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Teammate Spoils

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Teammate Spoils

Postby lackattack on Mon Oct 04, 2010 5:42 pm

Note: Users of "BOB" and "Clickable Maps" community tools must update to the latest versions as of this update.


Teammate Spoils

After several rounds of feedback from the community, we've added teammate spoil information in the most popular way. Simply click on [show / hide teammate spoils] to see what your teammates are holding!

Sharing spoil information between teammates in game chat is a tedious process that doesn't really reflect any skill, and scripts that automated the process give an unfair advantage. Hopefully this will help level the playing field between established and pickup teams, and allow strong teams to focus on real strategy - using spoil information to their advantage.

Losing Conditions

I added a new gameplay feature called Losing Conditions that will be added to new and existing maps. When adding a <requirements> definition to the XML that defines the map's gameplay, all players must hold the requirement to stay alive. Each time your region is conquered (or is neutralized from bombardment, nuclear spoils or "killer neutrals") the game engine will check to see that you still hold the requirements, and if not you are instantly eliminated. Eliminating a player via requirements counts as a terminator kill and you will still inherit the payer's spoils.

For example, imagine the Classic map had a requirement for each player to hold 2 cities in Asia. Losing Conditions would look like this:

2010-09-29 08:55:57 - rabin assaulted Mumbai from Delhi and conquered it from lackattack
2010-09-29 08:55:57 - lackattack no longer holds 2 Asian cities
2010-09-29 08:55:57 - rabin eliminated lackattack from the game

Losing Conditions opens the door to many new types of gameplay such as capture the flag. It can also be used to improve on existing maps - for example players can be automatically eliminated in the San Francisco map whenever they get stuck in Alcatraz! We'll have to see what our community of cartographers comes up with...

For technical details, please read this announcement from the Map Foundry.

Usergroups API

Usergroup membership data is now available for community tool developers through the Conquer Club API (Application Programming Interface). We also made a couple other improvements to the game listings data.

For technical details of the API, please visit the Tools & Enhancements forums.

Quicker Loading

A number of "behind the scene" changes have been made in the game screen to reduce the amount of data that goes back and forth between your computer and the server. As well, the game chat now shows only the last 50 messages unless you click "view full chat" (this is how the game log already works). Hopefully this will make things zippier for players with slower internet connections.

Conquer Club Time

With all the time zones out there, isn't it tricky to set a time with your internationational CC friends to meet up for a game? It's also been tricky for Team CC when we announce an upcoming event or server maintenance. Well, the trickyniess is behind us thanks to the new CC Time "BBCode"!

Simply type a fixed date and time surrounded by tags like this in a forum post or private message:

Code: Select all
[Time]2010-10-02 21:00:00[/Time]


It will appear like this, linked to a webpage that displays the fixed date and time for all the cities of the world:

CC Time: 2010-10-02 21:00:00

Credits

Thanks to Gilligan for his suggestion for teammate spoils, to Dako for his script to share teammate spoils, to sherkaner for updating BOB and Clickable Maps, and to blakebowling for contributing the CC Time BBCode!
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Re: Teammate Spoils

Postby JoshyBoy on Wed Oct 13, 2010 2:20 pm

I was just in the middle of a game and this popped up: "show/hide teammate spoils". :D

THIS IS AWESOME!
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Re: Teammate Spoils

Postby Gilligan on Wed Oct 13, 2010 2:21 pm

I feel special :D

Great update!
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Re: Teammate Spoils

Postby Sniper08 on Wed Oct 13, 2010 2:22 pm

Great update lack ,looking forward to the new gameplay feature :D .
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Re: Teammate Spoils

Postby jigger1986 on Wed Oct 13, 2010 2:25 pm

Awsome updates, thanks lack!
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Re: Teammate Spoils

Postby InsomniaRed on Wed Oct 13, 2010 2:30 pm

Awesome update!! Thanks lack!!!!!!!!!! :)
      I will always love you Nick, Forever.
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Re: Teammate Spoils

Postby Leehar on Wed Oct 13, 2010 2:34 pm

nice
tho I am wondering why I'm only seeing this 10 days late :(
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Re: Teammate Spoils

Postby ManBungalow on Wed Oct 13, 2010 2:39 pm

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Re: Teammate Spoils

Postby iamkoolerthanu on Wed Oct 13, 2010 2:50 pm

jigger1986 wrote:Awsome updates, thanks lack!

InsomniaRed wrote:Awesome update!! Thanks lack!!!!!!!!!! :)


What they said ;)
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Re: Teammate Spoils

Postby Foxglove on Wed Oct 13, 2010 2:51 pm

lackattack wrote:Note: Users of "BOB" and "Clickable Maps" community tools must update to the latest versions as of this update.


Usergroups API

Usergroup membership data is now available for community tool developers through the Conquer Club API (Application Programming Interface). We also made a couple other improvements to the game listings data.

For technical details of the API, please visit the Tools & Enhancements forums.

