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Re: FEUDAL LEGEND 3.03

Posted: Sun Oct 26, 2025 1:43 pm
by SoN!c
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better

Re: FEUDAL LEGEND 3.02B

Posted: Sun Oct 26, 2025 3:34 pm
by Keefie
SoN!c wrote:
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?

Re: FEUDAL LEGEND 3.02B

Posted: Sun Oct 26, 2025 3:46 pm
by plurple
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
I mean all maps over a certain number of territories get cluttered on the small version of the map and this will be the 5th largest map when it makes it live. It is a fair comment but I think it is still clear which territory is which. Which is what is needed :D

Re: FEUDAL LEGEND 3.02B

Posted: Mon Oct 27, 2025 1:16 am
by SoN!c
Keefie wrote:
SoN!c wrote:
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
You commented the visibility on the castles... we came asap with a solution asking feedback there... but what?

Re: FEUDAL LEGEND 3.02B

Posted: Sat Nov 15, 2025 10:37 am
by SoN!c
3.03

make over on some coat of arms

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small:
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FEUDAL LEGEND 3.04

Posted: Sun Nov 23, 2025 3:12 pm
by SoN!c
3.04 with new win con (hold 8 castles to win) and new GFX on the legend

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Re: FEUDAL LEGEND 3.04

Posted: Thu Dec 25, 2025 8:41 pm
by Bighab
This map looks fantastic!

Re: FEUDAL LEGEND 3.04

Posted: Sat Dec 27, 2025 2:14 pm
by riskllama
*polite clapping*

Re: FEUDAL LEGEND 3.04

Posted: Sat Jan 24, 2026 8:34 am
by SoN!c
small size here:

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""Feudal Legend takes the classic Feudal Epic experience and pushes it to legendary proportions. Featuring 12 castles, each balanced in the same percentage with equal territories and villages as Feudal Epic, Feudal Legend is built for pure competition and allows 12 players ensuring no advantages—only skill decides the outcome, turning each match into a true test of strategy, coordination, and dominance. Control the map, outplay your rivals, and secure 8 of the 12 castles to prove you deserve legendary status carving your name into a mighty row of Feudal Legend winners.""

Re: FEUDAL LEGEND 3.04

Posted: Sat Jan 24, 2026 10:02 am
by SoN!c
This is how it looks playing with 12 players:

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Re: FEUDAL LEGEND 3.04

Posted: Sat Jan 24, 2026 10:43 am
by plurple
Thankfully that is only 11 players and there isn't a missing player in Cunningham :D

Re: FEUDAL LEGEND 3.04

Posted: Sat Jan 24, 2026 5:25 pm
by SoN!c
plurple wrote: Sat Jan 24, 2026 10:43 am Thankfully that is only 11 players and there isn't a missing player in Cunningham :D
Baldrick (possibly died in 1649) always had a cunning plan :D

That's why he is the opposite of Blackadder 8-)

Re: FEUDAL LEGEND 3.04

Posted: Fri Jan 30, 2026 4:01 pm
by TotoroHat
I am still waiting for “FEUDAL BANANA”

Re: FEUDAL LEGEND 3.04

Posted: Sat Jan 31, 2026 4:07 pm
by SoN!c
TotoroHat wrote: Fri Jan 30, 2026 4:01 pm I am still waiting for “FEUDAL BANANA”
You are to sweet Totoro xD

Re: FEUDAL LEGEND 3.04

Posted: Mon Feb 02, 2026 3:16 pm
by Swimmerdude99
I think if you did a transparent white box behind the village and castle names, and put them underneath the towns/halfway over the villages/castles they would be more legible.