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Da Club Is In Da House

Conquer Club

Tournaments

 

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
Concretes Fuedal Epic +2 Quads Quadruples
Concretes Fuedal War Quickly Doubles 5 Doubles
Conqueropoly (virtual) Doubles
CSOP Hold em Rio de Janeiro Standard
Get your FIRST Tournament medal 1 vs 1
Joskos Favorite Maps Challenge IX Mixed
Poly OC Austro Hungary Polymorphic
POLY OC Balkans Polymorphic
POLY OC Benelux Polymorphic
Star Wars Chewie Edition Quadruples
World Cup of Risk! Large Team

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Serious Escalating
Type: Auto
Entry: All comers
500
6/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Players Only!
1: Round 1 (3 Points per Game): Random Draw, 4 Games, 16 Move On, Games: 4 Players, Standard, Escalating, Classic More +4 Rounds with different rules
City Mogul 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
3
1
1
24/32 Players Joined
1:
1
100
2:
1
3:
1
4:
1
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, City Mogul More +6 Rounds with different rules
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
7/16 Players Joined
1:
1
100
2:
1
3:
1
4:
1
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
5/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Score Resets, Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Tournament Of The Super Newbs
Type: Auto
Entry: Games Finished>=5, Games Finished<=10, Templates:!4317
7/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, 7 Maps More +2 Rounds with different rules
Colonels' Classic
Type: Auto
Entry: Membership=P, Score>=3000
7/16 Players Joined
1:
3 Rounds -

Thanks to Colonel Krink for bringing the idea - Classic Battle for high rank...Good Luck! YOU MUST MAINTAIN THE MINIMUM POINT UNTIL TOURNAMENT START!!!

Round 1: Random Draw, 5 Games, 8 Move On, Games: 8 Players, Standard, Escalating, Classic More +2 Rounds with different rules
The Zeppelin
Type: Auto
Entry: Membership=P, Templates:!6356
1
4
5
20/20 Players Joined
1:
10
1
1
1
3
1
2
2:
5
1
2
1
4
3:
3
1
2
4:
1
1
And More!
5 Rounds -

Rigid airships, or Zeppelins, were one of the new technologies that changed the world in the early part of the 20th century. They played a small but significant part in the Great War.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: Military ballooning had a long history: Random Draw, 4 Games, 20 Move On, Games: 5 Players, Standard, Escalating, 4 Maps More +4 Rounds with different rules
USA Supertournament - 21 Massachusetts
Type: Auto
Entry: Membership=P, Templates:!6355
15/24 Players Joined
1:
1
50
2:
1
20
3:
1
15
4:
1
10
And More!
7 Rounds -

This tournament is part of the USA Supertournament.

For more details please click this convenient link to visit the information thread in the forum.

Round 1 (2 Points per Game): Seeded by Score, 3 Games, 24 Move On, Games: 2 Players, Standard, Salem's Switch, Incl. Trench More +6 Rounds with different rules
USA Supertournament - 22 Michigan
Type: Auto
Entry: Membership=P, Templates:!6374
20/24 Players Joined
1:
1
50
2:
1
20
3:
1
15
4:
1
10
And More!
7 Rounds -

This tournament is part of the USA Supertournament.

For more details please click this convenient link to visit the information thread in the forum.

Round 1 (2 Points per Game): Seeded by Score, 3 Games, 24 Move On, Games: 2 Players, Standard, Great Lakes, Incl. Trench More +6 Rounds with different rules
Kostiuchnowka
Type: Auto
Entry: Membership=P, Templates:!6379
1
1
5
13/16 Players Joined
1:
1
4
1
1
10
2:
1
2
1
5
3:
1
1
5
4:
1
3
And More!
3 Rounds -

The Polish Legions had a double purpose: they served the Austro-Hungarian Empire of which they were part, but their ultimate aim was to pave the way for the restoration of an independent Poland. Jozef Pilsudski, founder of the Polish Legions, believed that Austria-Hungary would disintegrate spontaneously. The most dangerous enemy of Polish independence was Russia, and Russia would have to be beaten for Polish independence to be restored.

The Polish Legions effectively held the Steyr region from the start of the war, and were respected by the German and Austro-Hungarian commands. With the opening of the Brusilov Offensive in 1916, however, the Poles were attacked by a much larger Russian Corps than they had previously faced. Despite fierce resistance, they did eventually succumb.

This will be a very simple tournament, based on the map, WWII Poland, which celebrates Polish resistance in the great war after the Great War. All games will use the basic settings that are most popular on this map: Escalating, Foggy, Chained.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: The Polish Legions served Austria-Hungary but aspired to Polish independence: Random Draw, 3 Games, 8 Move On, Games: 2 Players, Standard, Escalating, WWII Poland More +2 Rounds with different rules
Rumania Part 2: The Early Battles
Type: Auto
Entry: Membership=P, Templates:!6382
2
15
15/21 Players Joined
1:
1
1
1
4
1
25
2:
1
1
3
1
15
3:
2
1
10
4:
1
5
And More!
3 Rounds -

Soon after entering the war, Rumania launched an offensive north into Transylvania. At first everything went well. Meanwhile, however, they suffered a catastrophic defeat in the south, as the Bulgarians captured the fortress of Turtucaia, killing or capturing almost 80,000 Rumanian troops. Needing to move troops south to prevent a complete collapse, the Rumanians had to abandon their advance in the north, allowing the Austro-Hungarians and their German allies to mount a counteroffensive. The war, which seemed to have gone so well for Rumania at first, was rapidly turning into a loss.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: A rapid deployment from Romania's mountain fastnesses into the Transylvanian river valleys: Random Draw, 8 Games, 10 Move On, Games: 7 Players, Standard, Escalating, 8 Maps More +2 Rounds with different rules
USA Supertournament - 23 Minnesota
Type: Auto
Entry: Membership=P, Templates:!6377
16/24 Players Joined
1:
1
50
2:
1
20
3:
1
15
4:
1
10
And More!
7 Rounds -

This tournament is part of the USA Supertournament.

For more details please click this convenient link to visit the information thread in the forum.

Round 1 (2 Points per Game): Seeded by Score, 3 Games, 24 Move On, Games: 2 Players, Standard, Conquer Man, Incl. Trench More +6 Rounds with different rules