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Da Club Is In Da House

Conquer Club

Tournaments

 

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
Battle for the USA #2 Doubles
Best quads team in the 2.1 world (1/8) Quadruples
Joskos Favorite Maps Challenge VII Mixed
Joskos Favorite Maps Challenge VIII Mixed

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Serious Escalating
Type: Auto
Entry: All comers
500
14/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Players Only!
1: Round 1 (3 Points per Game): Random Draw, 4 Games, 16 Move On, Games: 4 Players, Standard, Escalating, Classic More +4 Rounds with different rules
Serious Assassin
Type: Auto
Entry: All comers
500
12/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Assassins Only!
1: Round 1 (3 Points per Game): Random Draw, 6 Games, 16 Move On, Games: 4 Players, Assassin, Escalating, Classic More +4 Rounds with different rules
Age of Realms Masters
Type: Auto
Entry: Membership=P, Score>1200
5
2
1
29/32 Players Joined
1:
1
50
2:
1
3:
1
4:
1
7 Rounds
Round 1: Random Draw, 5 Games, 32 Move On, Games: 2 Players, Standard, Age Of Realms 1: Might More +6 Rounds with different rules
Freemium Polymorphic
Type: Auto
Entry: Membership=F
3
3
3
1
10/16 Players Joined
1:
4 Rounds - Freemium Players - this is your chance to try Polymorphic Games!
Round 1: Seeded by Score, Games: 2 Players, Poly (2), No Spoils, Classic More +3 Rounds with different rules
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
2/16 Players Joined
1:
1
100
2:
1
3:
1
4:
1
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
Elite Standard Escalating
Type: Auto
Entry: Membership=P, Score>=2500
3
3
17/18 Players Joined
1:
1
5
100
2:
5
3:
3
4:
2
And More!
9 Rounds
Round 1: Random Draw, 3 Games, 18 Move On, Games: 6 Players, Standard, Escalating, 16 Maps More +8 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
1/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Score Resets, Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Sixth Isonzo
Type: Auto
Entry: Membership=P, Templates:!6143
2
5
9/16 Players Joined
1:
2
1
3
1
2
1
5
2:
1
1
2
1
1
3:
5
1
4:
5
And More!
7 Rounds - The Austro-Hungarian High Command reduced their forces along the Isonzo front to reinforce their Trentino offensive. Italian General Cadorna used railroads to move troops from Trentino to the Isonzo valley line for an offensive against the weakened defenses. The Italians captured the city of Gorizia. For Cadorna and the Italians it was their first major victory in The First World War.

For a more complete discussion, please visit the Great War thread in the forum.

1: Two great empires locked in a great struggle: Random Draw, 4 Games, 16 Move On, Games: 8 Players, Standard, 2 Maps, Trench More +6 Rounds with different rules
Flers-Courcelette
Type: Auto
Entry: Membership=P, Templates:!6170
2
1
25
14/28 Players Joined
1:
5
1
1
4
1
1
3
2:
1
1
2
1
2
1
3:
1
1
2
1
1
4:
10
1
1
1
And More!
5 Rounds -

The Battle of Flers-Courcelette was a large, long planned battle that ended up using two new tactical innovations - A creeping artillery barrage, and for the first time in history, tanks.

The creeping barrage, instead of trying to annihilate the enemy, was a slow raking forward of thousands of shells, advancing 100 yards at a time. It was not meant to destroy the trenches, but to drive the enemy into them. Then the infantry would closely follow the barrage, in order to get into No Man's Land before the enemy could emerge from the trenches and fire at them.

The infantry was also accompanied by the tanks, also known as Land Sharks. The battle was to include 49 tanks, but most never made it into battle for various different reasons. In the end, only 15 of the tanks made it into No Man's Land. At 28 tons, the Mark 1 tanks could only move forward at a half mile per hour, at the walking pace of the infantry.

For a more complete discussion, please visit the Great War thread in the forum.

Round 1 (2 Points per Game): Random Draw, 6 Games, 28 Move On, Games: 7 Players, 2 Maps More +4 Rounds with different rules
USA Supertournament - 12 Idaho
Type: Auto
Entry: Membership=P, Templates:!6131
7/24 Players Joined
1:
1
50
2:
1
20
3:
1
15
4:
1
10
And More!
7 Rounds -

This tournament is part of the USA Supertournament.

For more details please click this convenient link to visit the information thread in the forum.

Round 1 (2 Points per Game): Seeded by Score, 3 Games, 24 Move On, Games: 2 Players, Standard, USA West, Incl. Trench More +6 Rounds with different rules
Tournament Of The Super Newbs
Type: Auto
Entry: Games Finished>=5, Games Finished<=10, Templates:!4317
5/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, 7 Maps More +2 Rounds with different rules
Colonels' Classic
Type: Auto
Entry: Membership=P, Score>=3000
4/16 Players Joined
1:
3 Rounds -

Thanks to Colonel Krink for bringing the idea - Classic Battle for high rank...Good Luck! YOU MUST MAINTAIN THE MINIMUM POINT UNTIL TOURNAMENT START!!!

Round 1: Random Draw, 5 Games, 8 Move On, Games: 8 Players, Standard, Escalating, Classic More +2 Rounds with different rules