Moderator: Cartographers
cairnswk wrote:1. If you examine my WWI Ottoman Empire map you'll find that influence for the war encompassed the Arabaian Peninsular and Palestine areas also. This is where the famous story of Lawrence of Arabia comes from.
cairnswk wrote:2. Australian troops for Gallipoli initally came from Egypt, not London.
cairnswk wrote:3. If you read this document http://www.dva.gov.au/commems_oawg/comm ... _Unit3.pdf
you'll find there were other troops involved in Gallipoli,There were four main landing forces:
Australian and New Zealand Army Corps (ANZACs)
the British 29th Division
the French Oriental Expeditionary Corps
the Royal Naval Division.
The total number of men to be landed was about 75,000.
These troops came from:
Britain ā with Regiments formed in England, Scotland, Ireland
and Wales;
the British Empire ā mainly from Australia and New Zealand,
but with troops also from Newfoundland, Ceylon (the English
Plantersā Rifle Corps), India (the Indian Mule Cart Corps),
and Malta;
France and some African colonial troops from Algeria,
Morocco, Senegal; and
Palestine ā Russian and Syrian Jewish refugees (the Zion
Mule Corps).
cairnswk wrote:4. The german fleet was not based in Berlin. You could put another territory in near Hamburg at Wilhelmshaven as the German Fllet Base, and call that territory you have in the North Seafrom http://www.cityofart.net/bship/deutsch.html#baseGermany had three dockyards: at Kiel and Wilhelmshaven, and a much smaller facility at Danzig. The High Seas Fleet made its home port at Wilhelmshaven, Germany's principal North Sea base, on the Jade Bay near Hamburg.
cairnswk wrote:the Battle of Jutland which is the major skimish between Britain and Germany in 1916.
cairnswk wrote:5. the English fleet base was based mainly at Plymouth not London.
cairnswk wrote:6. The Russians had a naval fleet operating in the Baltic and Black Sea which are areas that saw combat skirmishes - you haven't mentioned these
cairnswk wrote:7. Spain was neutral in WWI, but lost many tonnes of cargo to the German U-boats. That could be a feature somehow operating in the Altantic Ocean, and give reason to increase the size of the map so that the naval line from England goes properly through the Med. Sea. and not over Spain.
cairnswk wrote:8. the italian campaign seems confined to Northern Italy http://en.wikipedia.org/wiki/Italian_Ca ... d_War_I%29
in the Eastern Alps and northern Dalmatia.
This piece from http://en.wikipedia.org/wiki/Italy_in_World_War_I shows that Italy also had problems in Africa.As Italy entered the war on 23 May 1915, the situation of her forces in the colonies was critical. Italian Somaliland was far from being pacified, and in Cyrenaica the Italian forces were confined to some separated points on the coast. In Tripolitania and Fezzan, the story has a different beginning. In August 1914 the Italian forces reached Ghat, that is, conquered most of western Libya. But in November 1914, this advance turned into a general retreat, and on 7 April and 28 April, they suffered two reverses at Wadi Marsit (near Mizda) and al-Qurdabiya (near Sirte) respectively. By August 1915, the situation in Tripolitania was similar to that of Cyrenaica. The conquest of Libya was not resumed until January 1922.
cairnswk wrote:9. There is no reference on your map to some of these major battles http://en.wikipedia.org/wiki/List_of_mi ... orld_War_I
that took place.
cairnswk wrote:In short and to be somewhat blunt (but not to offend )...the map seems like simply another map of Europe with some WWI territories marked on it that you may possibly develop some special gameplay on.
cairnswk wrote:If you really want to create an excellent map for WWI based around Europe, then please include a good majority of these reference battles and then name the map WWI - Europe and (Africa). I realise you can't include everything, but a good majority would be appropriate.
[/quote]cairnswk wrote:And yes... it would be important to get it supersized.
Please rethink your plans here.
Funkyterrance wrote:My thoughts:
...The thing is I agree that World War I has been done to death in a general way but you could totally just give a new spin and have something unique. Either that or abandon the whole WWI theme and just take this excellent look/feel and transfer it to a completely different setting.
Cheers,
-FT
HardAttack wrote:personally i hate, and avoid playing of those so-called supersize maps...
i m not meaning territory counts to be the scale to call a map supersize but the map itself, pixels and how large it is laid on the screen thing i m speaking here...really it annoys scrolling down reading game chat then looking map again, to make it scroll back up to the map etc...
as long as possible, please lets keep map size small as much as possible for operationality.
thenobodies80 wrote:HardAttack wrote:personally i hate, and avoid playing of those so-called supersize maps...
i m not meaning territory counts to be the scale to call a map supersize but the map itself, pixels and how large it is laid on the screen thing i m speaking here...really it annoys scrolling down reading game chat then looking map again, to make it scroll back up to the map etc...
as long as possible, please lets keep map size small as much as possible for operationality.
We changed the policy (and the sizes) exactly for this reason. The new small supersize is (max) 50 px more than the standard size for the height, so you don't have to scroll so much!
viewtopic.php?f=241&t=182136
Industrial Helix wrote:I like it but it could be a bit more accurate. During the War the British invaded from Egypt to what you have labeled as Syria and Mesopotamia. It's kind of a forgotten battlefield of the war, but is worthy of mention on this map. Have the british fleet also attack Syria.Make the Battle to enter the Ottoman Empire the battle of Gaza.
