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Re: STARTING POSITIONS AND NEUTRALS - UPDATE 03/03/2009

Postby iancanton on Wed Mar 04, 2009 5:41 pm

thenobodies80 wrote:
iancanton wrote:in a 2-player game without coded starting positions, the chance of the first player starting with all 4 territories of kiribati is about 1.2%. for the other continents, such as new zealand, this reduces to less than 0.4%. with coded starting positions, the chance of player 1 starting with a bonus region is zero in games that have 2, 3 or 4 players and less than 0.2% for games with 5 or more players.

I will reset all the starting. the map return to classic style, since now! :D
A question for you, ian: How do you calculate this probabilty? :-s

1/(3x3x3x3) = 1/81 = 1.2%.
1/(3x3x3x3x3) = 1/243 = 0.4%.
1/(5x5x5x5) = 1/625 = 0.2%.

thenobodies80 wrote:
iancanton wrote:are the two yellow bonus regions too similar in colour to each other?

really? i think it's clear the difference :?
I can't sure you i will change them, i like to know what graphic think about. ;)

correct, i don't stamp graphics, so don't change the colours unless other people agree with me!

ian. :)
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby Incandenza on Wed Mar 04, 2009 8:07 pm

I'm with ian, with the bonus structure you have, it'll be so rare for someone to drop a bonus in a 1v1 that you're better off going with strictly classic-style gameplay. Looking good, can't wait to see the new update.

Also, for anyone with any further revisions/changes/suggestions, note that I will be stamping this for gameplay shortly, so speak now.
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby The Neon Peon on Wed Mar 04, 2009 10:38 pm

Why did you put an orange zone next to a light pink zone, next to a yellow zone?

The shades of the last two look almost identical. I would suggest making Polynesia a color that contrasts with the other two.
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby thenobodies80 on Thu Mar 05, 2009 4:00 am

The Neon Peon wrote:Why did you put an orange zone next to a light pink zone, next to a yellow zone?

The shades of the last two look almost identical. I would suggest making Polynesia a color that contrasts with the other two.


Already said to the graphic, we will post a new version with last modifications requested.
But i have to say that we won't cheange colors, we try to do them only more clear to distinguish for now.

We promises to fix colors before we will have the graphic stamp. ;)
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby yeti_c on Thu Mar 05, 2009 6:46 am

Why is New Zealand named after cities in the areas - yet everywhere else is countires/counties...

Isn't there a better naming convention in NZ for this?

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Re: Oceania Map v5.3 [D] - Starting position removed

Postby thenobodies80 on Thu Mar 05, 2009 6:52 am

yeti_c wrote:Why is New Zealand named after cities in the areas - yet everywhere else is countires/counties...

Isn't there a better naming convention in NZ for this?

C.


we supposed this could happen!
but we didn't find better names.
that's why we need more territories on NZ. (http://www.conquerclub.com/forum/viewtopic.php?f=10&t=70624&start=135#p1839489)
I think that all could work anyways.
But if someone has better names for these areas we will change them happily!
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby yeti_c on Thu Mar 05, 2009 8:10 am

Northland = Auckland
Wellington

Canterbury = Christchurch
Southland = Dunedin

http://en.wikipedia.org/wiki/Counties_in_New_Zealand/

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Re: Oceania Map v5.3 [D] - Starting position removed

Postby thenobodies80 on Thu Mar 05, 2009 8:36 am

yeti_c wrote:Northland = Auckland
Wellington

Canterbury = Christchurch
Southland = Dunedin

http://en.wikipedia.org/wiki/Counties_in_New_Zealand/

C.



Thank you very much ,all this changes in the next update ( in few hours ;) )

=D> great C.
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Re: Oceania Map v5.3 [D] - Starting position removed

Postby yeti_c on Thu Mar 05, 2009 8:50 am

thenobodies80 wrote:
yeti_c wrote:Northland = Auckland
Wellington

Canterbury = Christchurch
Southland = Dunedin

http://en.wikipedia.org/wiki/Counties_in_New_Zealand/

C.



Thank you very much ,all this changes in the next update ( in few hours ;) )

=D> great C.


They're still a bit contrived - but I thought that they were the best we could do... the fact that there is "northland" and "southland" is quite useful really... as they're also very descriptive.

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Re: Oceania Map v6 [D] - 03/05/2009

Postby thenobodies80 on Thu Mar 05, 2009 11:05 am

This is the final version for gameplay stamp ( i hope :) ).

