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[10-Jul-2006] Terminator games

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Terminator games

Postby lackattack on Mon Jul 10, 2006 1:09 am

Many gameplay enhancements in today's update...

Terminator Games:
We have a new game type that I'm sure you bloodthirsty conquer clubbers will find interesting. It's appropriately called Terminator and the points are awarded per kill instead of going to the winner. Watch your back!

Fortifications:
Our new default type of fortification is called Chained and is a cross between One and Unlimited. One fortification has been renamed Adjacent.

Team Games:
Hate getting stuck with a deadbeat partner in a doubles match? Now when someone is auto-kicked in a team game, the teammate will inherit the armies. If there are two surviving teammates, the armies go to the one that joined the game first. Also, when playing sequential team games many find it unfair that the first team gets a lot of firepower while their opponents have their hands tied. The order is now staggered to alternate between teams. I know some people find it fun to be able to coordinate a double or triple play with your team - you can still pull that off in a freestyle game where it would be more appropriate.

Freestyle Simplified:
Speaking of freestyle, I never liked the complication of having two types (double turns / no double turns). Freestyle (double turns) is not so popular and is not newbie-friendly or balanced in my opinion. Freestyle (no double turns) is misleading because you can pull a "fake double turn" by finishing your turn just before the 24 hours are up and playing again in the next round. Solution: drop Freestyle (double turns) and rename Freestyle (no double turns) to plain old Freestyle. This game type is now balanced and follows the KISS principle (keep it simple, stupid!).

Deadbeats Lose Points:
Sometimes people don't like the way the game was initialized and decide to go deadbeat on purpose to avoid playing the game. While working on a way to discourage deadbeating, I began to reconsider my decision to take deadbeats out of the points. Besides "strategic deadbeating" it caused other problems - confusion between auto-kick and the deadbeat/points rule and players being robbed of points after winning the game in round two. So, I scrapped the entire deadbeat/points rule. Everyone in the game will now gain or lose points whether they play or not.

Ranks Updated:
Because the completed games count goes up now even if you don't play the game, New Recruits must now finish 5 games before being promoted. I also reduced the score required for General to 3000.

Ignore List:
Can't stand the foul language used by an opponent in your game? Take matters into your own hands by adding the bugger to your Ignore List, which will now filter ignorees out of your game chat.

Credits
Terminator was suggested by Itrade and Haydena. Hazmaniac coined the name.
Chained fortifications was suggested by thegrimsleeper.
Team deadbeat inheritance was suggested by Machine, patakylaw, Skriptal, and Giff07.
Team sequeential staggered order was suggested by thegrimsleeper, madeinchinain85, johnnyrotten, 2dimes, Enter Smith, bluesrock12000, agarvin, and kingwaffles.
Deadbeats losing points was suggested by many, many people.
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Postby zip_disk on Mon Jul 10, 2006 1:20 am

Just noticed the Freestyle change while looking for games and then went hunting for announcements.
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Postby AK_iceman on Mon Jul 10, 2006 1:21 am

WOOOHOOO!! This site just got a lot better. Thanks lack and twill.
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Postby alstergren on Mon Jul 10, 2006 1:27 am

Yes. Have to say that this was a great package of improvements. I just hope that my 20 bucks contributed a tad bit to the project... Anyway, hats off to lack for the development. Unfortunately it seems though like all my killing strategy moves went down the drain... :shock: But, we'll live with that. :D

As a personal note, I couldn't help notice that the phrase "fake double turn" was used in the announcement… :D
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u amaze me every time lack and co

Postby joetalk on Mon Jul 10, 2006 1:51 am

you guys up there in the corporate world of Conquer Club deserve metals
I continue to be surprized by the improvements that are made here in the C.C. Community.
Above and beyond every other change made i just have to mention that this new terminator move is in my books goin to make a huge difference to many like me who do all the work and get non of the points, now that age is over and look out point leaders here comes joetalk.
Thanks again one more time this is just so cool i just cant get over it!!!
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Postby General Mayhem on Mon Jul 10, 2006 2:20 am

do the deadbeat score changes take effect in games already established??????

not that ive deadbeated to cheat but we started a single game by mistake and all decided to deadbeat apart from one numskull!!!
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circumventing the new double deadbeat rule

Postby Loudawg on Mon Jul 10, 2006 2:28 am

ok this is just a thought ... a person could create a recuit .. play with his normal account player and the recruit .. dead beat the recruit and have a huge advantage in a doubles game .. I think this for the reason that in general people do not like to attack countries that have three armies unless its in a stragical location .. so when the dead beater recruit was kicked out it could be a huge boost for that player ... In my opinion how to rectify this situation would be to not allow recruits from joining doubles game and to take the "new" recruit and simplify it to recruit ... also make it 5 games and a minimum score of say 900 ... under the new rules with players able to get points without winning would mean that the recruits have to just make a couple of kills each game this would insure that someone would have to build there multi account loser/poser recruit to a playable level before deadbeating him out to take advantage .. just a thought ...you smart guys play kick the can with it and see what you think
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Postby alstergren on Mon Jul 10, 2006 3:08 am

Ok, making a new post. As I said above, I like the changes. Two suggestions though.

