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lackattack wrote:Presenting... Round Limits!
The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!
Thanks to steelplayin for suggesting this!
Enjoy
qwert wrote:""Ninja Champion on Sun Sep 18, 2011 7:02 pm
so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.
blakebowling wrote:qwert wrote:""Ninja Champion on Sun Sep 18, 2011 7:02 pm
so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.
Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.
lackattack wrote:Presenting... Round Limits!
The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!
Thanks to steelplayin for suggesting this!
Enjoy
eagleblade22 wrote:i think there should be an option when choose a map like "doesnt matter" or somethinglackattack wrote:Presenting... Round Limits!
The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!
Thanks to steelplayin for suggesting this!
Enjoy
soundman wrote:blakebowling wrote:qwert wrote:""Ninja Champion on Sun Sep 18, 2011 7:02 pm
so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.
Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.lackattack wrote:Presenting... Round Limits!
The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!
Thanks to steelplayin for suggesting this!
Enjoy
It's not who goes last, it's what order they joined the game. So if I was the one to start it and there was a tie, I would win.
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