Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
240 Territories, 71 Continents, 181 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-11-09 22:10:14 - Game has been initialized 2014-01-06 11:30:21 - emporium eliminated keeperofsouls from the game 2014-01-09 20:55:43 - Pershing eliminated emporium from the game 2014-01-09 20:56:10 - Pershing eliminated prior680 from the game 2014-01-19 17:35:17 - IR1SH ACE eliminated Cellar from the game 2014-01-24 20:49:20 - IR1SH ACE eliminated Pershing from the game 2014-02-07 21:40:39 - Vlademir eliminated erkern from the game 2014-02-07 21:41:34 - Vlademir eliminated IR1SH ACE from the game 2014-07-20 19:03:47 - Vlademir eliminated Robert E Lee772 from the game 2014-07-21 19:48:03 - Vlademir eliminated FamBonnet from the game 2014-07-21 20:04:45 - Vlademir eliminated arno30 from the game 2014-07-21 20:05:03 - Vlademir eliminated Epitaph1 from the game 2014-07-21 20:05:03 - Vlademir won the game 2014-07-21 20:05:03 - Pershing lost 30 points 2014-07-21 20:05:03 - keeperofsouls lost 21 points 2014-07-21 20:05:03 - Cellar lost 16 points 2014-07-21 20:05:03 - Robert E Lee772 lost 16 points 2014-07-21 20:05:03 - prior680 lost 14 points 2014-07-21 20:05:03 - arno30 lost 23 points 2014-07-21 20:05:03 - emporium lost 16 points 2014-07-21 20:05:03 - erkern lost 14 points 2014-07-21 20:05:03 - IR1SH ACE lost 19 points 2014-07-21 20:05:03 - Epitaph1 lost 26 points 2014-07-21 20:05:03 - FamBonnet lost 23 points 2014-07-21 20:05:03 - Vlademir gained 218 points
2014-06-09 10:09:24 - arno30: i was the one who attacked you the other day
2014-06-09 10:10:33 - arno30: i don't know how you guys have the patience to play like this lol, he has another game like this that has been staling for several years
2014-06-09 12:54:25 - Epitaph1: i'm in favor of setting up a second game with a round limit to determine the outcome of this game
2014-06-09 12:54:33 - Epitaph1: just the players who are still alive now
2014-06-09 12:54:37 - Epitaph1: same map or random
2014-06-09 12:55:14 - Epitaph1: 20 rounds preferred, but I won't object if the consensus is 30 rounds on USA 2.1 again
2014-06-09 12:55:36 - Epitaph1: winner of that game can have this game
2014-06-09 15:03:22 - FamBonnet: it's all good arno/betiko
2014-06-09 17:50:03 - Robert E Lee772: i'm in
2014-06-10 14:37:29 - arno30: ok
2014-06-10 14:37:37 - arno30: (arno here this time
2014-06-10 20:56:38 - Epitaph1: Ok, shall we do random or USA 2.1?
2014-06-10 20:56:45 - Epitaph1: 20 or 30 rounds?
2014-06-11 06:32:05 - Vlademir: Sorry arno, I didn't expect that to go that well - just wanted to reduce your numbers there.
2014-06-11 23:23:42 - Robert E Lee772: random is my vote
2014-06-12 15:50:43 - arno30: random is fine for me. or same map too
2014-06-12 23:53:39 - Epitaph1: i'll do random, 20 rounds
2014-06-12 23:53:48 - Epitaph1: rest of the settings the same
2014-06-12 23:56:21 - Epitaph1: game set up, winner take all
2014-06-13 00:02:01 - FamBonnet: never played a tiebreaker...may need some explanations
2014-06-13 05:57:32 - Vlademir: Fam - the idea is that we play that other game and the winner is helped to play this game (loosers suicied on each other) - not sure if I'm in favor of it myself.
2014-06-13 06:03:06 - Vlademir: Which is moot even if I dissent, since I would/should be targeted - If I lose the other game - as the easy way to lose a bunch of troops.
2014-06-13 13:28:14 - FamBonnet: that's messed up...as one of the weakest players, i would benefit but it hardly seems fair
2014-06-13 19:08:36 - Vlademir: Well, you could always assist me and swing this game in my favor ;)
2014-06-14 16:45:52 - FamBonnet: lol...yeah...then you share your points with me
2014-06-14 16:46:49 - FamBonnet: and you already joined the tiebreaker
2014-06-15 04:44:32 - Vlademir: I joined a game I was invited to - that's why I said if I lose the other losers better attack me to allow 'the winner' to win.
2014-06-15 04:46:01 - Vlademir: The others neglected to get either of us to agree to the idea, but they have enough troops to make that moot if one of them wins. Majority does win in this case.
2014-06-15 04:48:01 - Vlademir: Honestly I never expected to win this one (unless this goes for another 200 rounds) since at some point I'll get bored again and overextend and get teamed up on.
2014-06-15 04:49:42 - Vlademir: I was hoping for someone else to go off the reservation - Epitaph or Arno attacking each other would have been perfect - but both of them have been rather reserved. ;)
2014-06-15 12:31:52 - Epitaph1: no one has any incentive to attack first in this game
2014-06-15 12:32:27 - Epitaph1: that's why i offered the alternative of a second game
2014-06-15 12:32:58 - Epitaph1: otherwise, we just site here and build up ad nauseum until someone loses their patience and attacks another person
2014-06-15 12:33:39 - Epitaph1: then not only does the attacker sacrifice him or herself, but he or she pisses off another player by taking him or her out of the game
2014-06-15 12:39:54 - Vlademir: But Epitaph, wouldn't it be glorious attacking Sacramento from Reno :p
2014-06-16 00:06:35 - Epitaph1: it would. it might take a few moments for auto assault to process that one
2014-06-29 02:36:39 - arno30: General_Tao for arno
2014-07-16 05:39:23 - Robert E Lee772: oranjeboy for rel
2014-07-18 05:07:58 - Robert E Lee772: oranjeboy for rel again
2014-07-20 15:31:19 - Epitaph1: Vlad won the other game
2014-07-20 15:33:48 - Epitaph1: congrat to vlad
2014-07-20 16:06:59 - FamBonnet: well played vlad
2014-07-20 16:08:07 - FamBonnet: my first tiebreaker...what's the next step?...attack everyone except vlad?
2014-07-20 18:20:10 - Vlademir: Thanks Epitaph - I'll be honest - I feel a bit of a heel after what I said above. But it was good playing with you guys these past 7 months or so - by far the longest game I've ever been in.
2014-07-20 18:22:49 - Vlademir: I'd also be up for a rematch with the current group, and maybe those from before that are a bit more relaxed shall we say - I'd like this map with a 50 round limit - with or without trench/fog - no spoils.
2014-07-20 18:24:24 - Vlademir: Fam, my first tiebreaker too - but that sounds about right.
2014-07-20 19:55:43 - FamBonnet: I would very much enjoy another game with all of you. The above settings sound good although I'm not a big fan of round limits
2014-07-20 19:56:39 - FamBonnet: Seems like everything gets crazy in the last round or 2...unlike the one we just finished
2014-07-21 18:50:42 - Epitaph1: i'm going to bow out of a future game only because I'm trying to get my game count down for the time being
2014-07-21 18:51:07 - Epitaph1: otherwise, it's been good playing with everyone and thanks for agreeing to the tiebreaker game