Click image to enlarge.
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Requested
show: name change

Decision:

We changed all names as suggested

Requested
show: Change some routes

Decision:

We modified some routes but we decided to give only a +2 for kiribati because now it has 1 border less.

Requested
show: colors

Decision:

Kiribati modified and changed it to dark green. Other colors fixing when we going to discuss graphic :) (after gameplay stamp ).
Pikkio don't like to change polynesia color and i approve his decision because pink and orange are far each others and we can distinguish them easily.


Waiting for Incandenza ;)
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Re: Oceania Map v6 [D] - 03/05/2009

Postby yeti_c on Thu Mar 05, 2009 11:52 am

The 2nd 'l' in wellington is 2 pixels over the first 'l's 1 pixel...

Can you make it consistent? (This is a scaling issue)

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Re: Oceania Map v6 [D] - 03/05/2009

Postby pikkio on Thu Mar 05, 2009 12:40 pm

yeti_c wrote:The 2nd 'l' in wellington is 2 pixels over the first 'l's 1 pixel...

Can you make it consistent? (This is a scaling issue)

C.



LOOOOL!! you're really a good observer! :P
i don't know why it happens.. obviusly all the letters in the name are at the same dimension.. but i increase by some decimals that word and the problem is solved. ;) you can see it in the next update.
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Re: Oceania Map v6 [D] - 03/05/2009

Postby yeti_c on Thu Mar 05, 2009 2:00 pm

pikkio wrote:
yeti_c wrote:The 2nd 'l' in wellington is 2 pixels over the first 'l's 1 pixel...

Can you make it consistent? (This is a scaling issue)

C.



LOOOOL!! you're really a good observer! :P
i don't know why it happens.. obviusly all the letters in the name are at the same dimension.. but i increase by some decimals that word and the problem is solved. ;) you can see it in the next update.


Yeah - it's because the word wants to be a certain size - but it struggles to increase slightly...

Technically the same is true of the two i's in Fiji - but it's less obvious because they're not next to each other - so it doesn't matter as much...

Because the two l's are next to each other it just jumped out.

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Re: Oceania Map v6 [D] - 03/05/2009

Postby reggie_mac on Thu Mar 05, 2009 3:10 pm

Good work on the name changes for NZ, but the Chatham Islands, for consistency, are normally got to via Christchurch rather than Wellington, so moving the link down to where the Wellington / Canterbury link meets up on the south island.

On another note, the line going through the north island almost needs the left hand end to be moved up to at least half way through the east cape, where it is now makes Northland more what we would call Central Districts.

Also, there is some big blob island at the top of the North Island ... there is no island there, it needs to go.

Chatham islands are slightly off, the top island should be the big one, Chatham Island, and the bottom one the small one, Pitt Island. http://en.wikipedia.org/wiki/Chatham_Islands

Thats about it...
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Re: Oceania Map v6 [D] - 03/05/2009

Postby thenobodies80 on Thu Mar 05, 2009 3:35 pm

reggie_mac wrote:Good work on the name changes for NZ, but the Chatham Islands, for consistency, are normally got to via Christchurch rather than Wellington, so moving the link down to where the Wellington / Canterbury link meets up on the south island.

i see this... :)
Image we obviously modify this route and it don't change the gameplay ;)

reggie_mac wrote:Also, there is some big blob island at the top of the North Island ... there is no island there, it needs to go. On another note, the line going through the north island almost needs the left hand end to be moved up to at least half way through the east cape, where it is now makes Northland more what we would call Central Districts.


we change them in the next update, like letters (Pikkio spoke about that). We hope to start the graphic process soon...

reggie_mac wrote:Chatham islands are slightly off, the top island should be the big one, Chatham Island, and the bottom one the small one, Pitt Island.


Sorry but we don't want to be so realistic! :shock:
And we refused in past something similar for graphic reasons (here)

thank you =D>
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Re: Oceania Map v6 [D] - 03/05/2009

Postby reggie_mac on Thu Mar 05, 2009 4:38 pm

thenobodies80 wrote:
reggie_mac wrote:Chatham islands are slightly off, the top island should be the big one, Chatham Island, and the bottom one the small one, Pitt Island.


