Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
131 Territories, 32 Continents, 2 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-05-03 19:10:38 - Game has been initialized 2012-05-04 17:47:50 - Uncle Death eliminated jchavel from the game 2012-05-04 17:47:51 - Uncle Death won the game 2012-05-04 17:47:51 - jchavel lost 23 points 2012-05-04 17:47:51 - Uncle Death gained 23 points
2012-05-03 19:10:48 - Uncle Death: gl
2012-05-03 19:12:41 - jchavel: Hello, good luck
2012-05-03 19:30:02 - Uncle Death: i think the first turn wins the game with trench on this map
2012-05-03 19:30:28 - Uncle Death: with 2 plaYERS ANYWAY
2012-05-03 19:30:45 - Uncle Death: layers anyway - cap lock
2012-05-03 19:31:20 - jchavel: Yes, probably.
2012-05-03 20:08:55 - Uncle Death: even though i can't win, it's still fun
2012-05-03 20:11:21 - jchavel: You play well with less armies.
2012-05-03 20:14:26 - Uncle Death: i'm trying to get the best odds out of the dice i can
2012-05-03 20:38:04 - Uncle Death: i keep forgetting about the sets, too bad we have them
2012-05-03 21:33:36 - Uncle Death: wow, this was unexpected
2012-05-04 16:49:37 - Uncle Death: gg
2012-05-04 17:45:55 - jchavel: gg