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Da Club Is In Da House

Conquer Club

Tournaments

 

The Official Championships of Conquer Club are a series of Tournaments designed to find the best players in all the major categories of the Conquer Club game. In 2014 we will be launching the Championships as rolling program of highly selective, elite tournaments pitting the best of the best against each other. Go here for more details!

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
99s Stealthy Maiden Flight 1 vs 1
b00060s Poly Tournament XVIII - Dust Bowl Polymorphic
Baltic States 1 v 1 Tournament 1 vs 1
Casual Freestyle Dubs! Doubles
Dons KC 1 & 2 Dubs Doubles
Doodle Earth Tournament for Stamp 1 vs 1
Endgames Irradiated Emperor Polymorphic
Fantasy Premier League 2015 1 vs 1
Federation Internationale de Ski [TPA 5] 1 vs 1
FIFA Bribe & Corruption Cup 2014 Doubles
hwhrhett super lazy tourney 1 vs 1
InnyaFacce : Feudal Epic Polymorphic Parachute4 Polymorphic
Jigs Gimme the Beta Stamps! 1 vs 1
Joskos Tyddliwinks - Beat the Title Holder 1 vs 1
Pushing borders poly(4) Polymorphic
Reds Poly DE: Gallipoli Polymorphic
Storm Poopers of the Empire (Star wars) 1 vs 1
Temple Hunt Standard
The Random Battles III Mixed
USA Map Pack poly/dubs [TPA 5] Mixed
Walking in an AOR2 Wonderland Polymorphic
Ye Who Would be King 1 vs 1

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Conquer Cup VIII
Type: Auto
Entry: All comers
500
174/256 Players Joined
1:
500
2:
50
3:
50
4:
50
And More!
9 Rounds - With 256 players, Conquer Cup VIII is your best chance ever to win CC's signature mega-tournament! The Conquer Cup has fantastic prizes - the winner scoring a $500 Amazon Gift Card, a precious Red Star, and the exclusive Conquer Cup Gold Achievement!
Round 1: Random Draw, 3 Games, 196 Move On, Games: 4 Players, Standard, Escalating, Classic More +8 Rounds with different rules
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
13/16 Players Joined
1:
100
2:
3:
4:
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
High Rankers Classic
Type: Auto
Entry: Score>=2000, Membership=P
1
1
5
9/36 Players Joined
1:
50
2:
3:
4:
3 Rounds
Round 1: Random Draw, 5 Games, 18 Move On, Games: 6 Players, Standard, Escalating, Classic More +2 Rounds with different rules
City Mogul 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
3
1
1
10/32 Players Joined
1:
100
2:
3:
4:
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, City Mogul More +6 Rounds with different rules
Quickfire Flat Rate Classic
Type: Auto
Entry: Membership=P
1
2
2/9 Players Joined
1:
2 Rounds
Round 1: Score Resets, Seeded by Score, Best Of 3, 3 Move On, Games: 3 Players, Standard, Escalating, Classic, Freestyle, Manual More +1 Round with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
3/8 Players Joined
1:
250
2:
100
3:
50
4:
50
3 Rounds
Random Draw, Games: 2 Players, Standard, Escalating, Classic More
First Aisne
Type: Auto
Entry: Membership=P, Templates:!1913
3
12/24 Players Joined
1:
5
4
2:
5
3
3:
2
4:
1
3 Rounds - After defeat at the Marne, the Germans fell back. The Allies have been criticized for not exploiting their victory better. Maybe a vigorous offensive could have smashed the German armies and led to a quick end to the war. We cannot be certain what would have been. As it happened, the Allied advance was slow and methodical, and the Germans were able to entrench themselves firmly at the Aisne.
After defeat at the Marne, the Germans retreated to the Aisne.: Random Draw, 3 Games, 24 Move On, Games: 8 Players, Standard, Escalating, France 2.1 More +2 Rounds with different rules
The Defense of the Realm Act
Type: Auto
Entry: Membership=P, Templates:!1927
5
0/16 Players Joined
1:
20
5
2:
10
3
3:
4:
4 Rounds - The Defense of the Realm Act was passed in 1914, giving the British government extraordinary powers to control various activites that were seen as potentially impacting to the war effort. Authoritarian measures under the Act included censorship of the press and even private mail, the power to requisition lands and building for military needs, prohibitions on public bonfires (which it was felt could be beacons for Zeppelin raids) and curtailing "wasteful" activities such as drinking.
The Defence of the Realm Act (DORA) was passed in the United Kingdom early in the war.: Seeded by Score, 8 Move On, Games: 2 Players, Standard, Escalating, British Isles More +3 Rounds with different rules
Quest For The Stars - Goal!!!
Type: Auto
Entry: All comers
1
3/8 Players Joined
1:
500
2:
100
3 Rounds - After a long and brutal struggle you reach the top of the mountain to find the most glorious reward...
Round 1: Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
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