Quicker Loading

A number of "behind the scene" changes have been made in the game screen to reduce the amount of data that goes back and forth between your computer and the server. As well, the game chat now shows only the last 50 messages unless you click "view full chat" (this is how the game log already works). Hopefully this will make things zippier for players with slower internet connections.


Can we please have the total # of chat lines in a game added to the game object API data?
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Re: Teammate Spoils

Postby #1_stunna on Wed Oct 13, 2010 2:55 pm



What he said.
12:17:31 ‹Pixar› im gonna be fappin to that all night long
10:59:12 ‹rhp 1› holy hell... that did it.. I pissed myself
15:15:52 ‹Ace Rimmer› Sackett58, I think I may get some action this weekend
15:16:05 ‹Sackett58› Right hand or left Ace?
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Re: Teammate Spoils

Postby MyTurnToWin on Wed Oct 13, 2010 3:04 pm

Love the "show the spoils" feature... think of all the typing this now saves!!! THANKS.
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Re: Teammate Spoils

Postby oldrisky44 on Wed Oct 13, 2010 3:11 pm

I love it!!! Thanks you geniuses, you.
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Re: Teammate Spoils

Postby Dako on Wed Oct 13, 2010 3:40 pm

Yay, my script was integrated into CC!

Wooohooo, awesome updates!
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Re: Teammate Spoils

Postby Bones2484 on Wed Oct 13, 2010 3:43 pm

Dako wrote:Yay, my script was integrated into CC!

Wooohooo, awesome updates!


Thank you for covering this need until now, Dako. Your script was very much appreciated.

Nice update, Lack.
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Re: Teammate Spoils

Postby lackattack on Wed Oct 13, 2010 4:00 pm

Dako wrote:Yay, my script was integrated into CC!

Wooohooo, awesome updates!


Yeah - if it wasn't for your most excellent script this would never have become a feature.

Well, at least not in 2010 ;)
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Re: Teammate Spoils

Postby Cybarton on Wed Oct 13, 2010 4:08 pm

Love this update -thanks for your hard work. :)
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Re: Teammate Spoils

Postby AndyDufresne on Wed Oct 13, 2010 6:48 pm

I should start a team game sometime, so I can see Teammate Spoils in action...

Good work! Now, get back to work! ;)


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Re: Teammate Spoils

Postby Commander62890 on Wed Oct 13, 2010 6:50 pm

Great update, but I've got a little suggestion...



You know how, when you hover your cursor over your own spoil, the location of territory is indicated on the map? I would like that for teammate spoils. That would make it easy to locate teammate spoils on the map without having to search all over for it... in the same way that the current system makes it easy to locate your own spoils.
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Re: Teammate Spoils

Postby maasman on Wed Oct 13, 2010 6:54 pm

Commander62890 wrote:Great update, but I've got a little suggestion...



You know how, when you hover your cursor over your own spoil, the location of territory is indicated on the map? I would like that for teammate spoils. That would make it easy to locate teammate spoils on the map without having to search all over for it... in the same way that the current system makes it easy to locate your own spoils.

I think thats a feature of BOB or something, not the site.
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Re: Teammate Spoils

Postby Jennybh on Wed Oct 13, 2010 7:09 pm

I like this update a lot!
progress means getting nearer to the place where you want to be...If you are on the wrong road, progress means doing an about-turn and walking back to the right road; in that case the man who turns back soonest is the most progressive man.
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Re: Teammate Spoils

Postby ljex on Wed Oct 13, 2010 7:10 pm

maasman wrote:
Commander62890 wrote:Great update, but I've got a little suggestion...



You know how, when you hover your cursor over your own spoil, the location of territory is indicated on the map? I would like that for teammate spoils. That would make it easy to locate teammate spoils on the map without having to search all over for it... in the same way that the current system makes it easy to locate your own spoils.

I think thats a feature of BOB or something, not the site.


you would be correct
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Re: Teammate Spoils

Postby Lindax on Wed Oct 13, 2010 7:33 pm

Dako wrote:Yay, my script was integrated into CC!

Wooohooo, awesome updates!


Hey Dako, just between you and I, can you make a script to see opponents cards?



Nice updates lack!

Lx
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Re: Teammate Spoils

Postby Intox2 on Wed Oct 13, 2010 7:49 pm

ljex wrote:
maasman wrote:
Commander62890 wrote:Great update, but I've got a little suggestion...



You know how, when you hover your cursor over your own spoil, the location of territory is indicated on the map? I would like that for teammate spoils. That would make it easy to locate teammate spoils on the map without having to search all over for it... in the same way that the current system makes it easy to locate your own spoils.

I think thats a feature of BOB or something, not the site.


you would be correct


This is right.
It's a feature of map inspect which does not yet recognize/interprete the team spoils.
I think you could expect that to be part of your next BOB update.
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Re: Teammate Spoils

Postby Queen_Herpes on Wed Oct 13, 2010 9:42 pm

Finally! Putting something on the site that was a script! We scriptless ones need more of these scripted tools to be integrated into the site!

Thank you lackattack!
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