Terminator of The Ancients [Winner: ZionT]
Posted: Mon Aug 24, 2009 6:24 pm

Terminator of The Ancients (Terminator) (Relentless)
Congratulations to the winner - ZionT
Q: What is a ‘relentless’ tournament?
A: It is for relentless players – you get just 14 hours to take your turn.
- If you take any longer than that more than once (in any single match) then you lose that match (score no points). Simple! The match in question is then re-started with fewer players (unless it is already beyond round 13 – in which case you score no points in that game but the match still counts for the other players). In the first and second rounds, if one player breaches the rule in all games of their group then the other players have qualified for the next stage (in alphabetical order) - and the games are played-out for fun.
It is up to players to report any infractions to the Tournament Organiser.
It is open to all players with a decent attendance record (see below). Freemiums welcome although they will need to have 3 game slots open at all times.
Setting
Your achievements as a bounty hunter have been followed by high ranking officials close to the Galactic President. As a result, you have been invited to undertake a highly classified, and lucrative, mission.
The President himself contacts you on your StellarCom video-link to explain the task: “Now that we have developed, and fully tested, time travel technology we would like you to solve the Earth problem for us.”
You remember reading about the Earth experiment, millions of years of research into the evolution of the human species.
“Earthlings are now developed enough to travel beyond their own star system – and they have unique genetic capabilities as kamikaze warriors. We do not want our adversaries to discover them and their genetic code. Although this is a small risk, the consequences cannot be tolerated. We had considered deleting Earth but, rather than waste this huge research investment we would like you to travel back into earth’s history and delete the indigineous humans. It is the genetic mix of indigineous and colonizing humans which has created the problem we face today.”
“The task will be easy we will send you to times where warfare technology was extremely basic.”
Once the astronomical fee for this mission is disclosed to you, you accept without hesitation.
“Due to the top secret nature of this mission we will send you details by messenger after completion of each stage. Oh, and don’t think you can sell this information to our adversaries, we can easily travel bac to five minutes before contacting you, and delete you! Ha ha!”
The Evolving Storyline ...

You're communicator unit crackles into life.
"Terminator, thank you for your efforts so far ...
Unfortunately, it looks as though there are other indigineous genes which need to be removed from the human gene pool to prevent this species evolving to the point of becoming a threat.
...
We are therefore sending details of further missions and their time-and-space co-ordinates to your computer unit ..."
...

You're communicator unit crackles into life.
"Terminator ...
From our calculations, it is in fact the Ancient Egyptian gene pool which, when mixed with colonist genes and other indigineous genes, has resulted in this species evolving to the point of becoming a threat.
...
We are therefore sending details of further missions and their time-and-space co-ordinates to your computer unit ..."
...

Just as you are trying to fix the android replica of your partner, your communicator unit crackles into life.
"Terminator, apologies for the extension to your mission ...
We have further analysed the human gene pool and discovered that it is indeed the result of intellectual evolution that they have evolved to become a threat to our galactic sovereignty.
...
We are therefore sending details of further missions to destroy the original intellectual civilisations. Their time-and-space co-ordinates will be sent to your computer unit ..."
...

