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12 Player Games, Invitation Upgrades & More

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Re: 12 Player Games, Invitation Upgrades & More

Postby bigWham on Fri Aug 30, 2013 1:17 pm

iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.


Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.

The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.
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Re: 12 Player Games, Invitation Upgrades & More

Postby soundman on Fri Aug 30, 2013 1:18 pm

Also in team games the number of spoils and the team numbers are bigger and bolder than they should be.
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Re: 12 Player Games, Invitation Upgrades & More

Postby IcePack on Fri Aug 30, 2013 1:18 pm

soundman wrote:Problem with game creation invites. I made a doubles game and invited the players only to have the teams get all mixed up after creation. It seems to randomly put people into the slots instead of the order I put them in.


We're working on fixing that currently.
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Re: 12 Player Games, Invitation Upgrades & More

Postby bigWham on Fri Aug 30, 2013 1:20 pm

iAmCaffeine wrote:
Bruceswar wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.

There is no one hour delay. .. 12 hour if you are last


Game 13159787


It is a 1 hour delay on all turns in a casual, 20 seconds on speed. It is not completely pointless because it reduces the prospects of the last person joining taking an unfair first turn advantage.... most specifically for the type of game you linked.
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Re: 12 Player Games, Invitation Upgrades & More

Postby iAmCaffeine on Fri Aug 30, 2013 1:21 pm

bigWham wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.


Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.

The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.


Speed games delay I don't see a problem with. It will help with any lag issues, which are quite prevalent, and makes for a more even playing field which could potentially increase the amount of speed freestyle players.

However, I think it is pointless for casual games. There are 24 hours to take the turn anyway and anyone playing casual freestyle to a competitive level will check their game(s) regularly anyway, so the 1 hour delay isn't necessary. If you consider an eight player casual freestyle game, how many of those people do you think will be online in the first two hours of 24, rather than just the first one hour? The odds aren't exactly much different.
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Re: 12 Player Games, Invitation Upgrades & More

Postby IcePack on Fri Aug 30, 2013 1:22 pm

IcePack wrote:
soundman wrote:Problem with game creation invites. I made a doubles game and invited the players only to have the teams get all mixed up after creation. It seems to randomly put people into the slots instead of the order I put them in.


We're working on fixing that currently.


This should be fixed now.
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Re: 12 Player Games, Invitation Upgrades & More

Postby MoB Deadly on Fri Aug 30, 2013 1:23 pm

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Re: 12 Player Games, Invitation Upgrades & More

Postby bigWham on Fri Aug 30, 2013 1:27 pm

iAmCaffeine wrote:
bigWham wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.


Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.

The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.


Speed games delay I don't see a problem with. It will help with any lag issues, which are quite prevalent, and makes for a more even playing field which could potentially increase the amount of speed freestyle players.

However, I think it is pointless for casual games. There are 24 hours to take the turn anyway and anyone playing casual freestyle to a competitive level will check their game(s) regularly anyway, so the 1 hour delay isn't necessary. If you consider an eight player casual freestyle game, how many of those people do you think will be online in the first two hours of 24, rather than just the first one hour? The odds aren't exactly much different.


I agree it's not a massive enhancement... however i see it as modestly better. The biggest impact in casual games is for 2 player I think. It is something the community, through Suggestions, asked for. I encourage everyone who cares to get over to Suggestions, because we will be taking that quite seriously from this point on!
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Re: 12 Player Games, Invitation Upgrades & More

Postby ChadTomer on Fri Aug 30, 2013 1:29 pm

New World should be maxed at 9 players (not 10)
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Re: 12 Player Games, Invitation Upgrades & More

Postby IcePack on Fri Aug 30, 2013 1:36 pm

bigWham wrote:
iAmCaffeine wrote:
bigWham wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.


Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.

The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.


Speed games delay I don't see a problem with. It will help with any lag issues, which are quite prevalent, and makes for a more even playing field which could potentially increase the amount of speed freestyle players.

However, I think it is pointless for casual games. There are 24 hours to take the turn anyway and anyone playing casual freestyle to a competitive level will check their game(s) regularly anyway, so the 1 hour delay isn't necessary. If you consider an eight player casual freestyle game, how many of those people do you think will be online in the first two hours of 24, rather than just the first one hour? The odds aren't exactly much different.


I agree it's not a massive enhancement... however i see it as modestly better. The biggest impact in casual games is for 2 player I think. It is something the community, through Suggestions, asked for. I encourage everyone who cares to get over to Suggestions, because we will be taking that quite seriously from this point on!


viewtopic.php?f=535&t=119643

For anyone interested in giving feedback.
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Re: 12 Player Games, Invitation Upgrades & More

Postby betiko on Fri Aug 30, 2013 1:39 pm

awesome! way to anounce your arrival bigwham!
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Re: 12 Player Games, Invitation Upgrades & More

Postby Bruceswar on Fri Aug 30, 2013 1:57 pm

bigWham wrote:
iAmCaffeine wrote:
Bruceswar wrote:The speed freestyle update. ... ugh really??? What a shame speed games will never be the same. ... so Lame... The rest is nice


Only thirty seconds, not really a big deal and won't affect gameplay much. What is stupid is the one hour delay on casual freestyle games; completely pointless.