1. As has been pointed out, “it takes no skill to kill a deadbeat.” So at least in standard games (where the deadbeat armies aren’t transferred) why not have points deducted from the deadbeat, but no points given to the winner? And with team games, since there’s a three round time lag before the deadbeat’s team mate gets the armies, perhaps cut down 50% of the points that are given to the winning team from the deadbeat since the three round inactivity puts the deadbeat’s team mate in a tougher position (even if he inherits the armies). Especially in card games, those three rounds will hurt due to the lack of cards gathered by the deadbeat’s team. Actually, even in team games, perhaps it’s fairer if the winners don’t get any points from the deadbeat player.

2. A suggestion for future updates. Perhaps maybe implementing a policy of notice, like an Armageddon warning. “Dudes, this is the changes and those will come into effect at this time. Be prepared for it to wreck havoc with the setting and take proper precautions to avoid an Armageddon.”

I just experienced the new updates in person since they kicked in during the middle of a real time game (42648). All of a sudden my team mate didn’t get to play his round (probably due to some glitch) which caused him to loose 3 standard armies and a territorial bonus of 4 armies, no chance of getting a card as well as not being able to take an additional territory for which I had fortified him a shitload of armies to use. From having the upper hand, we all of a sudden were the weak team since my team mate didn’t get any doubled troops for the round the game engine robbed from him. Then, both teams all of a sudden were in a position where the new team alternation kicked in to everyone’s surprise. The changes are good, but they really screwed up this particular game since we had began playing it with one set of rules and both teams played accordingly. Finally the game was decided when yellow player in team two forgot about the alternate rounds and left himself wide open to be wiped out (thank you very much).

All in all, the changes are good. But I don’t even want to think about what they will do to my 10 Middle Earth Sequential maps on my game list. A policy of notice may be an idea for the future perhaps just to smooth the impact of the changes in the ongoing games a little.
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Postby General Mayhem on Mon Jul 10, 2006 3:34 am

Also, when playing sequential team games many find it unfair that the first team gets a lot of firepower while their opponents have their hands tied. The order is now staggered to alternate between teams. I know some people find it fun to be able to coordinate a double or triple play with your team - you can still pull that off in a freestyle game where it would be more appropriate.

So I guess from this that it aint true sequential then??
Hmmm dont know if i like that. even when Im not going first in a doubles I dont really mind. The only time you really lose out is in a 4 person doubles as the first team really can get into a strong position.
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Postby Utafar on Mon Jul 10, 2006 3:39 am

[quote="alstergren"]Finally the game was decided when yellow player in team two forgot about the alternate rounds and left himself wide open to be wiped out (thank you very much).quote]

I didnt forget I just gave all my armies to blue so his defense would be better........Its not like I had a chance anyway
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Postby Patroclus on Mon Jul 10, 2006 4:08 am

Nice job, Lack!

I wish you could have called me first, though. And maybe come over with coffee and donuts, beer and burgers and some beef tenderloin, chicken and ribs for the grill. Won't hold that against you, though.

Man....All of a sudden things got sooooooo much more fair here at Conquer Club!
The ground was rushing up at me. It had been one heck of a ride. And suddenly I wondered………

Who packed my parachute?
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Postby areyouincahoots on Mon Jul 10, 2006 4:14 am

So, THAT'S why you've been ignoring my pm's, phone calls, and other pleas for attention...you've been working on all that...lol...j/k, of course! Thank you SO SO SO much for all that you've done!!!

LOVE!!!

MWAH!

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Postby alstergren on Mon Jul 10, 2006 4:21 am

Utafar wrote:I didnt forget I just gave all my armies to blue so his defense would be better........Its not like I had a chance anyway


Sorry to say this dude, you blew the game there. You should just have sit thight and hoped that my dice wouldn't have been good. But I don't hold it against you... :D
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changes

Postby thommo on Mon Jul 10, 2006 7:06 am

While not against the new changes, I am pretty dissappointed thaat you would decide to kick them in in the middle of existing games.
I had specifically joined some double turns allowed games and feel it is wrong to have changed the rules mid-game.
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Postby wicked on Mon Jul 10, 2006 8:15 am

Hey Lack,
Can you please elaborate on "chained"?
THanks! :)
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