Loading...

Da Club Is In Da House

Conquer Club

Tournaments

 

The Official Championships of Conquer Club are a series of Tournaments designed to find the best players in all the major categories of the Conquer Club game. In 2014 we will be launching the Championships as rolling program of highly selective, elite tournaments pitting the best of the best against each other. Go here for more details!

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
American Civil War Triples [TPA5] Triples
Beta Maps Champion IV Mixed
CC [Beta 2013] 1v1 - Krazy Kingdoms 1 vs 1
CC [Beta 2014] 1v1 - Pirates Merchants 1 vs 1
CC [Beta 2014] 1v1 - Promontory Summit 1 vs 1
CC [Beta 2014] 1v1 - Rail South America 1 vs 1
Emperor of the East Terminator
Fuzzys Im a Tourney Junkie: Classic 1 vs 1
Its A Knockout!!! Operation Drug War 1 vs 1
Its A Knockout!!! Temple of Jinn 1 vs 1
Its A Knockout!!! The Citadel 1 vs 1
Its A Knockout!!! Vertex 1 vs 1
Lunar War Polymorph Polymorphic
MCs 1 vs 1 Battle Of The Continents [TPA5] 1 vs 1
MCs Mini War [TPA5] Mixed
Random 1v1x8 [TPA5] 1 vs 1
Salient Assassinations in History II [TPA 5] Assassin
ST Series - High King of Aule Terminator
Supremo of the Americas Terminator
WWII Poland Polymorph Polymorphic

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
15/16 Players Joined
1:
100
2:
3:
4:
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
Quest For The Stars - Red
Type: Auto
Entry: Membership=P
1
6/8 Players Joined
1:
2500
2:
1000
3:
500
4:
500
And More!
3 Rounds
Round 1: Seeded by Score, 3 Games, 4 Move On, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
Second Siege of Przemysl
Type: Auto
Entry: Membership=P, Templates:!2694, Rounds/Rounds Begun < .04
2
5
24/32 Players Joined
1:
3
10
10
15
2:
2
4
5
12
3:
2
2
3
9
4:
2
6
And More!
5 Rounds - After the failure of the first siege, the Russians resumed on Nov 9th. This time the situation was much more in their favour. The Austrian army had still not recoverd from the disaster of Galicia, and now the German army was also reeling back after the defeat at Lodz. Very little help was available for Przemysl. A relief force was sent, but failed to reach the city. The Russian artillery never stopped, and in addition to combat casualties there were many losses to disease, starvation, and frostbite. On March 22nd the garrison capitulated.
Round 1: Random Draw, 16 Move On, Games: 2 Players, Poly (4), Nuclear, Stalingrad More +4 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
2/8 Players Joined
1:
250
2:
100
3:
50
4:
50
3 Rounds
Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Attempt to Force the Narrows
Type: Auto
Entry: Membership=P, Templates:!2722, Rounds/Rounds Begun < .04
2
1
5
20
15/25 Players Joined
1:
10
40
4
2
2
2:
5
20
2
3:
3
10
4:
10
And More!
8 Rounds - Most naval officers knew that it was futile to try to take control of the Dardanelles through sea power alone, and that control of the land would be required. However, Churchill and Augagneur were determined to try. The resulting debacle cost 5 battleships. For full discussion see the Great War forum thread.
Irresistible: Random Draw, 3 Games, 25 Move On, Games: 5 Players, Standard, Nuclear, 3 Maps More +7 Rounds with different rules
Neuve-Chapelle
Type: Auto
Entry: Membership=P, Templates:!2717, Rounds/Rounds Begun < .04
2
5
5/24 Players Joined
1:
10
20
3
10
30
2:
10
2
10
20
3:
5
10
4:
5
5
And More!
6 Rounds - After a depressing winter of trench warfare, the Western Allies wanted to resume the offensive in the spring. The British attack had some initial success, but soon got bogged down again. For a detailed description, check the Great War tournament thread.
The Western Front trenches were almost all in France: Random Draw, 7 Games, 24 Move On, Games: 8 Players, Standard, Flat Rate, France 2.1 More +5 Rounds with different rules
Angola
Type: Auto
Entry: Membership=P, Templates:!2711, Rounds/Rounds Begun < .04
2
2
2
0/24 Players Joined
1:
8
4
8
2:
4
3
4
7
3:
2
2
2
4:
And More!
7 Rounds - One of the characteristics of a World War is that many nations, which are not declared war combatants, can still battle each other, as a periphery of the war. One of those cases is evident with the German Campaign in Angola. Between October 1914 and July 1915, the Germans and Portuguese clashed in Portuguese Angola, even though Germany and Portugal were not at war until March 1916!
Round 1: Random Draw, 4 Games, 24 Move On, Games: 8 Players, Terminator, Escalating, 4 Maps More +6 Rounds with different rules
Quest For The Stars - Goal!!!
Type: Auto
Entry: All comers
1
5/8 Players Joined
1:
500
2:
100
3 Rounds - After a long and brutal struggle you reach the top of the mountain to find the most glorious reward...
Round 1: Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
Login