as the new xml will be uploaded.
Re: Rorke's Drift. [BETA]
Posted: Tue Jan 31, 2012 12:24 am
by koontz1973
Thanks nobodies, that seems fair. Looking forward to seeing if the changes improve the situation.
Re: Rorke's Drift. [BETA]
Posted: Thu Feb 02, 2012 12:36 pm
by BigFuzzyBunny
Any idea when it will be back online? I love this map and miss it. lol
Re: Rorke's Drift. [BETA]
Posted: Thu Feb 02, 2012 12:56 pm
by DiM
BigFuzzyBunny wrote:Any idea when it will be back online? I love this map and miss it. lol
all active games must finish first before the new version is uploaded.
Re: Rorke's Drift. [BETA]
Posted: Thu Feb 02, 2012 1:56 pm
by koontz1973
DiM wrote:BigFuzzyBunny wrote:Any idea when it will be back online? I love this map and miss it. lol
all active games must finish first before the new version is uploaded.
Hopefully not to long. But there is still a 111 games going. It will likely be in a couple of weeks.
Re: Rorke's Drift. [BETA]
Posted: Thu Feb 02, 2012 2:02 pm
by DiM
koontz1973 wrote:DiM wrote:BigFuzzyBunny wrote:Any idea when it will be back online? I love this map and miss it. lol
all active games must finish first before the new version is uploaded.
Hopefully not to long. But there is still a 111 games going. It will likely be in a couple of weeks.
i'm doing my best to kill everybody in my games

Re: Rorke's Drift. [BETA]
Posted: Thu Feb 02, 2012 2:09 pm
by koontz1973
Knew this was coming so did that already. There is one game though at round 50 odd with normal spoils. Anyone's game so the time limit will really put a cat among the pigeons there.
Re: Rorke's Drift. [BETA]
Posted: Sat Feb 04, 2012 10:06 pm
by Fazeem
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
Re: Rorke's Drift. [BETA]
Posted: Sat Feb 04, 2012 10:30 pm
by DiM
Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 12:36 am
by koontz1973
DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
No he was not DiM. He played 67 games on the map with the settings, only 10 of those went under 5 rounds. Considering he has played many more games than this on classic with the same settings and lots of other maps with the same amount, stop seeing conspiracies with every player who plays these settings.
Only 73 more games to go.
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 9:31 pm
by Fazeem
DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
what in flaming hades do you mean by that guy? I play the same settings on most maps and this map in discussion is great the way it is
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 9:39 pm
by DiM
Fazeem wrote:DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
what in flaming hades do you mean by that guy? I play the same settings on most maps and this map in discussion is great the way it is
i'm talking about games like this one:
Game 10102933 where you deploy everything on 1 terit then go for the objective.
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 10:03 pm
by Fazeem
DiM wrote:Fazeem wrote:DiM wrote:Fazeem wrote:nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
the map is perfect the way it was/is
considering the fact you're one of the people who's been exploiting the map it's safe to assume the map wasn't perfect.
what in flaming hades do you mean by that guy? I play the same settings on most maps and this map in discussion is great the way it is
i'm talking about games like this one:
Game 10102933 where you deploy everything on 1 terit then go for the objective.
and what is wrong with that? I play the same setting on every map If there is an objective I go for if there are easy to take bonuses and no objective I go that route like the other guys and I said I play the same setting on just about every map you pulled one example of me goig from jump for the objective out of 67 games and even doing so on that one or even lets say 6 of them what is wrong with that I play primarily sequential so there is always the ability for the other player to make the same moves if they follow map rules. I do not get why you guys want to mess up a good map because some chumps suck at playing it.
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 10:13 pm
by DiM
Fazeem wrote:I play primarily sequential so there is always the ability for the other player to make the same moves if they follow map rules.
with the manual setting there are 2 types of games.
1. one player goes straight for the objective and gets it while the other is clueless and goes for other bonuses and loses (this is the exploit)
2. each player goes straight for the objective and it all comes down to whoever has the best dice.
either way it doesn't make a fun game.
