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Da Club Is In Da House

Conquer Club

Tournaments

 

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
Aarsons Conquer Club GP 2017 Mixed
b00060s Poly Tournament 65 - Feudal War Polymorphic
b00060s Poly Tournament 68 - Arms Race Polymorphic
Concretes Classic Singles 1 vs 1
Darins 2011 World Cup Tournament 1 vs 1
Darins Baseball Tournament 1 vs 1
Darins Double Elim BeNeLux 1 vs 1
Diablo II LoD Terminator
Four Mags Two! Mixed
War of Fog II Standard

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Conquer Cup IX
Type: Auto
Entry: All comers
500
113/128 Players Joined
1:
300
1
2:
30
1
3:
30
1
4:
30
1
And More!
13 Rounds - With 128 players, Conquer Cup IX is your best chance ever to win CC's signature mega-tournament! The Conquer Cup has fantastic prizes - the winner scoring a $300 Amazon Gift Card, a precious Red Star, and the exclusive Conquer Cup Gold Achievement!
Round 1: Random Draw, 3 Games, 128 Move On, Games: 4 Players, Standard, Escalating, Classic More +12 Rounds with different rules
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
9/16 Players Joined
1:
1
100
2:
1
3:
1
4:
1
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
Age of Realms Masters
Type: Auto
Entry: Membership=P, Score>1200
5
2
1
26/32 Players Joined
1:
1
50
2:
1
3:
1
4:
1
7 Rounds
Round 1: Random Draw, 5 Games, 32 Move On, Games: 2 Players, Standard, Age Of Realms 1: Might More +6 Rounds with different rules
Elite Standard Escalating
Type: Auto
Entry: Membership=P, Score>=2500
3
3
8/18 Players Joined
1:
1
5
100
2:
5
3:
3
4:
2
And More!
9 Rounds
Round 1: Random Draw, 3 Games, 18 Move On, Games: 6 Players, Standard, Escalating, 16 Maps More +8 Rounds with different rules
Freestyle Escalating
Type: Auto
Entry: Membership=P
1
1
22/36 Players Joined
1:
1
100
2:
1
3:
1
4:
1
And More!
4 Rounds
Round 1: Seeded by Score, 7 Games, 24 Move On, Games: 4 Players, Standard, Escalating, Random Map, Freestyle More +3 Rounds with different rules
Freemium Polymorphic
Type: Auto
Entry: Membership=F
3
3
3
1
5/16 Players Joined
1:
4 Rounds - Freemium Players - this is your chance to try Polymorphic Games!
Round 1: Seeded by Score, Games: 2 Players, Poly (2), No Spoils, Classic More +3 Rounds with different rules
Poly Escalating
Type: Auto
Entry: Membership=P
1
2
1
1
12/32 Players Joined
1:
1
200
2:
1
50
3:
1
4:
1
5 Rounds
Round 1: Score Resets, Seeded by Score, Best Of 5, Games: 2 Players, Polymorphic, Escalating, Random Map More +4 Rounds with different rules
Mid Rankers Classic
Type: Auto
Entry: Score>=1400, Score<2000
1
1
5
11/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
2 Rounds
Random Draw, 6 Move On, Games: 6 Players, Standard, Escalating, Classic More
Assassin Masters
Type: Auto
Entry: Membership=P
5
5
5
10/48 Players Joined
1:
500
2:
300
3:
200
4:
200
And More!
17 Rounds
Round 1: Seeded by Score, 5 Games, 48 Move On, Games: 8 Players, Assassin, No Spoils, Random Map More +16 Rounds with different rules
Quest For The Stars - Cyan
Type: Auto
Entry: All comers
3
4
11/16 Players Joined
1:
8
2:
4
3:
2
4:
2
4 Rounds
Round 1: Seeded by Score, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
Quest For The Stars - Violet
Type: Auto
Entry: All comers
5
5
3/16 Players Joined
1:
15
2:
8
3:
4
4:
4
4 Rounds
Round 1: Seeded by Score, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
2/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Quest For The Stars - Goal!!!
Type: Auto
Entry: All comers
1
6/8 Players Joined
1:
500
2:
100
3 Rounds - After a long and brutal struggle you reach the top of the mountain to find the most glorious reward...
Round 1: Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
Tournament Of The Super Newbs
Type: Auto
Entry: Games Finished>=5, Games Finished<=10, Templates:!4317
4/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Round 1: Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, 7 Maps More +2 Rounds with different rules
Lake Naroch
Type: Auto
Entry: Membership=P, Templates:!5055
2
5
20
20/24 Players Joined
1:
5
1
1
1
4
1
60
2:
3
5
1
4
10
35
3:
2
1
2
5
20
4:
1
1
2
5
And More!
6 Rounds - Like Fifth Isonzo, the Lake Naroch operation was largely prompted by a need to relieve the pressure on France, which was fighting for survival at Verdun. The Russians expected an easy victory and instead suffered an embarrassing defeat. For a more complete discussion, please visit the Great War thread in the forum.
1: The Russians believed their numerical superiority in the area would guarantee victory (4 Points per Game): Random Draw, 8 Games, 24 Move On, Games: 4 Players, Standard, Flat Rate, 8 Maps, Manual More +5 Rounds with different rules