cairnswk wrote:generalhead wrote:Are some of the men wearing black underwear? just kidding
the appropriate response would be: did they wear underwear in those days?


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cairnswk wrote:generalhead wrote:Are some of the men wearing black underwear? just kidding
the appropriate response would be: did they wear underwear in those days?
generalhead wrote:cairnswk wrote:generalhead wrote:Are some of the men wearing black underwear? just kidding
the appropriate response would be: did they wear underwear in those days?![]()
generalhead wrote:Sorry
couple of questions:
Is there a doorway between Parvis Du Sud and Port Neufue where there should be arrows?
Does H37 attack H25
Does H16 and H17 attack h26
Sorry i'm just a little confused about the attack routes. I Understand them Within the bonus regions, but between the bonus regions i am confused.
If it had attack routes more like Trafalgar it might be less confusing. But with the attack routes it takes away the free feeling of the map.
http://i1141.photobucket.com/albums/n58 ... lgar4L.jpg
Don't take offense to this because my map making skills are no where near yours but some things on this map do need work ex.: The water, The lines in the legend between attackers, It might look good if you had texture only on the buildings and not the roofs.
I love the 3-d affect of the buildings, Top Notch. I love the bushes too. The look of the map is great.
generalhead wrote:where you going to do another draft or are you waiting to see what every one thinks.
I hope to see another draft this is a unique idea.
Funkyterrance wrote:My favorite map ever is Poison Rome and I am getting the impression that the gameplay on this one is similar. I can use my imagination on this map to picture the graphics as they will be and I think it will be very easy on the eyes once finished. Any concerns I have thus far are in reference to gameplay. I personally hope that this map is finished with consideration for not having certain areas that once held give a severe advantage to either player (drop issues). Otherwise I am looking forward to this map as it looks very fun indeed.
cairnswk wrote:
Funkyterrance, i wouldn't say the gameplay will be like Poison Rome. I'm hoping this will have its won gameplay.
Also if yuou have concerns about the drop, then please make sure you visit this map while in deveopment to watch what ensues and that you put forward any ideas towards it not having uneven drop.![]()
You know you're always welcome.
koontz1973 wrote:...
Have you sent nobodies or isaiah a quick PM yet over the size issue?
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koontz1973 wrote:... can a different colour be found for one of them (for CB reasons)...
koontz1973 wrote:All looking much better cairns. I do like the yellow / green.One thing though, why use pictures of the monarchs? Everything is so nicely drawn, why not draw those as well?
It was something I was thinking of asking for the Spanish Armada map but the pictures seem to suit that one. This one for some reason look a little odd. To have these fine detailed pictures over a very nice but obviously drawn image. What are your thoughts on trying to draw them yourself![]()
Lastly, bonusesand please, just to make my life easier, can you please use the big image tags. Trying to see you work through your medals is frustrating.
![]()
Before you ask, I am keeping my eye on this, but you of all people do not need hand holding in this part.
koontz1973 wrote:cairns, I am having a lot of trouble reading any of the text that is not part of the playing area. So you know, the white text under the title is he easiest for me to read but some of the bonus text is almost unreadable. You have the fleur de lis in colour so maybe the text can go into white. An idea, use it or not, this is up to you, enlarge the fleur de lis and put the number on it. That might give you room to bold the text like under the title.
Funkyterrance wrote:The map is much easier to read now for sure ; I can more clearly see the bonus borders. I agree with koontz that the portraits would look cooler drawn but of course this is easy for us to say.
I did prefer the swordsmen before though, the old image is gone so I can't say why. I think that they all look like girls now.
generalhead wrote:I am confused about the word impracticable. That means impossible and not impassable.
The building above the wording cour du louvre blends in to the ground, a different color might look good.
Some of the chimneys on the buildings might need a touch more detail than black squares.
This version is easier to understand.
A good bit of the men in this time period either did have long hair or they wore wigs.
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It might be neat too for the men with black underwear to be wearing a green cape like the one man in this picture. I will leave that up to
your artistic discretion though.
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sorry this pic isn't very big but maybe you can still spot him.
Funkyterrance wrote:I am color blind as well so I hope that this is taken into consideration whilst fine tuning this map as I am already a fan of it. While I love the Waterloo map I have had some real troubles with it in the past due to zones being too close in color for me to distinguish. Give the guys yellow and pink tights if you have to.
Ok, on topic with gameplay...
Funkyterrance wrote:...
My biggest concerns with maps are drop issues. That being said I may need clarification on the attack routes. For instance, in the case of H01, CO2, CA, and HB, are all four of these terts considered adjacent?OK, i will fix that issue over borders.Also, from what I can tell you can only assault the buildings from the front? If this is the case I feel that the Cour du Lourve zone may be a game ender once secured. An even drop would of course delay this progression but an uneven one seems like it could make for a short and potentially unbalanced game. This may or may not apply to Place du Carousel as well but these things are of course hard to tell until the map is actually played. Perhaps a route between those two zones, either by the little alleyway or from Carousel to the building?
I assume you mean Place de Carrousel 4...
i really don't want open up that route between PdC4 and Cour du Louvre...while i understand you have concerns about it, you haven't explained it well enough to convince me that this would in the best interest of the even balanced game.This might be tricky but how about showing a dueller straddling the divides?
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