Posted: Tue Jul 03, 2007 1:58 pm
I'll be modding a classroom one in a month.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
lolZ 7hat is a n00b 1d1a cos u iz a n00b Roflmao olol0loolollololl!!!!!!!!!111!!11!11! XDFircoal wrote:How ABout 1337 mafia, where everyone has to talk in 1337 speak, and use internet slang.
Yea, night 3 on that one. And ga7's beating my pretty badly at a game of Risk that came up in that thread.ga7 wrote:He got killed there too![]()
I'd like to try modding, so if there's still nothing going in a few days I'd start a C9... Less chances to screw up
WOW, odd, I just thought of the idea, of you doing a sequal to Inquistion, today.Aimless wrote:Well, after Bad Poets ends, whenever that might be, my next will probably be an Inquisition sequel. I'll use semi-open signups (like I did with Sherwood), and game size will be floating - I'll just go with however many people I get.
I will play, I missed the first oneAimless wrote:Well, after Bad Poets ends, whenever that might be, my next will probably be an Inquisition sequel. I'll use semi-open signups (like I did with Sherwood), and game size will be floating - I'll just go with however many people I get.
Even though I died Night 1, It was fun to read. Especially how they lynched everyone at the end.spinwizard wrote:I will play, I missed the first oneAimless wrote:Well, after Bad Poets ends, whenever that might be, my next will probably be an Inquisition sequel. I'll use semi-open signups (like I did with Sherwood), and game size will be floating - I'll just go with however many people I get.
I know, and I'm going to do what I did last time. Near the end of DAy 1. VOTE EVERYONE!pancakemix wrote:Even though I died Night 1, It was fun to read. Especially how they lynched everyone at the end.spinwizard wrote:I will play, I missed the first oneAimless wrote:Well, after Bad Poets ends, whenever that might be, my next will probably be an Inquisition sequel. I'll use semi-open signups (like I did with Sherwood), and game size will be floating - I'll just go with however many people I get.
dunno but it looked fun!MountainLion wrote:What was the Inquisition mafia game like?
No unvoting, unlimited votes, forced voting, as many lynches as we wanted. T'was awesome.MountainLion wrote:What was the Inquisition mafia game like?
I always save my PMs.Fircoal wrote:I have a suggestion. IN each pm, so people don't lose, them, and so they remember there actions, write. "Remember to save the pm, by clicking save pm."
I want to but sometimes, I forget, so it'll remind people like me.pancakemix wrote:I always save my PMs.Fircoal wrote:I have a suggestion. IN each pm, so people don't lose, them, and so they remember there actions, write. "Remember to save the pm, by clicking save pm."
I'll repost the rules (and a link to the original) once I'm ready to make the game, but it basically went like this :MountainLion wrote:What was the Inquisition mafia game like?
what about fictional characters that have signifigance in the story (because my scenes usually include them, like extra cops, a sheriff, judge, etc.), and if they happen to die, it creates a rule change of some sort?Aimless wrote:The answer to your question is that you are the mod; you can do whatever the hell you want.
However, if the twists in your storyline are based on modkills, expect the players you kill to be unhappy. It's not really fair to have certain roles that are guaranteed to die.