[CC4] HH v AQOH Play-In Round (20-21) of 41 Final 6/28
Posted: Mon Apr 22, 2013 11:24 am
This is a Play-In round best of 41 game War between: The Headless Horsemen and A Question of Honour
Contacts:
HH: Keefie
AQOH: kuma32478
The play-in clan wars (games before the round of 32) as well as the first round of the Conqueror's Cup will use the following format:
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
Settings
- Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
- 30 Rounds For Trench games
- 12 hour Fog of War Rule - see below
- For the Final or Semi, In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Trips on Random, sunny, chained, no spoils.
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- Nukes and Unlimited forts are allowed with no restrictions.
- There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Local Rule
The 12 Hour Fog rule will be in effect.
The games will be issued in two sets: The first set will commence as soon as Privs have been recieved by the Clan Leaders. The second set will commence two weeks after the start date.
Set 1
3 Doubles, 3 Triples, 4 Quads per clan, plus 1 tiebreaker.
Set 2
3 Doubles, 4 Triples, 3 Quads per clan.
Contacts:
HH: Keefie
AQOH: kuma32478
The play-in clan wars (games before the round of 32) as well as the first round of the Conqueror's Cup will use the following format:
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
Settings
- Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
- 30 Rounds For Trench games
- 12 hour Fog of War Rule - see below
- For the Final or Semi, In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Trips on Random, sunny, chained, no spoils.
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- Nukes and Unlimited forts are allowed with no restrictions.
- There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Local Rule
The 12 Hour Fog rule will be in effect.
The games will be issued in two sets: The first set will commence as soon as Privs have been recieved by the Clan Leaders. The second set will commence two weeks after the start date.
Set 1
3 Doubles, 3 Triples, 4 Quads per clan, plus 1 tiebreaker.
Set 2
3 Doubles, 4 Triples, 3 Quads per clan.