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Da Club Is In Da House

Conquer Club

Tournaments

 

Community Run Tournaments

Winners of Community Tournaments are awarded Achievement Medals and organizers are awarded Contribution Medals. The tournaments on this page are accepting players. To participate in a tournament, click on the title and follow the instructions in the tournament's topic. To read about starting your own, check out the Conquer Club Tournament Handbook.
Title Type Organizer(s)
Play-Now Tournaments (Needing Reserves) Official
Battle for the USA #2 Doubles
Concretes Fuedal Epic +2 Quads Quadruples
Concretes Fuedal War Quickly Doubles 5 Doubles
Conqueropoly (virtual) Doubles
CSOP Hold em Monte Carlo Standard
Joskos Favorite Maps Challenge VII Mixed
Joskos Favorite Maps Challenge VIII Mixed
Poly OC Austro Hungary Polymorphic
Poly OC Italy Polymorphic
Trench Doubles Doubles

AutoTournaments

AutoTournaments are scheduled and managed by the Conquer Club system. The tournaments on this page are accepting players. Each tournament will start when the required number of players has joined, unless there is a scheduled start time. Click on View for more details about the tournament. Click here to find Active and Completed AutoTournaments. For help on how AutoTournaments function go here.
Basic Info Prizes Description  
Serious Escalating
Type: Auto
Entry: All comers
500
3/16 Players Joined
1:
2500
2:
1000
3:
500
4:
400
And More!
5 Rounds - Serious Players Only!
1: Round 1 (3 Points per Game): Random Draw, 4 Games, 16 Move On, Games: 4 Players, Standard, Escalating, Classic More +4 Rounds with different rules
Classic 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
3
1
1
56/64 Players Joined
1:
1
200
2:
1
3:
1
4:
1
9 Rounds
Round 1: Seeded by Score, 5 Games, 64 Move On, Games: 2 Players, Standard, Classic More +8 Rounds with different rules
Freestyle Escalating
Type: Auto
Entry: Membership=P
1
1
28/36 Players Joined
1:
1
100
2:
1
3:
1
4:
1
And More!
4 Rounds
Round 1: Seeded by Score, 7 Games, 24 Move On, Games: 4 Players, Standard, Escalating, Random Map, Freestyle More +3 Rounds with different rules
New World 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
5
5
1
1
31/32 Players Joined
1:
1
50
2:
1
3:
1
4:
1
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, New World More +6 Rounds with different rules
High Rankers Classic
Type: Auto
Entry: Score>=2000, Membership=P
1
1
5
21/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
3 Rounds
Round 1: Random Draw, 5 Games, 18 Move On, Games: 6 Players, Standard, Escalating, Classic More +2 Rounds with different rules
City Mogul 2 Player Masters
Type: Auto
Entry: Membership=P, Score>1200
3
1
1
13/32 Players Joined
1:
1
100
2:
1
3:
1
4:
1
7 Rounds
Round 1: Seeded by Score, 5 Games, 32 Move On, Games: 2 Players, Standard, City Mogul More +6 Rounds with different rules
Feudal Masters
Type: Auto
Entry: Membership=P, Score>1200
5
3
1
22/36 Players Joined
1:
1
50
2:
1
3:
1
4:
1
5 Rounds
Round 1: Random Draw, 7 Games, 24 Move On, Games: 6 Players, Standard, Escalating, Feudal War More +4 Rounds with different rules
Quest For The Stars - Blue
Type: Auto
Entry: All comers
1
2
4
11/16 Players Joined
1:
2
100
2:
1
10
3:
1
4:
1
4 Rounds
Round 1: Seeded by Score, 3 Games, 8 Move On, Games: 2 Players, Standard, Escalating, Random Map More +3 Rounds with different rules
Super Elite 1v1
Type: Auto
Entry: Membership=P, Score>=3000
1
4/16 Players Joined
1:
1
100
2:
1
3:
1
4:
1
13 Rounds
Round 1: Random Draw, 5 Games, 16 Move On, Games: 2 Players, Standard, Escalating, Random Map More +12 Rounds with different rules
Tournament Of The Newbs
Type: Auto
Entry: Games Finished>=1, Games Finished<=5, Templates:!1329
2/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Score Resets, Random Draw, Games: 2 Players, Standard, Escalating, Classic More
Tournament Of The Super Newbs
Type: Auto
Entry: Games Finished>=5, Games Finished<=10, Templates:!4317
6/8 Players Joined
1:
1
250
2:
1
100
3:
1
50
4:
1
50
3 Rounds
Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Escalating, 7 Maps More +2 Rounds with different rules
Colonels' Classic
Type: Auto
Entry: Membership=P, Score>=3000
7/16 Players Joined
1:
3 Rounds -

Thanks to Colonel Krink for bringing the idea - Classic Battle for high rank...Good Luck! YOU MUST MAINTAIN THE MINIMUM POINT UNTIL TOURNAMENT START!!!