As you are sending a message back into the future to your loved ones, your communicator unit crackles into life.
"Terminator, apologies once again for our previous mis-calculations ...
After ground-breaking research, we have realised the dangerous element in human genetics stems from a set of genes which give humans occassional contact with mystical forces. Such genes stem from some of the most ancient tribes of earth who cultivated and developed their esoteric powers. ...
We are therefore sending details of further missions to destroy the original mystical civilisations. Their time-and-space co-ordinates will be sent to your computer unit."
...
Your communicator unit crackles into life again.
"Terminator, despite failure to complete those missions succesfully, our new super-computer, Deep Thought, has re-calculated the changes necessary ...
The set of genes which give humans occassional contact with mystical forces originate from Babylonian and African civilisations at the time the indigineous human race first began to venture from their homeland.
We are therefore sending details of further missions to destroy these original civilisations. Their time-and-space co-ordinates will be sent to your computer unit."
Details:
Spoiler
First Round:
Four groups of 5 players each, playing on 3 different maps, to be revealed as the storyline evolves . . . . The 4 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
Second Round:
Four groups of 4 players each, playing on 3 different maps, to be revealed as the storyline evolves . . . . The 3 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
Third Round:
Four groups of 3 players each, playing on 2 different maps, to be revealed as the storyline evolves . . . . The 2 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
Semi-Finals:
Two groups of 4 players each, playing on 3 different maps, to be revealed as the storyline evolves . . . . The 2 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
The third-place player in each group will undertake a 1-match play-off with the winner also qualifying for the finals.
Finals – Stage 1:
Five players will play on 2 maps to be revealed as the storyline evolves . . . . After these 2 matches, the player with the least terminations will be eliminated (if players have equal numbers then finishing positions will determine who is eliminated – if this doesn’t give an outright loser then a tie-break match will occur).
Finals – Stage 2:
Four players will then play on a further 2 maps to be revealed as the storyline evolves . . . .
The player with the most terminations (from all 4 finals matches) will be the winner (if players have equal numbers then finishing positions will determine who wins – if this doesn’t give an outright winner then a tie-break match will occur).
Four groups of 5 players each, playing on 3 different maps, to be revealed as the storyline evolves . . . . The 4 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
Second Round:
Four groups of 4 players each, playing on 3 different maps, to be revealed as the storyline evolves . . . . The 3 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
Third Round:
Four groups of 3 players each, playing on 2 different maps, to be revealed as the storyline evolves . . . . The 2 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
Semi-Finals:
Two groups of 4 players each, playing on 3 different maps, to be revealed as the storyline evolves . . . . The 2 players with most terminations will progress (in the event of a tie break then finishing positions will be compared – if these are also equal then a tie-break will take place).
The third-place player in each group will undertake a 1-match play-off with the winner also qualifying for the finals.
Finals – Stage 1:
Five players will play on 2 maps to be revealed as the storyline evolves . . . . After these 2 matches, the player with the least terminations will be eliminated (if players have equal numbers then finishing positions will determine who is eliminated – if this doesn’t give an outright loser then a tie-break match will occur).
Finals – Stage 2:
Four players will then play on a further 2 maps to be revealed as the storyline evolves . . . .
The player with the most terminations (from all 4 finals matches) will be the winner (if players have equal numbers then finishing positions will determine who wins – if this doesn’t give an outright winner then a tie-break match will occur).
Spoiler
Spoiler
Matches will be Terminator (obviously) and Sequential.
Matches will also involve Flat Rate Spoils, Adjacent Reinforcements and Fog of War. Tie-break matches will be escalating (other settings the same).
Matches will also involve Flat Rate Spoils, Adjacent Reinforcements and Fog of War. Tie-break matches will be escalating (other settings the same).
Spoiler
There will be 20 players.
Players must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Freemiums welcome, although beware that the tournament starts as soon as we have enough players.
Players will have 24 hours to join their matches from when the joining PM is sent. Failure to do so will result in a reserve being sought (harsh, I know).
Winners of each match should PM the Tournament Organiser with details of the positions and no. of terminations for each player.
Players must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Freemiums welcome, although beware that the tournament starts as soon as we have enough players.
Players will have 24 hours to join their matches from when the joining PM is sent. Failure to do so will result in a reserve being sought (harsh, I know).
Winners of each match should PM the Tournament Organiser with details of the positions and no. of terminations for each player.
Spoiler
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first round, reserves will be drawn from the reserve list.
After each round players knocked-out will be sent a PM if a reserve position occurs. If this is unsuccessful then the matches in question will take place with one fewer player.
For the finals, reserves will not be sought - matches in question will take place with one fewer player.
For the first round, reserves will be drawn from the reserve list.
After each round players knocked-out will be sent a PM if a reserve position occurs. If this is unsuccessful then the matches in question will take place with one fewer player.
For the finals, reserves will not be sought - matches in question will take place with one fewer player.
Joining Matches
Spoiler
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Spoiler
Winners of each match are expected to PM the Tournament Organiser the order in which players finished (1st, 2nd etc.), and no. of terminations for each player.
Spoiler
The position of players at the end of 23 rounds will determine how they score (e.g. the number of terminations achieved at this point). The remainder of the game would then be a points-only affair.
Spoiler
In the event of players having equal numbers of terminations and equal positions across all of the matches of any round, then a one-match tie-break will occur. The map will be the same as the final match of the round but escalating spoils will be implemented.
Spoiler
For the first round players will be drawn at random by random.org. For following rounds, players’ groupings / opponents will be determined as per the diagram above.
Spoiler
Players must inform the tournament organiser if they have a regular partner or opponent that is also featuring in the tournament. The organizer can then ensure these players do not play together to avoid any potential claims of foul play by other players.
If reports of suspected foul play are made and the players in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.
If reports of suspected foul play are made and the players in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.
Spoiler
Click on the links for details (tournaments currently taking sign-ups are on the left of each section, on-going tournaments in the middle and completed tournaments on the right):
Speed Tournaments:
Friday Tournaments:



One-Day Saturday Tournaments:


'Evolving Storyline' Terminator Tournaments:


Russian Spy Assassin Tournaments:

Nationality-Based Tournaments:


Short Terminator Tournaments:






Liverpool FC European Campaigns:

Medal Heads Tournaments

St.Patrick's Day Map Tournaments:


Speed Tournaments:
Friday Tournaments:



One-Day Saturday Tournaments:


'Evolving Storyline' Terminator Tournaments:


Russian Spy Assassin Tournaments:

Nationality-Based Tournaments:


Short Terminator Tournaments:






Liverpool FC European Campaigns:

Medal Heads Tournaments

St.Patrick's Day Map Tournaments:


