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[GP/UI] Polymorphic Deadbeats

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Re: [GP/UI] Polymorphic Deadbeats

Postby murphy16 on Wed Mar 28, 2018 9:42 am

So glad that our voices have been heard and that they are going to do something about this!
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Re: [GP/UI] Polymorphic Deadbeats

Postby TX AG 90 on Wed Mar 28, 2018 10:04 am

I agree this should be done, but not before closing the "no rewarding of spoils if you are timed out loophole"!
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Re: [GP/UI] Polymorphic Deadbeats

Postby benga on Wed Mar 28, 2018 12:44 pm

Yes please approve
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Re: [GP/UI] Polymorphic Deadbeats

Postby Dukasaur on Fri Mar 30, 2018 4:34 am

Need more help here.
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Re: [GP/UI] Polymorphic Deadbeats

Postby iAmCaffeine on Fri Mar 30, 2018 9:02 am

Just fucking do it already.
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Re: [GP/UI] Polymorphic Deadbeats

Postby Dukasaur on Thu Apr 19, 2018 8:51 pm

Implementation is possibly coming soon.
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Re: [GP/UI] Polymorphic Deadbeats

Postby riskllama on Thu Apr 19, 2018 10:22 pm

Dukasaur wrote:Implementation is possibly coming soon.


=D>
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Re: [GP/UI] Polymorphic Deadbeats

Postby lokisgal on Tue May 08, 2018 7:06 pm

this would be such a good thing - Currently in multiple USA tournies and I keep getting people esp in 4 slot poly who miss 5 times in a row so every color and then one, then pop back get deferred troops and then do it all over again

enough already
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Re: [GP/UI] Polymorphic Deadbeats

Postby Mad777 on Tue Jul 24, 2018 2:21 pm

Can admin update us when this suggestion to be implement? I don't think anyone would not adhere to the priciple of applying 3 consecutive miss and despite different color playing poly game.
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Re: [GP/UI] Polymorphic Deadbeats

Postby Lord_Bremen on Sat Aug 04, 2018 10:06 pm

Please fix!

This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.
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Re: [GP/UI] Polymorphic Deadbeats

Postby Mad777 on Thu Aug 09, 2018 9:08 pm

Lord_Bremen wrote:Please fix!

This is especially bad in tournaments, where you often get stuck with deadbeats (and in multiple games too). I've lost count of the number of USA deadbeat games that have sat around for two full weeks.

I’m still pushing this to BW, no firm response about when this would be worked, if it get worked one day.
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Re: [GP/UI] Polymorphic Deadbeats

Postby kizkiz on Wed Nov 07, 2018 12:22 pm

And still an issue
My oppo in 4 player hive games missing regularly, but still there
24 deferred troops is rather annoying, and not a map and settings (it's trench) that mean I can make it a quick end
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Re: [GP/UI] Polymorphic Deadbeats

Postby Mad777 on Wed Nov 07, 2018 4:29 pm

I have bumped another PM to BW...let’s see if any response
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