Round 1: Random Draw, 5 Games, 8 Move On, Games: 8 Players, Standard, Escalating, Classic More +2 Rounds with different rules
The Montenegrin Campaign
Type: Auto
Entry: Membership=P, Templates:!6290
2
3
20/20 Players Joined
1:
1
2
1
1
1
5
25
2:
1
2
1
4
5
10
3:
1
3
7
1
4:
1
2
3
And More!
3 Rounds -

As we have described in previous tournaments, with the entry of Bulgaria into the war, the balance of power in the Balkans shifted drastically in favour of the Central Powers. Serbia, which had managed to keep the Austro-Hungarian Empire at bay since the start of the war, finally collapsed. Attempting to withdraw the Serbian Army south to meet up with French forces in Greece, one of the routes taken was through Montenegro and Albania. The Austrians decided the time had finally come to knock Montenegro out of the war.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: The balance of power in the Balkans had shifted radically toward the Central Powers (2 Points per Game): Random Draw, 5 Games, 15 Move On, Games: 2 Players, Poly (4), Flat Rate, 5 Maps, Trench More +2 Rounds with different rules
Koprukoy, Erzerum, and Trebizond
Type: Auto
Entry: Membership=P, Templates:!6303
2
2
5
15/22 Players Joined
1:
10
1
1
5
1
5
5
2:
5
1
3
4
5
3:
3
1
1
2
4:
1
1
1
And More!
6 Rounds -

At Koprukoy, the Russians badly mauled the Turkish army and forced it to retreat. The Turks lost about 20,000 of their 65,000 troops , while the Russians lost about 12,000 of the 75,000 they started with. Russian General Nikolai Yudenich now had numerical superiority, as well as technological superiority, better trained troops, and momentum.

Erzerum was a fortress city with powerful defenses. Defenses, however, are worthless without men to guard them. The Turks did not have enough troops left to man all of the strong-points on their perimeter. The Russians laid down a blistering artillery barrage, and attacked wherever they liked. If they found some sector strongly held, they simply switched to a different point. The Russians climbed the Kargapazar Ridge, which the Turks believed to be impassable and hadn't bothered to fortify. In rapid succession the many forts surrounding Erzerum were captured.

In the end, Erzerum was taken in only six days, a stunning humiliation for a fortress city. It brings to mind the shocking collapse of Singapore in WWII.

The Russians were now strongly ascendant in the whole region. A couple months later, they made their victory complete by capturing the proud and ancient city of Trebizond. The Russian Navy now had a Turkish port to supply the army.

For a more complete discussion, please visit the Great War thread in the forum.

1: The Armenian Genocide had weakened the Ottoman economy and supply chain: Random Draw, 7 Games, 18 Move On, Games: 2 Players, Standard, 7 Maps More +5 Rounds with different rules
Christmas in Mojkovac
Type: Auto
Entry: Membership=P, Templates:!6296
2
5
10/24 Players Joined
1:
1
1
1
2
20
30
2:
1
1
1
10
1
20
3:
1
1
5
10
10
4:
1
1
1
And More!
2 Rounds -

The Montenegrin Army fought a desperate rear-guard campaign in order to give the retreating Serbians a chance to reach Albania. At the town of Mojkovac, they were ordered to make a stand. The Austro-Hungarian forces had a 3-1 numerical superiority as well as superior weapons, equipment, and experience. Nonetheless, the Montenegrins were dug in and fighting on home turf.

The fighting peaked on January 7th, the Orthodox date for Christmas. Thus, the day is remembered as "Bloody Christmas" in (mostly Orthodox) Montenegro. In deep snow, the final Austrian assault was beaten back and the Austrians were forced to retreat with heavy loss of life.

For a more complete discussion, please visit the Great War thread in the forum.

Round 1: Random Draw, 5 Games, 8 Move On, Games: 6 Players, Standard, Flat Rate, 5 Maps, Trench More +1 Round with different rules
Assault on Fromelles
Type: Auto
Entry: Templates:!6304
2
2
19/20 Players Joined
1:
2
1
4
2
1
2:
1
1
2
1
3:
1
1
5
4:
1
1
And More!
6 Rounds -

The situation on the Western Front continued to be dominated by trench warfare, resulting in very heavy casualties whenever an assault was made. Fromelles was no exception. An attempt was made to take the village of Fromelles on the heavily-fortified Aubers Ridge.

