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Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 6:33 am
by natty dread
I'm too lazy to send invites or remember who all wanted to get in a game, so here's an 8-player game, first come first served.

Password eurasia

Game 11045339

If necessary I'll create another one.

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 8:17 am
by Baron Von PWN
Central Europe bonus isn't being awarded.

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 8:23 am
by natty dread
Are you holding Italy?

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 8:46 am
by AndyDufresne
Nice to see these up for BETA, I've got a Mini game going.


--Andy

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 2:35 pm
by Uncle Death
Don't play the big map with trench and 2 players. First player to go will win. It's a great map and I'll be playing many more without trench.

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 2:42 pm
by natty dread
Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.


Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 2:48 pm
by AndyDufresne
I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 2:51 pm
by Pirlo
natty dread wrote:
Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.


Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.


Can you briefly explain what XML exactly mean? Just asking, and pardon my ignorance!

Thanks

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 2:55 pm
by AndyDufresne
Pirlo wrote:
Can you briefly explain what XML exactly mean? Just asking, and pardon my ignorance!

Thanks


This guide for writing XML might be helpful to peruse: viewtopic.php?f=649&t=23382

XML is made up of tags. Tags let the game engine know which information means what. Tags are surrounded with <angled brackets> and come in pairs – one for <opening> and one for </closing>...


XML allows for specifying bonus zones, or bombardments, or decay regions or killer neutrals, all those types of map elements!


--Andy

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 3:00 pm
by Pirlo
Thanks

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 3:05 pm
by Baron Von PWN
natty dread wrote:Are you holding Italy?


Nope!, I'm a big derp.

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 3:58 pm
by Uncle Death
natty dread wrote:
Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.


Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.

On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.


It seemed that with trench it was too hard to overcome the bonus the first player received, however, because the map is so big I've actually made a comeback by concentrating on getting my own bonuses rather than disrupting the enemies.

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 4:03 pm
by Pirlo
Uncle Death wrote:It seemed that with trench it was too hard to overcome the bonus the first player received, however, because the map is so big I've actually made a comeback by concentrating on getting my own bonuses rather than disrupting the enemies.


This is my key and first theory with which I came up after playing a trench game! :mrgreen:

P.S. Map size doesn't matter much btw. just don't bother to break an unbreakable thing and work on having your own. opponent's big deployment is not very effective with his attacks being restricted as well!

Re: Eurasia [Map Pack]

PostPosted: Thu May 03, 2012 4:09 pm
by DiM
AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy


of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.

Re: Eurasia [Map Pack]

PostPosted: Fri May 04, 2012 9:38 am
by AndyDufresne
DiM wrote:
AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy


of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.

We can agree to disagree, DiM, since I know you won't ever be won over. ;)

Let's move the discussion to a different topic, and not clog up Natty Dread's map topic.


--Andy

Re: Eurasia [Map Pack]

PostPosted: Fri May 04, 2012 12:52 pm
by Uncle Death
DiM wrote:
AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty! :) However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.


--Andy


of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.


I just finished trench on this map and I had the best time playing that I can remember in a long time, even when I was losing. Game 11047254

Trench makes the game strategic and less affected by the dice. It may not be so on all maps but it is on this one. I give the map an A+. I think it helps to go no spoils and adjacent.

Re: Eurasia [Map Pack]

PostPosted: Fri May 04, 2012 2:17 pm
by ljex
Just a quick suggestion

Regarding team play you start with 21 for trips and 15 for quads. Would there be any way to reduce this so that you start with 20 and 14? I ask this because this gives a larger advantage to the team to play first in these settings which makes the map slightly annoying to play. Not sure if this can be changed now that it is already beta just thought maybe it would get fixed if i posted here.

nvm, just read the legend

Re: Eurasia [Map Pack]

PostPosted: Fri May 04, 2012 2:19 pm
by natty dread
ljex wrote:Regarding team play you start with 21 for trips and 15 for quads. Would there be any way to reduce this so that you start with 20 and 14? I ask this because this gives a larger advantage to the team to play first


How does it give an advantage?

Re: Eurasia [Map Pack]

PostPosted: Fri May 04, 2012 2:25 pm
by ljex
natty dread wrote:
ljex wrote:Regarding team play you start with 21 for trips and 15 for quads. Would there be any way to reduce this so that you start with 20 and 14? I ask this because this gives a larger advantage to the team to play first


How does it give an advantage?


sorry edited my previous post after you posted this i guess.

I didn't see the upper part of the legend till after i posted. Normally it would give an advantage with a standard region bonus.

Re: Eurasia [Map Pack]

PostPosted: Sun May 06, 2012 9:13 am
by natty dread
Those who didn't get in the big Eurasia game, here's a mini game on the mini map, a 6p esc. Those who already are in the first game, please wait for a while before joining so those who didn't get in get a chance to join.

Game 11059921

pw: eu

Re: Eurasia [Map Pack]

PostPosted: Mon May 07, 2012 6:09 am
by natty dread
natty dread wrote:Those who didn't get in the big Eurasia game, here's a mini game on the mini map, a 6p esc. Those who already are in the first game, please wait for a while before joining so those who didn't get in get a chance to join.

Game 11059921

pw: eu


Ok 2 spots left, anyone who wants can join them now

Re: Eurasia [Map Pack]

PostPosted: Mon May 07, 2012 1:01 pm
by chapcrap
natty dread wrote:
natty dread wrote:Those who didn't get in the big Eurasia game, here's a mini game on the mini map, a 6p esc. Those who already are in the first game, please wait for a while before joining so those who didn't get in get a chance to join.

Game 11059921

pw: eu


Ok 2 spots left, anyone who wants can join them now

Filled.

Re: Eurasia [Map Pack]

PostPosted: Thu May 10, 2012 6:28 pm
by grunion
Hi, I know this was mentioned in the other thread, but using the colonial name "Madras" for "Chennai" is inconsistent with using "Mumbai" for "Bombay." Both were renamed in 1996.

Re: Eurasia [Map Pack]

PostPosted: Fri May 11, 2012 3:14 am
by natty dread
Well firstly I don't think it's a big issue, if more people want it changed I can do that.

However I think Madras is more recognizable than Chennai, AFAIK the term "Madras region" is still used today to refer to the general area around Chennai. So I don't think it's technically incorrect to call the area with either name.

Re: Eurasia [Map Pack]

PostPosted: Fri May 11, 2012 4:45 am
by macbone
I can't remember if I've said so already, but big ups on this map, natty. The artwork looks fantastic.