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[Special Edition] Trafalaxy - Cr@w Map

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[Special Edition] Trafalaxy - Cr@w Map

Postby iancanton on Sun Jan 28, 2018 11:59 am

as this is a "special edition map" that was developed behind the scenes for Cr@w 2.0 Homeworld, this topic has been created to provide to you a place where you can make suggestions or comments, or report problems with the map. please use it only for these purposes.

map name: trafalaxy
mapmaker - concept: Icepack
mapmaker - graphics and xml: EBConquer
mapmaker - gameplay: cairnswk has kindly agreed for the trafalgar gameplay to be replicated

show: Small Map v4.2

show: Large Map v4.2


ian. :)
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby riskllama on Sun Jan 28, 2018 4:11 pm

when do we get to see it, ian?
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby HitRed on Sun Jan 28, 2018 4:39 pm

I just started a game. The Bata are at the bottom of the game choices.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby riskllama on Sun Jan 28, 2018 4:59 pm

lol, that was quick...
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby thelord on Sun Jan 28, 2018 5:18 pm

Just played a game. all good. map bonus coding still lists as Spanish though?
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Sun Jan 28, 2018 5:19 pm

thelord wrote:Just played a game. all good. map bonus coding still lists as Spanish though?


That will get addressed shortly :) We are aware I just don't think the new XML is loaded yet removing "spanish"
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby HitRed on Sun Jan 28, 2018 6:48 pm

2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect balance. =D> :D =D>

Please rework Pearl Harbor, LOL.

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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Sun Jan 28, 2018 6:54 pm

HitRed wrote:2 player random start. The initial deployment is a blessing. I can see just enough Greens that I feel safe to attack NEUTALS and go for bonus. Perfect. =D> :D =D>

Please rework Pearl Harbor, LOL.

HitRed


We didn't change gameplay at all, so even if Pearl Harbor got the same reskin treatment it wouldn't change the gameplay or how things drop etc.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby HitRed on Sun Jan 28, 2018 7:04 pm

Beautiful art. User friendly. Easy to recognize the spaceship teams and understand the connections.

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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Thorthoth on Tue Jan 30, 2018 7:03 pm

Welll... I guess reskinning old maps is better than no new maps at all...
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Tue Jan 30, 2018 9:42 pm

Thorthoth wrote:Welll... I guess reskinning old maps is better than no new maps at all...


The goal for CR@W was a new map and a reskin, but unfortunately we didn't have the time for what I wanted.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Swifte on Wed Jan 31, 2018 6:49 pm

hehe Pyneus hehe
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Bart-Jan on Thu Feb 08, 2018 12:03 pm

Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Thu Feb 08, 2018 12:08 pm

Bart-Jan wrote:Just playing this map right now. Nice gameplay and very clear graphics.
However somethings seems wrong with the Volaurus Chrononaut Line (6) bonus. It is assigned to me t hough I don't hold Danirel. (Game 18022006)


You don’t need Danirel. You currently have 10 volaurus ships on the chrono side of the line. You only need 9, so you’ve earned the bonus. Look on the left menu / legends and it tells you how many of each color ship you need for what bonus on the chrono side
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Bart-Jan on Thu Feb 08, 2018 12:14 pm

Sorry. My bad. Thought you needed the complete line.
Thinks for the quick reply
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby iancanton on Sun Feb 25, 2018 4:50 pm

IcePack wrote:
thelord wrote:Just played a game. all good. map bonus coding still lists as Spanish though?


That will get addressed shortly :) We are aware I just don't think the new XML is loaded yet removing "spanish"

i forgot to mention that this was fixed on the same day. thanks for nudging us!

ian. :)
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby iAmCaffeine on Sun Feb 25, 2018 6:05 pm

I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby IcePack on Sun Feb 25, 2018 8:42 pm

iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby CatchersMitt14 on Sun Feb 25, 2018 10:35 pm

iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.

I agree. As someone with shit night vision I find this map extremely difficult to read. Playing it makes me feel the same way I do when I try to drive at night without my glasses. It's not about the focus, it's about the stark contrast of the bright arrows on the dark background. I think just lightening the shades of the background colors would do wonders so they're not as bold a contrast and taxing on my eyes.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby Donelladan on Wed Feb 28, 2018 3:48 am

IcePack wrote:
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.


I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.
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Re: [Special Edition] Trafalaxy - Cr@w Map

Postby iAmCaffeine on Thu Mar 01, 2018 5:01 pm

Donelladan wrote:
IcePack wrote:
iAmCaffeine wrote:I gotta say this map really aint friendly on the eyes. Not in general aesthetic, that's fine, but to comprehend / read it I find it quite difficult.


Really? Honestly I never really understood trafalgar and steered clear of it. This version to me is soooo much easier to understand and play it’s actually become something I’ve started to enjoy

The easy to identify colors and different arrows etc miles clearer (to me) on the game play and bonus structure then the old one is / was.


I am like IcePack. Never enjoyed Trafalgar, having some fun with Trafalaxy.

I'm the other way around. I find Trafalgar easy to read whereas I don't even want to try on this map because it's so frustrating. I'm with CM14 on this one. Obviously it's personal opinion but in this sample size (granted it's small) we're completely divided. Is it too late to try and find a compromise?
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