De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
that's what I told clickable and BOB are out of order aaaaargh heeeeeeeeeeeeeeeeeeelp
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Not sure if the XML was suppose to be updated yet or not, but as of 2:00am EST today, the territory bonus is the standard 1 for every 3 still instead of being capped at 3. The graphics have been updated to show it should be capped, but it's still awarding the extra troops for holding 12+ territories.
Queen_Herpes wrote:I posted this in bug reports...but probably shoudl be posted here, too...
Operating System: Windows XP Browser: Explorer Scripts/third party programs used: None, they don't work on my system, thanks
Concise description:
fortifications aren't working on this map
Specifics:
cannot fortify from winner Gp * to runner up Gp * (and vice versa) in same group even with all group countries held. Despite the fact that attacks are all unidirectional from these positions. [e.g., a player can attack from RSA to winner Gp A then attack runner up Gp B then attack ARG then attack runner up Gp A.] (You would think you could fortify back through the way you attacked through...)
cannot fortify from Finalists past Semifinalists although you can attack from finalists to semifinalists to quarterfinalists to winner and runners up to groups.
Game: Game 7132570 But I imagine it is this way with all games on this map...
Seems like fortifications should be able to go the directions of attacks. None of theses are bombardment nor one-way attacks.
Sorry to hear you got caught out on that one. Just so you know, ALL victory objectives on Conquer Club maps must be held for one round in order to win. (You should be familiar with that from the Route 66 games you have played.) I would say that most maps make that clear in their legend, because the Map Foundry workers do watch for that sort of thing, but as has been stated above, this map took a few shortcuts to the playable stage.
The map doesn't show (firefox 3.5.9, windows XP), I click start turn anyway, the log shows 2010-06-15 09:48:04 - neutral player eliminated windowmere from the game and the game is over for me This happened in games 7148836 and 7148838
There is something weird happening with the map currently, i have sent a PM to the necessary people to get it fixed as soon as possible. If you have turns to take, i advise you to delay them as long as possible, and we'll get it sorted out as quickly as possible.
Thanks for your patience,
~Sam
windowmere wrote:This doesn't seem to be working at all now.
The map doesn't show (firefox 3.5.9, windows XP), I click start turn anyway, the log shows 2010-06-15 09:48:04 - neutral player eliminated windowmere from the game and the game is over for me This happened in games 7148836 and 7148838
wilkinc wrote:Is this the place to let you know that it should be 'Uruguay' instead of 'Uraguay' and the short version should be 'URU' instead of 'URA'?
therev1957 wrote:Sorry to bother you, but I really enjoy the site and want to help make it a little better. I played the world cup 2010 map and noticed that Uruguay was spelled Uraguay on the map. Can you please contact the map maker and let him know of his error in spelling, but also let him know I love the map and will love it even more when I learn how to play it well enough to win a game!
Thank you very much for spotting my deliberate mistake
I have updated the map and forwarded the files to lackattack...
Can we blame these hiccups on the unexpected movement of the ball, or the incessant buzzing of the vuvuzelas??
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
mmm as maps go, this was a nice novelty for a tournement but eh no. it sucks. I am very glad you got rid(read fixed) of the +3 regardless of terits. But this is basicly a 1vs1 who starts wins, unless dice killed him. if you dont believe me, maybe i should do a strategy guide on it.
SirSebstar wrote:mmm as maps go, this was a nice novelty for a tournement but eh no. it sucks. I am very glad you got rid(read fixed) of the +3 regardless of terits. But this is basicly a 1vs1 who starts wins, unless dice killed him. if you dont believe me, maybe i should do a strategy guide on it.
SirSebstar wrote:mmm as maps go, this was a nice novelty for a tournement but eh no. it sucks. I am very glad you got rid(read fixed) of the +3 regardless of terits. But this is basicly a 1vs1 who starts wins, unless dice killed him. if you dont believe me, maybe i should do a strategy guide on it.
Think of it this way---the intensity cubes are a little like the officials. They can go your way or not!
SirSebstar wrote:mmm as maps go, this was a nice novelty for a tournement but eh no. it sucks. I am very glad you got rid(read fixed) of the +3 regardless of terits. But this is basicly a 1vs1 who starts wins, unless dice killed him. if you dont believe me, maybe i should do a strategy guide on it.
Pretty spot on here. I will not be playing this map again. Sorry I just cannot stand the luck on it as it goes with the drop.
Edited to add. Thanks MrBenn for the effort on short notice.