Greetings! This was based on a Suggestion. If it was truly going to ruin speed games i would hope any such issues would have been raised and dealt with in that process.

The delay on speed games is 20 seconds and 1 hour on casual. It is only the first turn. It is not clear how this is so destructive... but please clarify and I will listen.

More to come when I get home. . I will give you all the reasons for it. And why...
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Re: 12 Player Games, Invitation Upgrades & More

Postby rdsrds2120 on Fri Aug 30, 2013 2:18 pm

ChadTomer wrote:New World should be maxed at 9 players (not 10)


Thank you for the fix! I've fixed it both back-end and in our list!

Bug report: The pagination buttons on the enhanced game finder URL doesn't seem to work. When I go here: http://www.conquerclub.com/player.php?g ... &mode=find
and click any page button (to go to page 2, perhaps) I get the error "no matching games found". Thanks bigWham and blake for their great work!

BMO
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Re: 12 Player Games, Invitation Upgrades & More

Postby bigWham on Fri Aug 30, 2013 2:30 pm

rdsrds2120 wrote:
ChadTomer wrote:New World should be maxed at 9 players (not 10)


Thank you for the fix! I've fixed it both back-end and in our list!

Bug report: The pagination buttons on the enhanced game finder URL doesn't seem to work. When I go here: http://www.conquerclub.com/player.php?g ... &mode=find
and click any page button (to go to page 2, perhaps) I get the error "no matching games found". Thanks bigWham and blake for their great work!

BMO


noted, and will be fixed in near future
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Re: 12 Player Games, Invitation Upgrades & More

Postby ISN2 on Fri Aug 30, 2013 2:32 pm

Thanks, Finally some movements O:)
Please upload the http://static.conquerclub.com/maps-new.gif file too, it's missing ...
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Re: 12 Player Games, Invitation Upgrades & More

Postby MoB Deadly on Fri Aug 30, 2013 2:52 pm

For clans, do you think we have to start planning on 5v5 and 6v6 games?
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Re: 12 Player Games, Invitation Upgrades & More

Postby Gilligan on Fri Aug 30, 2013 3:26 pm

How about the new colors?
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Re: 12 Player Games, Invitation Upgrades & More

Postby Swifte on Fri Aug 30, 2013 3:36 pm

MoB Deadly wrote:For clans, do you think we have to start planning on 5v5 and 6v6 games?


Sounds like they plan to implement them.. I imagine they'll make their way into the clan scene gradually, like most new things.
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Re: 12 Player Games, Invitation Upgrades & More

Postby iAmCaffeine on Fri Aug 30, 2013 3:39 pm

Is this also the reason why the rematch button has disappeared?
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Re: 12 Player Games, Invitation Upgrades & More

Postby blakebowling on Fri Aug 30, 2013 4:00 pm

We are currently having an issue with our CDN, until the issue is resolved new colors won't appear in game. Hopefully this will be done soon.
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Re: 12 Player Games, Invitation Upgrades & More

Postby Robespierre__ on Fri Aug 30, 2013 4:13 pm

I hope the community has no problem with this launching and having a few bugs to work through. In the end it will be a great, great addition. Can I put my $.02 in to create a "beginning snapshot" so that there is no advantage to someone joining a Fog game 2nd and beginning play immediately?
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Re: 12 Player Games, Invitation Upgrades & More

Postby Butters1919 on Fri Aug 30, 2013 4:21 pm

MoB Deadly wrote:For clans, do you think we have to start planning on 5v5 and 6v6 games?


i'd be up for this even outside of clans (and also for the new medal options, quints and sexts).
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Re: 12 Player Games, Invitation Upgrades & More

Postby blakebowling on Fri Aug 30, 2013 4:24 pm

blakebowling wrote:We are currently having an issue with our CDN, until the issue is resolved new colors won't appear in game. Hopefully this will be done soon.

Alright, I've created a temporary fix to get the colors in game. You should see them now.
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Re: 12 Player Games, Invitation Upgrades & More

Postby OliverFA on Fri Aug 30, 2013 4:25 pm

12 players are a big update. Congratulations!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

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Re: 12 Player Games, Invitation Upgrades & More

Postby JJ41375 on Fri Aug 30, 2013 4:30 pm

Some great changes...looking forwarding to using them/seeing them in action.
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