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Da Club Is In Da House

Conquer Club

Tournaments

 

The Official Championships of Conquer Club are a series of Tournaments designed to find the best players in all the major categories of the Conquer Club game. In 2014 we launched the Championships as a rolling program of highly selective, elite tournaments pitting the best of the best against each other. Go here for more details!

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Cherish Club Royale Official
Play-Now Tournaments (Needing Reserves) Official
b00060 Poly Tournament 45 - Feudal War Polymorphic
b00060s Poly Tournament 44 - Arms Race Polymorphic
Duck and Cover - Nukes & Trench Trench
Jigs Random Dubs, Trips and Poly Mixed
Joskos Favorite Poly(4) Hive Polymorphic
Joskos Favorite Poly(4) World 2.1 Polymorphic
TMs Middle Ages Poly(4) Polymorphic
[TPA6 Premier] Doubles Central America Doubles
[TPA6] Chinese Assassin Assassin

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Serious Assassin
Type: Auto
Entry: All comers
500
10/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Assassins Only!
1: Round 1 (3 Points per Game): Random Draw, 6 Games, 16 Move On, Games: 4 Players, Assassin, Escalating, Classic More +4 Rounds with different rules
Serious Escalating
Type: Auto
Entry: All comers
500
5/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Players Only!
1: Round 1 (3 Points per Game): Random Draw, 4 Games, 16 Move On, Games: 4 Players, Standard, Escalating, Classic More +4 Rounds with different rules
Quest For The Stars - Pink
Type: Auto
Entry: All comers
4
4
10/16 Players Joined
1:
5
2:
3
3:
1
4:
1
4 Rounds
Round 1: Seeded by Score, 3 Games, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
2/16 Players Joined
1:
1
100
2:
1
3:
1
4:
1
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
High Rankers Classic
Type: Auto
Entry: Score>=2000, Membership=P
1
1
5
33/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
3 Rounds
Round 1: Random Draw, 5 Games, 18 Move On, Games: 6 Players, Standard, Escalating, Classic More +2 Rounds with different rules
Feudal Masters
Type: Auto
Entry: Membership=P, Score>1200
5
3
1
36/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
5 Rounds
Round 1: Random Draw, 7 Games, 24 Move On, Games: 6 Players, Standard, Escalating, Feudal War More +4 Rounds with different rules
Feudal War 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
5
3
2
24/32 Players Joined
1:
1
50
2:
1
3:
1
4:
1
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, Feudal War More +6 Rounds with different rules
Assassin Masters
Type: Auto
Entry: Membership=P
5
5
5
41/48 Players Joined
1:
500
2:
300
3:
200
4:
200
And More!
17 Rounds
Round 1: Seeded by Score, 5 Games, 48 Move On, Games: 8 Players, Assassin, No Spoils, Random Map More +16 Rounds with different rules
No Spoils Random
Type: Auto
Entry: Membership=P
5
5
1
22/32 Players Joined
1:
1
250
2:
1
100
3:
1
100
4:
1
100
5 Rounds
Round 1: Seeded by Score, 5 Games, 24 Move On, Games: 4 Players, Standard, No Spoils, Random Map More +4 Rounds with different rules
Quest For The Stars - Violet
Type: Auto
Entry: All comers
5
5
10/16 Players Joined
1:
15
2:
8
3:
4
4:
4
4 Rounds
Round 1: Seeded by Score, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
Primitive Tribes Go Random Poly
Type: Auto
Entry: Selected Tribes, Membership=P
6/16 Players Joined
Tribe 1:
1
250
4 Rounds
Round Robin, 16 Move On, Games: 2 Players, Polymorphic, Escalating, Random Map More
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
1/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Evacuation of Gallipoli
Type: Auto
Entry: Membership=P, Templates:!4062
2
1
25
10/32 Players Joined
1:
5
1
1
4
1
1
3
2:
3
1
3
1
2
1
3:
1
2
2
3
1
4:
1
1
3
1
And More!
9 Rounds - By October of 1915, it was obvious that the Allies had utterly failed at Gallipoli. All that remained was for someone to have to courage to admit that failure and pull the troops out of there. For a more complete discussion, please visit the Great War thread in the forum.
1: Carnage at Gallipoli had been ongoing for 8 months (10 Points per Game): Random Draw, 8 Games, 30 Move On, Games: 8 Players, Standard, WWI Gallipoli More +8 Rounds with different rules
Bot Army - Many on Many
Type: Auto
Entry: Membership=P
3
3
18/30 Players Joined
1:
1
2:
1
3 Rounds - Take on the Bot Army in games with multiple humans and bots together at last, living in disharmony
Round 1: Random Draw, 3 Games, 15 Move On, Games: 10 Players, Standard, 22 Maps More +2 Rounds with different rules