Sorry but we don't want to be so realistic! :shock:
And we refused in past something similar for graphic reasons (here)

thank you =D>[/quote]

Not meaning to be realistic, but the way it is now its just plain wrong, even if you just did a vertical flip on them it would look better. Can't just o swapping islands around :)
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Re: Oceania Map v6 [D] - 03/05/2009

Postby thenobodies80 on Thu Mar 05, 2009 4:43 pm

reggie_mac wrote:Not meaning to be realistic, but the way it is now its just plain wrong, even if you just did a vertical flip on them it would look better. Can't just o swapping islands around :)


ok i'll ask to graphic to see what he can do ;)
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Re: Oceania Map v6 [D] - 03/05/2009

Postby Qwert on Thu Mar 05, 2009 6:50 pm

You need to put in tittle-Update 03-05-2009-page 1-?
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Re: Oceania Map v6 [D] - 03/05/2009

Postby Qwert on Thu Mar 05, 2009 6:54 pm

Graphicaly-these map is finish,from mine view.
I think that you have to much big army circles,try to create circle where will 2 digit nice fit(24px cirrcle)
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Re: Oceania Map v6 [D] - 03/05/2009

Postby pikkio on Thu Mar 05, 2009 7:28 pm

qwert wrote:Graphicaly-these map is finish,from mine view.
I think that you have to much big army circles,try to create circle where will 2 digit nice fit(24px cirrcle)


actually the army circles are 22x22 px. you said that are too much big, and then tell me to make it 24px (more big than now). did i understand wrong?

i did all the other little changes suggested by reggie. let see in the next. ;)
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Re: Oceania Map v6 [D] - 03/05/2009

Postby Qwert on Thu Mar 05, 2009 7:34 pm

sorry mine mistake,im using circles 20px,then good to 2 digit fit perfect.
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Re: Oceania Map v6 [D] - 03/05/2009

Postby Incandenza on Fri Mar 06, 2009 4:15 am

I do have one small issue... there are quite a few dead ends, and while you guys portray them as a feature, not a mistake (i.e. making foggy games more interesting, tho potentially at the expense of escalating games), and that there's one in every continent... well, new zealand, australia, and east indonesia all have 2 dead end terits. I imagine this is intentional, I'm just wondering why those 3 bonuses have 2?
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Re: Oceania Map v6 [D] - 03/05/2009

Postby thenobodies80 on Fri Mar 06, 2009 4:33 am

Incandenza wrote:I do have one small issue... there are quite a few dead ends, and while you guys portray them as a feature, not a mistake (i.e. making foggy games more interesting, tho potentially at the expense of escalating games), and that there's one in every continent... well, new zealand, australia, and east indonesia all have 2 dead end terits. I imagine this is intentional, I'm just wondering why those 3 bonuses have 2?


Yes, I intentionally want some dead ends for foggy,assassins and escalating games!.
At start there's only one dead end for continet.
Anyways they are the "results" of ian suggestions, if you look here and here.
And if you want my opinion i don't dislike them. :)
I think we could fix the indonesia, perhaps linking suwalesi to timor.
But about NZ and Aussie, i like very much the actual result so i don't like to change them because they don't create a unfair gameplay.
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Re: Oceania Map v6 [D] - 03/05/2009

Postby Incandenza on Fri Mar 06, 2009 4:53 am

thenobodies80 wrote:
Incandenza wrote:I do have one small issue... there are quite a few dead ends, and while you guys portray them as a feature, not a mistake (i.e. making foggy games more interesting, tho potentially at the expense of escalating games), and that there's one in every continent... well, new zealand, australia, and east indonesia all have 2 dead end terits. I imagine this is intentional, I'm just wondering why those 3 bonuses have 2?


Yes, I intentionally want some dead ends for foggy,assassins and escalating games!.
At start there's only one dead end for continet.
Anyways they are the "results" of ian suggestions, if you look here and here.
And if you want my opinion i don't dislike them. :)
I think we could fix the indonesia, perhaps linking suwalesi to timor.
But about NZ and Aussie, i like very much the actual result so i don't like to change them because they don't create a unfair gameplay.


It's just that there's ten dead end terits. That seems like a lot.

What would you think about connecting Chatham/Canterbury along with Sulawesi/Timor? That leaves 8 dead ends, and the only continent that's doubled up is aussie, the biggest and most accessible one.
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Re: Oceania Map v6 [D] - 03/05/2009

Postby thenobodies80 on Fri Mar 06, 2009 5:14 am

Incandenza wrote:What would you think about connecting Chatham/Canterbury along with Sulawesi/Timor? That leaves 8 dead ends, and the only continent that's doubled up is aussie, the biggest and most accessible one.


OK! for me is good today i will link chatam to canterbury and suwalesi to timor. ;)
This evevening ( in italy ;) ) i will post the update.
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