The newly-arrived 5th Australian Division had the central role in the assualt, and 5,500 diggers would not be returning home. 1,500 Brits and 1,000 Germans also died.

Allegedly, the attack was mounted to put pressure on the Germans and prevent them from transferring reserves to the Somme. In that respect it was a failure, for the Germans did indeed transfer reserves to the Somme shortly after the battle. A German intelligence assessment called the attack "operationally and tactically senseless". The official Australian historian, C.E.W. Bean, wrote that "the Bavarians might have doubted that the British would sacrifice 7,000 men as a decoy," but in fact that's exactly what they did.

The heavy casualties and the dubious importance of the operation demoralized the Australian Corps and caused friction between Australian and British leaders.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: The Western Front continued to be dominated by trench warfare (5 Points per Game): Random Draw, 5 Games, 20 Move On, Games: 4 Players, Standard, 3 Maps, Trench More +5 Rounds with different rules
Rumania Part 1: The Decision
Type: Auto
Entry: Membership=P, Templates:!6316
2
5
1/18 Players Joined
1:
1
1
5
1
1
25
2:
1
1
3
1
10
3:
1
2
1
4:
1
1
And More!
3 Rounds -

The two old principalities of Moldova and Vallachia formed a personal union with the election of the same ruling Romanian prince - Alexandru Ioan Cuza, which failed to be recognized by the rest of the European powers of the time. In order to secure international recognition, the political establishment sought for a foreign prince from Europe's great ruling families and found Karl of Hohenzollern-Sigmaringen, related to the Prussian dynastic family.

Karl quickly and diligently began carrying his duties as a ruler. He took the Romanian name of Carol and pledged himself and his dynastic family to Rumania's religion, law and interests. Under his reign, Rumania adopted its first Constitution, fought alongside Russia in the Russian-Turkish war and gained independence from Ottoman rule, began structural modernization with rail-road infrastructure, city architecture and military structuring. However he didn't forget his German origins and secretly signed a Treaty with Germany and Austro-Hungaria in 1883, tying Rumania to the Triple Alliance.

Rumania's elite and, in various measures, the political establishment, were greatly influenced by the French culture and politics of the age. Further, the national aspiration was to unify with other Rumanian-speaking provinces under Hungarian control, which meant opposition to the Central Powers. The general Rumanian public at the start of the Great War was decisively set towards the Entente.

Carol's wish to be firmly allied with German nations clashed directly with the popular sentiment. Still conflicted and unhappy, Carol died in 1914, leaving the throne his nephew Ferdinand. Ferdinand and his wife (Marie of Edinburgh) began steering a course closer to the Allied side, although the country remained officially neutral.

In August 1914, the Allies signed the Treaty of Bucharest, guaranteeing Rumania all the land they claimed which was under Austro-Hungarian control -- the Banat, Transylvania, and Bukovina. The allies also promised 300 tons of supplies for Rumania every month, and to immediately launch a new offensive from Greece. These last two provisions were never upheld, but the promise was enough to finally entice Rumania into joining the war.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: Breakthrough as a state and the German Ruler (1 Points per Game): Random Draw, 7 Games, 12 Move On, Games: 2 Players, Standard, 7 Maps, Incl. Trench More +2 Rounds with different rules
Battle of Passchendaele
Type: Auto
Entry: Membership=P, Templates:!6325
1
5
20
15/20 Players Joined
1:
5
1
1
1
4
1
10
2:
3
1
1
4
1
5
3:
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1
2
1
5
4:
1
1
2
1
And More!
11 Rounds -

The Battle of Passchendaele or "Battle of Mud" was fought in a village named for Christ's Passion and Death. The British Empire's forces led by Gen. Douglas Haig would be up against the German Empire's forces led by Gen. Erich Ludendorff. The British plan was to take Passchendaele and the surrounding area, then push through to the Belgian coast and capture the German submarine pens there.

Passchendaele had a village, a ridge and farms turned into forts. During the battle each side would capture one while losing another. Around in a circle the battle went. Massive artillery bombardment had churned the ground. When the rains came, the shell craters turned into mud pits.

In the mud pits, stringing phone lines or sending couriers became impossible. The ancient art of sending carrier pigeons became the only way to successfully communicate.

Every part of the British Empire contributed troops. It was the Canadians who finally took the ridge, an enduring boost to the reputation of the Canadian Army and a source of national pride.

This tournament is part of the Great War series. For a more complete discussion, please visit the Great War thread in the forum.

1: The British launch a massive offensive into Belgium: Random Draw, 5 Games, 20 Move On, Games: 2 Players, Standard, Escalating, British Isles More +10 Rounds with different rules