Champions of Europe 1981 - 1 v 1 [Winner = Iron Maid]
Posted: Sat Sep 12, 2009 11:15 am


Congratulations to Iron Maid, the Champion of Europe 1981
A well deserved winner after all her efforts running footie tournaments.
Original Details:
Can you emulate the late great Bob Paisley's triumph of conquering Europe?
This 1 v 1 knock-out (bracket) tournament is the second of (at least) 5 tournaments based on the European exploits of Liverpool FC.
It is organised in conjunction with the MIghty Red Army social group. 6 places are reserved for group members.
Each round will be based on the actual ties that took place. Eaco two-legged tie involves 4 to 7 games. The final involves 2-4 games.

Results:
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Will appear in the next post.
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First Round
OPS (Finland) v Liverpool
First leg away – Europe map.
First half
Very tactical with both teams trying to sus-out each other's tactics - therefore fog of war.
Players have plenty of energy therefore unlimited reinforcements.
Defences are tight and well organised therefore no spoils.
Win the game in 5 rounds or less and you score 3 goals.
Win the game in 6 to 7 rounds and you score 2 goals.
Win the game in 8 to 9 rounds and you score 1 goal.
If the game takes 10 rounds or more to conclude then no goals are scored.
Second half
Both teams have a better idea of each others' tactics - therefore no fog of war.
Players have plenty less energy therefore chained reinforcements.
Defences are not so tight - the game is more stretched - therefore escalating spoils.
Win the game in 6 rounds or less and you score 3 goals.
Win the game in 7 to 8 rounds and you score 2 goals.
Win the game in 9 to 10 rounds and you score 1 goal.
If the game takes 11 rounds or more to conclude then no goals are scored.
Second leg at home – British Isles Map.
All settings for the first half and second half remain the same.
Extra-time (still on the British Isles map)
If scores are equal then extra time are played:
Both teams have a clear idea of each others' tactics - therefore no fog of war.
Players are tired therefore adjacent reinforcements.
Defences are very tight, scared to concede - therefore no spoils.
Win the game in less than 7 rounds and you score 2 goals.
Win the game in 7 to 8 rounds and you score 1 goal.
If the game takes 9 rounds or more to conclude then no goals are scored.
Penalties(still on the British Isles map)
If the scores are still equal then penalties take place:
Goalkeepers have no idea where the penalty taker will place his shot - therefore fog of war.
Players are very tired therefore adjacent reinforcements.
Chance plays a big part - therefore flat rate spoils.
Penalties continue on and on until there is a winner.
Second Round
Aberdeen v Liverpool
Settings for all games as above
First leg away - on Scotland map
Second leg at home (incl. Extra-time and Penalties if needed) - on British Isles map
Quarter-Finals
Liverpool v CSKA Moscow
Settings for all games as above
First leg at home - British Isles map
Second leg away (incl. Extra-time and Penalties if needed) - on Soviet Union map
Semi-Finals
Liverpool v Bayern Munich
Settings for all games as above
First leg at home - British Isles map
Second leg away (incl. Extra-time and Penalties if needed) - on Germany map
Final
Liverpool v Real Madrid
At Parc des Princes, Paris – France map (no home and away leg - therefore 2-4 games).
Settings for first half, second half, extra time and penalties as above.

OPS (Finland) v Liverpool
First leg away – Europe map.
First half
Very tactical with both teams trying to sus-out each other's tactics - therefore fog of war.
Players have plenty of energy therefore unlimited reinforcements.
Defences are tight and well organised therefore no spoils.
Win the game in 5 rounds or less and you score 3 goals.
Win the game in 6 to 7 rounds and you score 2 goals.
Win the game in 8 to 9 rounds and you score 1 goal.
If the game takes 10 rounds or more to conclude then no goals are scored.
Second half
Both teams have a better idea of each others' tactics - therefore no fog of war.
Players have plenty less energy therefore chained reinforcements.
Defences are not so tight - the game is more stretched - therefore escalating spoils.
Win the game in 6 rounds or less and you score 3 goals.
Win the game in 7 to 8 rounds and you score 2 goals.
Win the game in 9 to 10 rounds and you score 1 goal.
If the game takes 11 rounds or more to conclude then no goals are scored.
Second leg at home – British Isles Map.
All settings for the first half and second half remain the same.
Extra-time (still on the British Isles map)
If scores are equal then extra time are played:
Both teams have a clear idea of each others' tactics - therefore no fog of war.
Players are tired therefore adjacent reinforcements.
Defences are very tight, scared to concede - therefore no spoils.
Win the game in less than 7 rounds and you score 2 goals.
Win the game in 7 to 8 rounds and you score 1 goal.
If the game takes 9 rounds or more to conclude then no goals are scored.
Penalties(still on the British Isles map)
If the scores are still equal then penalties take place:
Goalkeepers have no idea where the penalty taker will place his shot - therefore fog of war.
Players are very tired therefore adjacent reinforcements.
Chance plays a big part - therefore flat rate spoils.
Penalties continue on and on until there is a winner.
Second Round
Aberdeen v Liverpool
Settings for all games as above
First leg away - on Scotland map
Second leg at home (incl. Extra-time and Penalties if needed) - on British Isles map
Quarter-Finals
Liverpool v CSKA Moscow
Settings for all games as above
First leg at home - British Isles map
Second leg away (incl. Extra-time and Penalties if needed) - on Soviet Union map
Semi-Finals
Liverpool v Bayern Munich
Settings for all games as above
First leg at home - British Isles map
Second leg away (incl. Extra-time and Penalties if needed) - on Germany map
Final
Liverpool v Real Madrid
At Parc des Princes, Paris – France map (no home and away leg - therefore 2-4 games).
Settings for first half, second half, extra time and penalties as above.

- N.B. The Tournament Organiser reserves the right to adjust the number of rounds required to score different numbers of goals (to gain realistic scorelines). This would only occur in-between rounds however.
Spoiler
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first round, reserves will be drawn from the reserve list.
After the first round, players knocked-out will be used.
For the first round, reserves will be drawn from the reserve list.
After the first round, players knocked-out will be used.
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Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
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At the end of the each leg, or extra time, winners are expected to PM the Tournament Organiser.
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Players will be drawn at random by random.org.
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Click on the links for details (tournaments currently taking sign-ups are on the left of each section, on-going tournaments in the middle and completed tournaments on the right):
Speed Tournaments:
Friday Tournaments:



One-Day Saturday Tournaments:


'Evolving Storyline' Terminator Tournaments:


Russian Spy Assassin Tournaments:

Nationality-Based Tournaments:


Short Terminator Tournaments:






Liverpool FC European Campaigns:

Medal Heads Tournaments

St.Patrick's Day Map Tournaments:


Speed Tournaments:
Friday Tournaments:



One-Day Saturday Tournaments:


'Evolving Storyline' Terminator Tournaments:


Russian Spy Assassin Tournaments:

Nationality-Based Tournaments:


Short Terminator Tournaments:






Liverpool FC European Campaigns:

Medal Heads Tournaments

St.Patrick's Day Map Tournaments:

