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Even start for all players
Posted: Thu Dec 04, 2008 11:16 pm
by Grifter
Concise description:
Make the first round an even and fair start for all players by:
- players would not receive a bonus for any zones that they just happen to have
- all players would receive the same number of starting armies regardless of any regions they may have lost due to other players going first
Specifics:
On some maps (such as "Seige") if the first player just happens to hold an entire zone (such as "The Trone") then the player gets an extra army. This gives him/her an unfair advantage.
Also if every player starts with 12 regions (as an example) then the first play to start gets 4 armies. If the first player then attacks another player and conquers a region then that players gets only 3 armies to start with since s/he now has only 11 regions. Every player should be able to start with 4 armies.
After the first round it is game as usual.
This will improve the following aspects of the site:
Gives everyone a fair and even start to the game. Luck should be restricted to the dice or the cards
Re: Even start for all players
Posted: Fri Dec 05, 2008 2:06 am
by Geger
Good Idea !
Re: Even start for all players
Posted: Fri Dec 05, 2008 6:39 am
by yeti_c
This doesn't happen on the board game by another name - the drop is also random...
Of course - the blanket provision of 3's across the board changes the factors on this.
C.
Re: Even start for all players
Posted: Fri Dec 05, 2008 6:38 pm
by ManBungalow
Without the element of luck cooks would never beat any high rankers, and it would be hard to get demoted (

)
and hard to get promoted (

)
The fun of playing cooks and the like is waiting to get a bad start and seeing what everyone does

Re: Even start for all players
Posted: Fri Dec 05, 2008 6:39 pm
by ManBungalow
Oh yeah, plus it can be funny when people get a bad start and start going on about how bad everything is
I'm really evil

Re: Even start for all players
Posted: Sun Dec 07, 2008 6:13 am
by cicero
This suggestion has the first element in common with
No continent bonus the first turn. Since the two are distinguished by the second element I am not merging them.
Re: Even start for all players
Posted: Sun Dec 07, 2008 2:40 pm
by ZeekLTK
I second this.
I just joined a 1v1 game on the map "Italy" and before either of us have taken a turn I have already lost.
We each have 12 territories and he started on 2 "cities" so he gets another +1 bonus.
He gets to go first, so when he takes his turn he will get +5. On my turn I'll only get +3 because obviously he will take at least one of my territories and I did not start with any bonuses.
Unless this guy plays like a total idiot (and I'm not expecting him to) I don't see how I can possibly win (and no turns have even been taken yet!!).

Re: Even start for all players
Posted: Sun Dec 07, 2008 2:49 pm
by The Neon Peon
Game 3799450
He started with an extra 1... not 2.
Also, the solution is simple: quench Qwert's maps faster.
Re: Even start for all players
Posted: Sun Dec 07, 2008 3:12 pm
by ZeekLTK
Turn 1:
Him: +5
Me: +3
Turn 2:
Him: +4
Me: +3
Turn 3:
Him: +4
Me: +4
Turn 4:
Him: +4
Me: +3
Turn 5:
Him: +5
Me: +3
Overall:
Him: +22
Me: +16
(the game was over by then, and then he started getting +6, etc.)
Because of start positions he never had less than 4 armies per turn and (also because of start positions) I was never able to have more than 3 except for one turn.

Re: Even start for all players
Posted: Sun Dec 07, 2008 5:59 pm
by Marshes
great idea imho.
Re: Even start for all players
Posted: Mon Dec 08, 2008 11:06 pm
by Grifter
I feel your pain ZeekLTK. I had a similar experience on Siege map which prompted me to post this idea. I hope it gets accepted.
Even in sports they try to make the start of a game even. In football each side gets start a half. Imagine if the same team got to start both halves. In basketball it is thrown up in the air between 2 player so that each player has an equal chance to get the ball first.
Re: Even start for all players
Posted: Fri Jan 23, 2009 3:02 am
by nick_la_trique
Any follow up on this idea? How does one know when the idea is accepted or rejected?
My example is similar:
Bamboo Jack,1 vs 1, Tournament, No Spoils...
Red starts with 11 on his first turn because he owns the Brigde. On my first turn, I get 7. Game over from the start.
Re: Even start for all players
Posted: Fri Jan 23, 2009 2:09 pm
by AndyDufresne
Some maps are specifically crafted for perfectly even starts---the Conquer style maps such as Feudal War, etc. Regarding the other maps, though every now and again one may get a bad (or good) drop, I believe the large majority of maps in play are quite balanced during the initial early turns. Keep in mind, certain settings applied to any map can unbalance a drop, such as 1vs1 unlimited on North America or World 2.1.
--Andy