Also on the performance front, we've replace the xml code behind the Age Of Merchants map with a more efficient version. In particular that could make a difference when using community scripts while playing games on that map.
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Did you look for them in 'Join speed games' or did you look under 'Awaiting players'?grifftron wrote:Well i am using a slow connection here in a small city in the northern part of Thailand and its for sure a tons quicker then it was!
Thanks Lack!![]()
-griff

I think you meant to quote him:Streaker wrote:Did you look for them in 'Join speed games' or did you look under 'Awaiting players'?grifftron wrote:Well i am using a slow connection here in a small city in the northern part of Thailand and its for sure a tons quicker then it was!
Thanks Lack!![]()
-griff
Smalahovet wrote:Well, i dont know if its the upgrade or what, but when i try to start some speedgames, they just dissapered.
Can someone help me?
Agreed there have been issues for a while, but before we wanted to make the upgrade, we wanted to exhaust all possible tweaks and setting configurations before diving in completely.Halmir wrote:It's great to see this happening and I fully applaud it, it's made a big difference to my gaming experience.
The thing I would say is that perhaps your performance monitoring needs looking at, as this was an issue for quite a few weeks? I'd have thought with my limited technical knowledge (I'm a Project Manager, not a tech) that there are apps that can do this for you and warn when overloads are approaching.
What did that player do to you?
If you've come across a bug you think, fill out a report in the Bug Report forum, and include some more details so we can look at it.anonymus wrote:2010-03-09 10:02:25 - anonymus received 3 troops for 4 regions
2010-03-09 10:04:20 - anonymus deployed 3 troops on Vasily Chuikov
thats is wrong! it ignored my bonus.. ;/