Moderator: Cartographers
BikerAngel wrote:Personally I like it! might be better with doubles or more people but one on one it takes thinking and not just killing!
BENJIKAT IS DEAD wrote:BikerAngel wrote:Personally I like it! might be better with doubles or more people but one on one it takes thinking and not just killing!
1v1 doesn't require any thought at all (after the realisation of the only strategy that works)
I like all of oaktown's suggestions except for the one about being about to target the initial parachute drops (I really like the uniqueness of not being able to be killed)
natty_dread wrote:I was wrong
Herakilla wrote:the only reason you will use either the cable cars or the heli pads is either to connect your armies for fortifications or if you get kicked out of the airport or castle by another player
ive played 3 or 4 games 1v1 and it is incredibly fair especially because i play freestyle. but so far only once have i taken the cable cars and that was because i didnt realise there was a helipad in the castle
gimil wrote:24 is far to high for the guns. It pretty much means there not worth taking. It jsut means you waste more troops breaking it for the sake of taking out a few small bonuses. I thik maybe a 7 or 8 would do it, maybe even a 6.
cairnswk wrote:gimil wrote:24 is far to high for the guns. It pretty much means there not worth taking. It jsut means you waste more troops breaking it for the sake of taking out a few small bonuses. I thik maybe a 7 or 8 would do it, maybe even a 6.
Mmmm, i'm thinking that 6 would not be enough. How about 9.Especially if the checkpoints are now only 3.
natty_dread wrote:I was wrong
gimil wrote:9 should do it, but 24 is far far to much. what would be the point in breaking a 24 to break a bunch of +1 bonuses? It would be easier to use those troops to defence.
luckycharms8282 wrote:it looks like a cool map...but its just confusing directions. the bonuses and point-of-the-game aren't explained very well on the map itself.
Suggestions MOBAJOBG please?MOBAJOBG wrote:..... Can we try to work on the Helipads?
pamoa wrote:Excellent map, linear gameplay 1vs1.
V25 seems much more equilibrated. Very good the troops in the castle!
Suggestion:
remove helipad A so cable car became useful and also bus navette. It will make the game last much more but will give space for some come back. And there will be only one type of connections between the 3 main area of the game.
westsidekilla6 wrote:I think it's a great map I have no suggestions on how to make it better I love the map though
t-o-m wrote:one suggestion, or fault, is that it is not very clear what boarders helipad A.
eg. Bus-Schuppan > Helipad A.
but its not a major problem - just making you aware if youre not alreadu
pamoa wrote:it seems you didn't saw it as I posted it a few seconds before update v26pamoa wrote:Excellent map, linear gameplay 1vs1.
V25 seems much more equilibrated. Very good the troops in the castle!
Suggestion:
remove helipad A so cable car became useful and also bus navette. It will make the game last much more but will give space for some come back. And there will be only one type of connections between the 3 main area of the game.
suggs wrote:An awful map.
I would suggest scrapping it, and starting from scratch.
Or at least put some colour in it!
But the game play is dreadful.
Users browsing this forum: No registered users