Conquer Club

Ziggurat [24/Nov/2017] v14.3 (p7)

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby iancanton on Mon Dec 31, 2018 5:19 pm

iancanton wrote:is there a way to download the file without pop-ups for sports access, ukrainian girls or betting sites appearing?

the new xml was hosted on a site with the above problem. it's time to follow up!

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2118
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (8) Clan Achievement (19)
General Contribution (24)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby chapcrap on Mon Dec 31, 2018 8:38 pm

iancanton wrote:
iancanton wrote:is there a way to download the file without pop-ups for sports access, ukrainian girls or betting sites appearing?

the new xml was hosted on a site with the above problem. it's time to follow up!

ian. :)

Those aren’t a positive?
Sergeant 1st Class chapcrap
 
Posts: 9676
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 191
Event Silver (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (2)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (3)
Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (4)
Ratings Achievement (4) Tournament Achievement (31) General Achievement (18) Clan Achievement (23) Training Achievement (6)
Challenge Achievement (5) Tribe Achievement (2) Tournament Contribution (34) General Contribution (8)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby Swifte on Wed Jan 09, 2019 6:00 pm

I've attempted to upload the XML directly in the required thread, rather than a file sharing site. Let's hope that is better:

https://www.conquerclub.com/forum/viewtopic.php?f=64&t=163962&p=5079519#p5079519
User avatar
Colonel Swifte
 
Posts: 2445
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
Medals: 209
The Championships Gold (1) Conquer Cup Silver Achievement (1) Event Gold (2) Standard Achievement (3) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2) Assassin Achievement (2) Manual Troops Achievement (2)
Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (2)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (1)
Battle Royale Achievement (3) Bot Achievement (4) Ratings Achievement (3) Tournament Achievement (32) General Achievement (44)
Clan Achievement (17) Challenge Achievement (25) Tribe Achievement (5) Tournament Contribution (7) General Contribution (21)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby iancanton on Sat Jan 12, 2019 5:44 pm

the xml above, which was renamed as v16, was uploaded successfully to the beta site on date 2019-01-10 at time 18:11 CCT. however, a 5-player game started with all regions neutral.

the xml linked below, which was renamed as v17, was uploaded successfully to the beta site on date 2019-01-12 at time 17:23 CCT.

viewtopic.php?f=64&t=163962&start=50#p5079966

for any future xml updates, it will be helpful for files to be numbered, for ease of reference.

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2118
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (8) Clan Achievement (19)
General Contribution (24)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby Swifte on Tue Jan 15, 2019 10:11 pm

Ok.. so seems like we've reached an impasse.

Either:
A) I can keep the starting positions defined as 4 groups of 4 territories with 1 on each side, having the rest of the starting points defaulted to neutrals if unused, and the game will work for 2-4 players only.

or

B) I can define the starting territories as not defaulting to neutrals, and games with 5+ players will randomly assign starting players (as intended) but 2-4 player games will have extra territories assigned. (it SHOULD still spread both players around the pyramid, and the extra territories will be at random)

Or... I guess C is we try some other arrangement?
User avatar
Colonel Swifte
 
Posts: 2445
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
Medals: 209
The Championships Gold (1) Conquer Cup Silver Achievement (1) Event Gold (2) Standard Achievement (3) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2) Assassin Achievement (2) Manual Troops Achievement (2)
Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (2)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (1)
Battle Royale Achievement (3) Bot Achievement (4) Ratings Achievement (3) Tournament Achievement (32) General Achievement (44)
Clan Achievement (17) Challenge Achievement (25) Tribe Achievement (5) Tournament Contribution (7) General Contribution (21)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby iancanton on Sat Jan 19, 2019 6:58 pm

if we find that option B plays well and does not give excessive advantage to the first player, then we can go with that.

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2118
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (8) Clan Achievement (19)
General Contribution (24)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby Fuchsia tude on Tue Jan 22, 2019 11:19 pm

I'd like to at least try B, and see how it plays in larger games. Easy enough to revert to an old XML file if it doesn't work.
Sergeant 1st Class Fuchsia tude
 
Posts: 84
Joined: Tue Sep 06, 2011 4:36 am
Medals: 16
Standard Achievement (2) Doubles Achievement (1) Quadruples Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Cross-Map Achievement (1) Beta Map Achievement (1) Ratings Achievement (1)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby iancanton on Wed Nov 06, 2019 5:01 pm

jon

have u decided what u want to do?


ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2118
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (8) Clan Achievement (19)
General Contribution (24)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby jonofperu on Tue Nov 19, 2019 6:16 pm

Wow, haven't been back to this page in a long time, though I've played the map occasionally. Message me if I need to respond to something please. Somebody asked me about the map and I'm just now seeing this. (Hopefully my settings will let me know when there are replies now.)

No way we would want to limit the map to 4 players in my opinion, so I guess we have to try Swifty's B option.
I've played it with multiple starting points per side and it's not the way I envisioned it, but it works. So there's no way to limit the number of starting positions per player to 4 within the B option?

There are a couple options it might be good to have some more feedback on.

1) Limit bombardment to Level B. This would provide more incentive to gain the high ground at Level C and up. I have no problem with the current configuration, but if there were a lot of support for the change I would be willing to try it. I think a lot depends on the strategy employed and have found personally that it's less of a stacking map than many think.

2) Exclude "No reinforcements" setting. Makes sense for a map with lots of Autodeploys.

While the idea of excluding nukes/zombies is appealing, I don't think there is enough of a case for it. Would rather not limit how the map can be used.
Image
User avatar
Major jonofperu
 
Posts: 596
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 142
The Championships Bronze (2) Monthly Leader Gold (1) Monthly Leader Bronze (3) Standard Achievement (3) Doubles Achievement (2)
Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2) Assassin Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Polymorphic Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (1)
Battle Royale Achievement (1) Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (22) General Achievement (14)
Clan Achievement (26) Training Achievement (1) Challenge Achievement (14) Tournament Contribution (14)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby DBandit70 on Tue Nov 19, 2019 7:57 pm

I like it as is, but if I had to pick 1 or 2 I'd defiantly say 2 but would prefer neither. Do not really care much for both of Swifte's suggestions I'd say C(leave as is :lol: ) I have played this map probably the most of any player and have found it very fair for both players, and there is some strategy of when to attack and were to attack to. I'm sure I'd figured this out if I read more of the posts but why does it need changed?
User avatar
Captain DBandit70
 
Posts: 1963
Joined: Mon May 14, 2007 10:21 pm
Location: Highest Score: 3612
Medals: 147
Monthly Leader Silver (1) Monthly Leader Bronze (1) Event Gold (2) Event Silver (2) Standard Achievement (4)
Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3)
Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4)
Beta Map Achievement (2) Battle Royale Achievement (3) Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (5) Clan Achievement (11) Challenge Achievement (14) Tournament Contribution (14)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby jonofperu on Wed Nov 20, 2019 12:28 am

By the way... is B the way it's playing now?
Image
User avatar
Major jonofperu
 
Posts: 596
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 142
The Championships Bronze (2) Monthly Leader Gold (1) Monthly Leader Bronze (3) Standard Achievement (3) Doubles Achievement (2)
Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2) Assassin Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Polymorphic Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (1)
Battle Royale Achievement (1) Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (22) General Achievement (14)
Clan Achievement (26) Training Achievement (1) Challenge Achievement (14) Tournament Contribution (14)

Re: Ziggurat [24/Nov/2017] v14.3 (p7)

Postby DBandit70 on Wed Nov 20, 2019 2:52 am

jonofperu wrote:By the way... is B the way it's playing now?


lol yea maybe well I like as is, what ever the letter that is :lol:
User avatar
Captain DBandit70
 
Posts: 1963
Joined: Mon May 14, 2007 10:21 pm
Location: Highest Score: 3612
Medals: 147
Monthly Leader Silver (1) Monthly Leader Bronze (1) Event Gold (2) Event Silver (2) Standard Achievement (4)
Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3)
Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (4)
Beta Map Achievement (2) Battle Royale Achievement (3) Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (5) Clan Achievement (11) Challenge Achievement (14) Tournament Contribution (14)

Previous

Return to Beta Maps

Who is online

Users browsing this forum: No registered users