Fazeem wrote: I do not get why you guys want to mess up a good map because some chumps suck at playing it.
it's not about the chumps that suck it's about the chumps that exploit the map's flaw that allows the bonus to be easily taken to make thousands of points.
map rank apparently doesn't work for closed maps but there are certain people who create hundreds of 1v1 manual fog games on this map and use only the tactic of deploying close to the objective and going for it from round 1. i can't remember exactly who but somebody managed to get a profit of over 3400 points just from doing this. as soon as map rank works for this map you can check for yourself players like boudicia king_herpes, isn2 and others.
PS: also the map is screwed up in non-manual 1v1 where the person who goes first always wins if he gets a bonus in round 1.
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 10:28 pm
by Fazeem
DiM wrote:Fazeem wrote:I play primarily sequential so there is always the ability for the other player to make the same moves if they follow map rules.
with the manual setting there are 2 types of games.
1. one player goes straight for the objective and gets it while the other is clueless and goes for other bonuses and loses (this is the exploit)
2. each player goes straight for the objective and it all comes down to whoever has the best dice.
either way it doesn't make a fun game.
Fazeem wrote: I do not get why you guys want to mess up a good map because some chumps suck at playing it.
it's not about the chumps that suck it's about the chumps that exploit the map's flaw that allows the bonus to be easily taken to make thousands of points.
map rank apparently doesn't work for closed maps but there are certain people who create hundreds of 1v1 manual fog games on this map and use only the tactic of deploying close to the objective and going for it from round 1. i can't remember exactly who but somebody managed to get a profit of over 3400 points just from doing this. as soon as map rank works for this map you can check for yourself players like boudicia king_herpes, isn2 and others.
PS: also the map is screwed up in non-manual 1v1 where the person who goes first always wins if he gets a bonus in round 1.
aww but there in lies the flaw in your logic, since you have picked through my games you should have already seen the majority of them noone takes the objective rather we eliminate the other player win or lose in my favor and I have played with multiple opponents who use the same tactic of utter annhilation rater then objective that should show some type of precedent where your logic is applied to a small minority who get slammed going for objective from jump against those experienced on the map. That said you are butchering a great map because some chumps have not figured out the game play and lost a bunch of points, there is always the ability to exploit in manual deploy fog regardless of the map.
Re: Rorke's Drift. [BETA]
Posted: Sun Feb 05, 2012 10:50 pm
by DiM
Fazeem wrote:That said you are butchering a great map because some chumps have not figured out the game play and lost a bunch of points,
wrong
Fazeem wrote: there is always the ability to exploit in manual deploy fog regardless of the map.
and wrong again.
the biggest flaw of this particular map is that you can take the objective in round 1. in manual deployment you have a 97.7% chance of successfully taking the objective in round 1 and if the opponent is unaware of this exploit then you win in round 2.
unless you can show me one other map where you can do this this discussion is useless.
Re: Rorke's Drift. [BETA]
Posted: Mon Feb 06, 2012 12:29 am
by koontz1973
Lets stop this. The map will go live in a few days and has not been butchered. I removed one territ and changed a few neutrals. As for non manual 1v1, I cannot say what the difference will be. DiM does not like it for 1v1 but I made the map for larger games. 1v1 was only put there as it has to be.
Re: Rorke's Drift. [BETA]
Posted: Mon Feb 06, 2012 1:16 am
by Fazeem
koontz1973 wrote:Lets stop this. The map will go live in a few days and has not been butchered. I removed one territ and changed a few neutrals. As for non manual 1v1, I cannot say what the difference will be. DiM does not like it for 1v1 but I made the map for larger games. 1v1 was only put there as it has to be.
Was not trying to offend just saying I loved the map if anything it was a compliment in regards to the map and I love 1 on 1 on maps designed for large games as it creates another level of depth in game play most of the time and when both player are good a very interesting game emerges. anyways i hope you are right and changes are not a butchering.