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Da Club Is In Da House

Conquer Club

Tournaments

 

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
CSOP 2018 Sat6 VinadelMar Terminator
Darins Double Elim Madness 1 vs 1
GYFT Medal 25 1 vs 1
Joskos Favorite Maps Challenge XII Mixed
Joskos Favorite Maps Challenge XIII Mixed
Lottery IV Assassin
Round Robin Dubs AORII Doubles
Trench Doubles 2 Trench

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Conquer Cup X
Type: Auto
Entry: All comers
500
65/128 Players Joined
1:
300
1
2:
30
1
3:
30
1
4:
30
1
And More!
13 Rounds - Conquer Cup is CC's signature mega-tournament with fantastic prizes including a $300 Amazon Gift Card, a precious Red Star, and the exclusive Conquer Cup Gold Achievement!
Round 1: Random Draw, 3 Games, 128 Move On, Games: 4 Players, Standard, Escalating, Classic More +12 Rounds with different rules
Premium Rampage
Type: Auto
Entry: Membership=P
14/16 Players Joined
1:
7
2:
5
3:
1
4:
1
4 Rounds - Let's get it on Irish-style
Random Draw, Games: 2 Players, Standard, Escalating, Saint Patrick's Day, Speed More
Serious Escalating
Type: Auto
Entry: All comers
500
7/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Players Only!
1: Round 1 (3 Points per Game): Random Draw, 4 Games, 16 Move On, Games: 4 Players, Standard, Escalating, Classic More +4 Rounds with different rules
Serious Assassin
Type: Auto
Entry: All comers
500
6/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Assassins Only!
1: Round 1 (3 Points per Game): Random Draw, 6 Games, 16 Move On, Games: 4 Players, Assassin, Escalating, Classic More +4 Rounds with different rules
City Mogul 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
3
1
1
22/32 Players Joined
1:
1
100
2:
1
3:
1
4:
1
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, City Mogul More +6 Rounds with different rules
Poly Escalating
Type: Auto
Entry: Membership=P
1
2
1
1
29/32 Players Joined
1:
1
200
2:
1
50
3:
1
4:
1
5 Rounds
Round 1: Score Resets, Seeded by Score, 5 Games, Games: 2 Players, Polymorphic, Escalating, Random Map More +4 Rounds with different rules
Assdoodle
Type: Auto
Entry: Membership=P
3
22/32 Players Joined
1:
1
50
4 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 4 Players, Assassin, Escalating, Doodle Earth More +3 Rounds with different rules
Mid Rankers Classic
Type: Auto
Entry: Score>=1400, Score<2000
1
1
5
18/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
2 Rounds
Random Draw, 6 Move On, Games: 6 Players, Standard, Escalating, Classic More
Quickfire Classic!
Type: Auto
Entry: Membership=P
2
1
6/9 Players Joined
1:
1
2 Rounds
Round 1: Seeded by Score, 5 Games, 3 Move On, Games: 3 Players, Standard, Escalating, Classic, Freestyle, Manual More +1 Round with different rules
Quest For The Stars - Orange
Type: Auto
Entry: All comers
4
5
10/16 Players Joined
1:
7
2:
4
3:
1
4:
1
4 Rounds
Round 1: Seeded by Score, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
New World 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
5
5
1
1
8/32 Players Joined
1:
1
50
2:
1
3:
1
4:
1
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, New World More +6 Rounds with different rules
High Rankers Classic
Type: Auto
Entry: Score>=2000, Membership=P
1
1
5
9/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
3 Rounds
Round 1: Random Draw, 5 Games, 18 Move On, Games: 6 Players, Standard, Escalating, Classic More +2 Rounds with different rules
Elite Standard Escalating
Type: Auto
Entry: Membership=P, Score>=2500
3
3
3/18 Players Joined
1:
1
5
100
2:
5
3:
3
4:
2
And More!
9 Rounds
Round 1: Random Draw, 3 Games, 18 Move On, Games: 6 Players, Standard, Escalating, 16 Maps More +8 Rounds with different rules
Flat Rate Classic
Type: Auto
Entry: Games Finished>100, Membership=P
2
2
2
57/64 Players Joined
1:
1
200
2:
1
100
3:
1
4:
1
4 Rounds
Round 1: Seeded by Score, 3 Games, 48 Move On, Games: 4 Players, Standard, Flat Rate, Classic More +3 Rounds with different rules
Freestyle Escalating
Type: Auto
Entry: Membership=P
1
1
25/36 Players Joined
1:
1
100
2:
1
3:
1
4:
1
And More!
4 Rounds
Round 1: Seeded by Score, 7 Games, 24 Move On, Games: 4 Players, Standard, Escalating, Random Map, Freestyle More +3 Rounds with different rules
Manual Blaster
Type: Auto
Entry: All comers
5
1
3
21/32 Players Joined
1:
1
50
2:
1
3:
1
4:
1
5 Rounds
Seeded by Score, 7 Games, Games: 2 Players, Standard, Escalating, Random Map, Manual More
Classic Clash 2
Type: Auto
Entry: Selected Tribes, All comers
13/16 Players Joined
Tribe 1:
1
500
12 Rounds
Round Robin, 16 Move On, Games: 4 Players, Standard, Escalating, Classic More
Tournament Of The Super Newbs
Type: Auto
Entry: Games Finished>=5, Games Finished<=10, Templates:!4317
5/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, 7 Maps More +2 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
1/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Score Resets, Random Draw, Games: 2 Players, Standard, Escalating, Classic More
USA Supertournament - 37 Oregon
Type: Auto
Entry: Membership=P, Templates:!6649
20/24 Players Joined
1:
1
50
2:
1
20
3:
1
15
4:
1
10
And More!
6 Rounds -

