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Non-random dice

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Non-random dice

Postby mrswdk on Wed Sep 25, 2019 3:35 am

Concise description:
  • Have non-random dice rolls

Specifics/Details:
  • Each time someone attacks, values are assigned to each of the attacking and defending dice that reflect the overall scores of the attacking and defending player
  • These values can be determined using an algorithm

How this will benefit the site and/or other comments:
  • Too much is left to chance on this website
  • It is very annoying when I am beaten by an obviously inferior player because something unlucky happens to me and they get lucky and undeservedly win and I lose points
  • Non-random dice would help ensure a more consistent, predictable and fair experience for all involved
  • More importance placed on strategy instead of luck
  • Medals
  • Monthly leaderboards
Last edited by mrswdk on Mon Dec 09, 2019 7:42 am, edited 1 time in total.
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Re: Non-random dice

Postby Dukasaur on Wed Sep 25, 2019 11:14 am

We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.
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Re: Non-random dice

Postby Mad777 on Wed Sep 25, 2019 12:42 pm

Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.

If so then can you wire me couples of millions of CC credits? Just making I can win some of those auction :D
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Re: Non-random dice

Postby mrswdk on Thu Sep 26, 2019 5:20 am

Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.


Isn't that called 'Premium membership'????
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Re: Non-random dice

Postby Dukasaur on Thu Sep 26, 2019 7:29 am

mrswdk wrote:
Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.


Isn't that called 'Premium membership'????


No, regular premium just gives you the good dice twice a year, once on your birthday and once on the second equinox after the first full moon in January.

I'm talking basically about a "premium plus". Or "Premium! Plus!" as the marketing wonks like to call it.
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Re: Non-random dice

Postby Irrumare on Fri Sep 27, 2019 5:02 pm

You suggest the site
Have non-random dice rolls
Then refute your own argument by saying
Random dice would help ensure a more consistent, predictable and fair experience for all involved
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Re: Non-random dice

Postby DBandit70 on Sat Sep 28, 2019 4:58 pm

CC dice is already not random lol :)
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Re: Non-random dice

Postby cmbdiesel on Sat Oct 19, 2019 8:23 am

How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....
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Re: Non-random dice

Postby mrswdk on Fri Oct 25, 2019 11:10 am

cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


If you attack 3 vs 2 you deserve everything you get.
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Re: Non-random dice

Postby riskllama on Fri Oct 25, 2019 2:11 pm

mrswdk wrote:
If you attack 3 vs 2 you deserve everything you get.


yeah, pretty much.
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Re: Non-random dice

Postby cmbdiesel on Sat Oct 26, 2019 8:00 am

mrswdk wrote:
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


If you attack 3 vs 2 you deserve everything you get.

Dude... almost every attack is 3 vs 2.... attacker rolls 3 defender rolls 2
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Re: Non-random dice

Postby cmbdiesel on Sat Oct 26, 2019 8:02 am

riskllama wrote:
mrswdk wrote:
If you attack 3 vs 2 you deserve everything you get.


yeah, pretty much.


Another person who doesn't understand how the game operates....

Too bad people don't think before posting.
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Re: Non-random dice

Postby Dukasaur on Sat Oct 26, 2019 3:40 pm

cmbdiesel wrote:
riskllama wrote:
mrswdk wrote:
If you attack 3 vs 2 you deserve everything you get.


yeah, pretty much.


Another person who doesn't understand how the game operates....

Too bad people don't think before posting.


I think it's more a misunderstanding about terminology rather than a misunderstanding about the game.

When some people say "3 v 2" they mean that you have larger stacks; attacker rolls three dice and defender rolls two.

When other people say "3 v 2" they mean the desperation situation where you have exactly a stack of 3 to attack with and you need to break that stack of 2. In that case the attacker only rolls two dice and the defender also rolls two, resulting in much higher odds for the defender.

The problem is not that people don't know how the game works; it's that the terminology for describing it isn't universally agreed-to.
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Re: Non-random dice

Postby cmbdiesel on Mon Oct 28, 2019 5:55 am

You're very charitable Duke....;-)
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Re: Non-random dice

Postby mrswdk on Mon Nov 11, 2019 11:24 am

Yes, Duk has clearly put some significant time into trawling through your appalling grammar to try and understand what you might mean rather than just taking your post at face value (as llama and I did).
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Re: Non-random dice

Postby mc05025 on Tue Nov 26, 2019 5:52 am

cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


Your stats are realy extreme. You have killed about 10% less troops than you should have killed while attacking and killed abut 7% more troops than you should have killed when defending. I am not sure if thats statistical acceptable for numbers up to 750000 and 550000. Are your numbers like that for a long time now or changed this way recently? ie are you playing about evenly from 2012 or you played much more last year?
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Re: Non-random dice

Postby cmbdiesel on Sun Dec 08, 2019 7:23 pm

mc05025 wrote:
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops.
I agree with the luck factor on this site being too large of a variable.
Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay.
There are other sites which remove the ridiculous 'dice' concept....

BTW with over 1 million rolls on this site, my overall dice are exactly even.... but
my battle outcome of three attacking two is -3%
That 3-2 attack is pretty much the entire game....


Your stats are realy extreme. You have killed about 10% less troops than you should have killed while attacking and killed abut 7% more troops than you should have killed when defending. I am not sure if thats statistical acceptable for numbers up to 750000 and 550000. Are your numbers like that for a long time now or changed this way recently? ie are you playing about evenly from 2012 or you played much more last year?

They have been like that as long as they have posted such statistics.
The mods and such have been no help at all.
So, like so many others (more than not) I will not pay for this site again.
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Re: Non-random dice

Postby mrswdk on Mon Dec 09, 2019 7:42 am

CIMdiesel's got an ouchie :(
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Re: Non-random dice

Postby Aba on Wed Dec 11, 2019 1:57 am

Sorry, I didn't read the comments.
Your post got me to thinking about an old site I used to play another dice game on.
It had a setting where you could always roll a 10, which was ample roll to accomplish everything you wanted to in a single turn.
Maybe we could have a similar setting here at CC, such as players always roll sixes?
Maybe the game could give a handicap to the defender, or you could place bets (odds) against defending players or lower ranked players to win large amounts of points if they win.
Not sure if this idea would work or be popular, but it's worth mentioning.
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