Industrial Helix wrote:I wrote up a big paragraph about the Soviet Union in there and its relationship with the Russian empire and Germany, but after reviewing the map again, I saw what you did and it looks great!
Industrial Helix wrote:Also I feel like Belgium ought to give a bonus of 1, given that it was profitable for the Germans once they took it.
Industrial Helix wrote:I'm a tad confused about Britain, shouldn't it have territories within it? If you separate Ireland and North Ireland, make Ireland decay -1 per round because of the Easter rebellion. No decay on North Ireland.
Industrial Helix wrote:I disagree that towns should only bonus +1 if you hold all of the same power, just make it +1 for each town.
Industrial Helix wrote:And given the rules and gameplay of the map, I think the capitals ought to be starting points, but I can't see anything that indicates this. The rest of the map at random deployment would be much better than a ton of neutrals, but set all the the territories to start at 2 instead of 3. that way a player starting in his home country isn't faced with too much difficulty in getting his state on track to fight WW1.
Industrial Helix wrote:It really looks great, by far better than most of the war maps we have on CC. Once you get this one through, I'd be inclined to push for a WWII style map like this.
isaiah40 wrote:This is a good looking map Oneyed!! I believe this can go to the max supersize small of 780x650, add 10% for the large and you will be at 858x715 which is just a tad larger than the standard large. I'll let you know if you can go with the larger sizes!
Industrial Helix wrote:As for Britain, divide it into Scotland, England and Ireland, then let the German Fleet attack England.
Industrial Helix wrote:Then British were pretty conscious of a German invasion before the war and to them it was a real possibility during the war. One possibility would be to have a German and a British Fleet in the North Sea and have them meet at a Battle of Jutland battle site. From the Battlesite is a one way attack to Germany or Britain.
Industrial Helix wrote:Going back to the British Med fleet. I think a route to the battle of Gaza would be a good solution to including that sector of the war. Additionally during the war, Allied troops massed at Salonika in Greece, so a route from the fleet into a Battle site of Salonkia in Greece to Bulgaria would be good.
Industrial Helix wrote:And I don't know about how appropriate Verdun is as a battle site. The German strategy there was to create a meat grinder to kill as many French soldiers as possible, they could have broken through, but never did because that wasn't the plan. The French didn't stand a chance to break through there and even if they won the Battle, they wouldn't have been able to. I think renaming it Somme is better.
Industrial Helix wrote:I was also thinking that adding an air element to the map would be cool, like battles can bombard capitals, German Fleet bombards London, but air power did little but terrorize people, so it was kind of negligible in terms of determining the war. So leaving it out might be the best choice.
Industrial Helix wrote:Lastly, some of the labels are too obscured where they cross over borders. The best solution is to put a light glow on the words the color of your lightest tan color on the map. Do it for all the labels and you'll have everything looking pretty.
Oneyed wrote:I see no interest here, so I made another version.
Oneyed
koontz1973 wrote:This is by far the best version.
koontz1973 wrote:Have you spoken to isaiah about sizes yet? If not, send him a PM.
koontz1973 wrote:Oneyed, you mentioned to me in the last PM that you where not going to work on this which is why I have not moved it.
koontz1973 wrote:Do you intend to continue with this one, if so, I will bung it into the drafting room for you.
koontz1973 wrote:In here for now you are. Oneyed, going to keep you here for a bit. Couple of reasons so do not be alarmed.
koontz1973 wrote:Firstly, lets see how you do with the current size and if you need to go larger. No point in going on if you cannot continue as it is and having to start over again.
koontz1973 wrote:Secondly, the main foundry is very full at the moment. A lot of maps are getting lost in the grab for attention. You will probably get more here as we have very few maps. Will move it as soon as I can though.
koontz1973 wrote:Font in circles, using the curve tool doe not work well sometimes. Best way to do it is to do each letter individually and rotate it slightly differently.
koontz1973 wrote:you have a crease going down the middle, lose this as it is distracting and not done very nicely. A better way can be done, but do you know how to bump map?
I also tried this and font is cluttered then. sometimes a lot. I do not know how for example did Kabanelas font in circles on Napoleonic Europe...
bump? what it means?
koontz1973 wrote:I think you may of misunderstood me. You need to do each letter separately. Then rotate each letter by a different degree. Then use the move tool to move it into place. If it looks cluttered, move it further away from the previous one. But you need to do each one separately.
koontz1973 wrote:Go into filters/map/bump map.
What this will allow you to do is to add some height to the map. You need to have a layer to use but anything works for you to test it out on. You will get a new window, with a few sliders to move around. At the top, a drop down box for the layer for the bump. Choose the right one. The the top two sliders with give you varying heights and shadows. Easy to use and an give good results.
koontz1973 wrote:If you look at the middle of folds, you will see creases, little bumps in the paper. Hence bump map.
Industrial Helix wrote:Glad to see you adopted some of my suggestions. Maybe its me but I'm having a hard time reading a lot of the labels, mostly the battle names because of the curve but also the other names where they cross over a black border. I recommend you fix this asap as more people will be draw to the map if its all clear at first sight.
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