This tournament is part of the USA Supertournament.

For more details please click this convenient link to visit the information thread in the forum.

Round 1 (2 Points per Game): Seeded by Score, 3 Games, 24 Move On, Games: 2 Players, Standard, Portland, Incl. Trench More +5 Rounds with different rules
Bot Army - Many on Many
Type: Auto
Entry: Membership=P
3
3
14/30 Players Joined
1:
1
2:
1
3 Rounds - Take on the Bot Army in games with multiple humans and bots together at last, living in disharmony
Round 1: Random Draw, 3 Games, 15 Move On, Games: 10 Players, Standard, 22 Maps More +2 Rounds with different rules
USA Supertournament - 39 Rhode Island
Type: Auto
Entry: Membership=P, Templates:!6651
20/24 Players Joined
1:
1
50
2:
1
20
3:
1
15
4:
1
10
And More!
6 Rounds -

This tournament is part of the USA Supertournament.

For more details please click this convenient link to visit the information thread in the forum.

Round 1 (2 Points per Game): Seeded by Score, 3 Games, 24 Move On, Games: 2 Players, Standard, 13 Colonies, Incl. Trench More +5 Rounds with different rules
Bot Army - One on One
Type: Auto
Entry: Membership=P
4
4
14/16 Players Joined
1:
1
4 Rounds - Take on the Bot Army one by one in the ultimate clash between metallic flash and organic flesh
Random Draw, Games: 2 Players, Standard, 22 Maps More
Samarrah Offensive
Type: Auto
Entry: Membership=P, Templates:!6756
2
5
18/18 Players Joined
1:
1
2
1
2
1
1
10
20
2:
1
2
1
1
5
10
3:
1
1
2
5
4:
1
And More!
4 Rounds -

The Samarrah Offensive was launched by British Gen. F.S.Maude to take the railyard at Samarrah from Khalil Pasha's Ottoman forces. Gen.Maude had 4 objectives 1)Drive Khalil's 6th army north. 2)Stop Ali Ishan Bey's 8th corp of 15,000 men from joining Khalil. 3)Take the railyard at Samarrah to prevent the Turks from reinforcing and resupplying. 4)Secure the dams around Baghdad, so the Turks don't flood the region. Although a success, the Samarrah Offensive cost the British over 18,000 casualties,a high price to pay, along with another 38,000 men would become seriously ill.

This tournament is part of the Great War series. A more complete discussion is found in the Great War thread in the forum. Please visit, read, and comment!

1: Prevent the two Turkish armies from linking up (1 Points per Game): Random Draw, 4 Games, 18 Move On, Games: 2 Players, Standard, Nuclear, 2 Maps More +3 Rounds with different rules
Bot Army - One on One
Type: Auto
Entry: All comers
4
4
10/16 Players Joined
1:
1
4 Rounds - Take on the Bot Army one by one in the ultimate clash between metallic flash and organic flesh
Random Draw, Games: 2 Players, Standard, 22 Maps More