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Da Club Is In Da House

Conquer Club

Tournaments

 

The Official Championships of Conquer Club are a series of Tournaments designed to find the best players in all the major categories of the Conquer Club game. In 2014 we will be launching the Championships as rolling program of highly selective, elite tournaments pitting the best of the best against each other. Go here for more details!

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
American Civil War Triples [TPA5] Triples
Beta Maps Champion IV Mixed
CC [Beta 2014] 1v1 - France 2.1 (2nd ed.) 1 vs 1
CC [Beta 2014] 1v1 - Pirates Merchants 1 vs 1
CC [Beta 2014] 1v1 - Promontory Summit 1 vs 1
CC [Beta 2014] 1v1 - Rail South America 1 vs 1
Davis Cup [TPA5] Mixed
Eastern Front Tournament Polymorphic
Emperor of the East Terminator
Fuzzys Im a Tourney Junkie: Classic 1 vs 1
Its A Knockout!!! The Citadel 1 vs 1
Its A Knockout!!! Vertex 1 vs 1
Lunar War Polymorph Polymorphic
MCs 1 vs 1 Battle Of The Continents [TPA5] 1 vs 1
MCs Mini War [TPA5] Mixed
Salient Assassinations in History II [TPA 5] Assassin
ST Series - High King of Aule Terminator
tri-Europe Nuclear
WWII Poland Polymorph Polymorphic

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
16/16 Players Joined
1:
100
2:
3:
4:
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
Quest For The Stars - Red
Type: Auto
Entry: Membership=P
1
6/8 Players Joined
1:
2500
2:
1000
3:
500
4:
500
And More!
3 Rounds
Round 1: Seeded by Score, 3 Games, 4 Move On, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
3/8 Players Joined
1:
250
2:
100
3:
50
4:
50
3 Rounds
Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Attempt to Force the Narrows
Type: Auto
Entry: Membership=P, Templates:!2722, Rounds/Rounds Begun < .04
2
1
5
20
18/25 Players Joined
1:
10
40
4
2
2
2:
5
20
2
3:
3
10
4:
10
And More!
8 Rounds - Most naval officers knew that it was futile to try to take control of the Dardanelles through sea power alone, and that control of the land would be required. However, Churchill and Augagneur were determined to try. The resulting debacle cost 5 battleships. For full discussion see the Great War forum thread.
Irresistible: Random Draw, 3 Games, 25 Move On, Games: 5 Players, Standard, Nuclear, 3 Maps More +7 Rounds with different rules
Neuve-Chapelle
Type: Auto
Entry: Membership=P, Templates:!2717, Rounds/Rounds Begun < .04
2
5
5/24 Players Joined
1:
10
20
3
10
30
2:
10
2
10
20
3:
5
10
4:
5
5
And More!
6 Rounds - After a depressing winter of trench warfare, the Western Allies wanted to resume the offensive in the spring. The British attack had some initial success, but soon got bogged down again. For a detailed description, check the Great War tournament thread.
The Western Front trenches were almost all in France: Random Draw, 7 Games, 24 Move On, Games: 8 Players, Standard, Flat Rate, France 2.1 More +5 Rounds with different rules
Battle of Shaiba
Type: Auto
Entry: Membership=P, Templates:!2740, Rounds/Rounds Begun < .04
2
5
19/24 Players Joined
1:
2
30
2:
20
3:
5
10
4:
2
3
And More!
6 Rounds - The sun glimmered on the horizon unhesitatingly drawing down the skies. Lieutenant Colonel Sûleyman Askerî trodded on. The imminent split attack on the Qurna-Basra-Shaiba line grazed his thoughts. They had crossed into british mesopotamia in want of steady supplies and goods. If the Mesopotamian campaign was to succeed, control over the rivers and the fertile land would be crucial. He had brought 18.000 men with him, 4000 regulars and 14.000 arabs and kurds. In his mind he had no doubt they would prevail. The unholy demons would eventually subside against the impending force of Allah's great Ottoman army. Shaiba was his objectif. Command needed it cut off from Basra and the more than 6.000 British and Indian soldiers on their knees. Tomorrow, on april 11 his bombardment was scheduled to commence simultaneous to Qurna. Praise Allah and may he bestow his glory upon us.
Setting up for a split attack on the Qurna-Basra-Shaiba line: Random Draw, 3 Games, 24 Move On, Games: 2 Players, Poly (3), No Spoils, Rail Asia, Trench More +5 Rounds with different rules
Togoland Campaign
Type: Auto
Entry: Membership=P, Templates:!2736, Rounds/Rounds Begun < .04
2
4
5
2/24 Players Joined
1:
10
3
5
6
2:
5
2
3
3
3:
3
2
4:
And More!
5 Rounds - Acting governor Hans-Georg von Döring could not believe his ears. In accordance to the Congo Act he had sought neutrality accross the Congo Basin. After all, colonialists from all empires had a common goal. To control local populations and keep interdependent economies running. That was of course, until a few moments ago. British officer Captain Barker and the District commisioner from Keta had demanded the surrender of Togoland, one of the most developed colonies in Africa, under threat of attack. They had a mere 24 hours to prepare.
Germans tactically surrender Tomé and its surrounding rail lines: Random Draw, 3 Games, 21 Move On, Games: 3 Players, Standard, Escalating, Rail Africa More +4 Rounds with different rules
Second Ypres
Type: Auto
Entry: Membership=P, Templates:!2755, Rounds/Rounds Begun < .04
2
1
25
6/16 Players Joined
1:
3
2
3
20
2:
2
2
10
3:
5
4:
And More!
4 Rounds - As the German strategy for 1915 emphasized the Eastern front, Ypres was the only place they made a real offensive in the West. The initial poison gas attack was so successful that it surprised not only the Allies but even the Germans, exceeding their expectations. A huge hole was ripped in the French line, and British and Canadian troops rushed in to plug it. The Canadian Expedionary Force was acting independently for the first time, and their successful defense represented the first time that a former colony had beaten a major European power on European soil.
Ypres was Germany's only major 1915 offensive in the West: Random Draw, 3 Games, 8 Move On, Games: 2 Players, Poly (2), Unification Germany, Incl. Trench More +3 Rounds with different rules
Quest For The Stars - Goal!!!
Type: Auto
Entry: All comers
1
5/8 Players Joined
1:
500
2:
100
3 Rounds - After a long and brutal struggle you reach the top of the mountain to find the most glorious reward...
Round 1: Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, Random Map More +2 Rounds with different rules
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