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Da Club Is In Da House

Conquer Club

Tournaments

 

The Official Championships of Conquer Club are a series of Tournaments designed to find the best players in all the major categories of the Conquer Club game. In 2014 we will be launching the Championships as rolling program of highly selective, elite tournaments pitting the best of the best against each other. Go here for more details!

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
CC9 Ready to Royale Anniversary Official
Play-Now Tournaments (Needing Reserves) Official
1 man clan Mixed
Become Temples Guardian Mixed
Classic Master - Standard Standard
First Tournament Win - England 1 vs 1
Holy Cow! Fuzzy is back! Standard
Its A Knockout!!! Great Lakes 1 vs 1
Its A Knockout!!! WWII Australia 1 vs 1
Its A Knockout!!! Yugoslavia 1 vs 1
Reds Poly DE: Prison Riot! Polymorphic
Tribal War - Florida - 1v1 1 vs 1

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Conquer Cup VIII
Type: Auto
Entry: All comers
500
204/256 Players Joined
1:
500
2:
50
3:
50
4:
50
And More!
9 Rounds - With 256 players, Conquer Cup VIII is your best chance ever to win CC's signature mega-tournament! The Conquer Cup has fantastic prizes - the winner scoring a $500 Amazon Gift Card, a precious Red Star, and the exclusive Conquer Cup Gold Achievement!
Round 1: Random Draw, 3 Games, 196 Move On, Games: 4 Players, Standard, Escalating, Classic More +8 Rounds with different rules
Classic 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
3
1
1
16/64 Players Joined
1:
200
2:
3:
4:
9 Rounds
Round 1: Seeded by Score, 5 Games, 64 Move On, Games: 2 Players, Standard, Classic More +8 Rounds with different rules
Quest For The Stars - Electric Green
Type: Auto
Entry: All comers
5
5
11/16 Players Joined
1:
15
2:
8
3:
5
4:
5
4 Rounds
Round 1: Seeded by Score, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
2/8 Players Joined
1:
250
2:
100
3:
50
4:
50
3 Rounds
Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Sandfontein
Type: Auto
Entry: Membership=P, Templates:!2049
3
2
16/18 Players Joined
1:
5
5
8
2:
3
5
10
3:
5
4:
And More!
3 Rounds - In 1914 Germany held several colonies in Africa, but they were dwarfed by much larger British colonies adjacent to them. Their only viable strategy was guerrilla war. Sandfontein was a textbook example of a small army using stealth and terrain advantage to ambush and defeat a larger army.
The Germans had substantial holdings in Africa, but the British dominions were far greater: Seeded by Score, 5 Games, 12 Move On, Games: 6 Players, Terminator, Escalating, 5 Maps More +2 Rounds with different rules
Quest For The Stars - Goal!!!
Type: Auto
Entry: All comers
1
3/8 Players Joined
1:
500
2:
100
3 Rounds - After a long and brutal struggle you reach the top of the mountain to find the most glorious reward...
Round 1: Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
Race to the Sea
Type: Auto
Entry: Membership=P, Templates:!2013
2
5
25
19/20 Players Joined
1:
40
4
10
60
2:
25
2
5
45
3:
15
3
30
4:
10
15
And More!
20 Rounds - The term 'Race to the Sea' described reciprocal attempts by the Franco-British and German armies to envelop the northern flank of the opposing army through Picardy, Artois and Flanders, rather than an attempt to advance to the sea. The "race" ended around 19 October when the last open area from Dixmude to the North Sea was occupied by Belgian troops. The outflanking attempts had resulted in a number of encounter battles but neither side gained a decisive victory.
17-18 Sep. the French Sixth Army attempted to advance.: Random Draw, 3 Games, 20 Move On, Games: 5 Players, Standard, Escalating, Random Map, Trench More +19 Rounds with different rules
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