Conquer Club

CC Archery v22ish [D]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

CC Archery v22ish [D]

Postby Kaplowitz on Wed Dec 12, 2007 7:06 pm

Click image to enlarge.
image



Other versions throughout the thread...

--Original Post--
All are neutral to start except the archers. There will be different values for each place, the longer distance targets will have much higher neutrals. The better colors will have higher neutrals.

The walls in between the archers will have 125 neutrals. These are mainly for assasin/terminator games but could definatly affect standard games

Image
Last edited by Kaplowitz on Mon May 11, 2009 6:20 pm, edited 27 times in total.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby bryguy on Wed Dec 12, 2007 7:09 pm

the targets should all have the CC logo in them as the bullseye
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Strife on Wed Dec 12, 2007 7:12 pm

If the targets can't attack the archer than how do you win? Can the archer attack the other archers? If so the first person to play in any game wins.
Corporal Strife
 
Posts: 2668
Joined: Fri Jul 20, 2007 3:24 pm
Location: Now something has kept me here too long.

Postby Kaplowitz on Wed Dec 12, 2007 7:14 pm

Strife wrote:If the targets can't attack the archer than how do you win? Can the archer attack the other archers? If so the first person to play in any game wins.


i didnt enter the neutrals yet, but the walls in between the archers are teritories that start with 125 neutrals.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby pepperonibread on Wed Dec 12, 2007 7:16 pm

I vote no to the concept, but your graphical skills are definitely improved over your other maps. What program are you using?
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Postby Kaplowitz on Wed Dec 12, 2007 7:20 pm

Jasc Paint Shop Pro 7
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby sfhbballnut on Wed Dec 12, 2007 7:34 pm

I say go for it, looks like fun
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby mibi on Wed Dec 12, 2007 8:26 pm

could be interesting.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby bryguy on Wed Dec 12, 2007 8:40 pm

u should have it that the archers can only attack the ten yard outer area, but make 5 of those for that outer area for territories, and u have to keep attacking inwards and the bullseye of the ten yard can attack the outer zone of the next, and so on so forth or something like that, and the bullseye on the 40 yards could have like 50-100 neutrals and it can attack any archers
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Kaplowitz on Wed Dec 12, 2007 8:41 pm

bryguy wrote:u should have it that the archers can only attack the ten yard outer area, but make 5 of those for that outer area for territories, and u have to keep attacking inwards and the bullseye of the ten yard can attack the outer zone of the next, and so on so forth or something like that, and the bullseye on the 40 yards could have like 50-100 neutrals and it can attack any archers


Hm idk, that would make it less like real Archery. especially if the target can attack...
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby Aspect on Wed Dec 12, 2007 9:02 pm

I agree conquerclub logo needs to be bullseye

maybe the archer can only attack the 10 yard target, and the ten yard target bullseye can attack the 20 yard target etc, etc...

or even better... there is a path going to the targets from the archers pen which is 6 (plan for 8 maybe) archers and the quivers and the bow storage or something. only archers could attack targets, but in each target, every place could attack outward. So if you had the white stripe it doesn't do anything. But if you had the bullseye, you could attack the red stripe. If the targets are going to be the same size, then the bonuses should be the same. You should put many more territories on the 40 yard target to show how it's harder to hit precisely.
User avatar
Corporal 1st Class Aspect
 
Posts: 36
Joined: Thu Jan 18, 2007 6:21 pm
Location: Seattle, WA

Postby bryguy on Wed Dec 12, 2007 9:07 pm

Aspect wrote:maybe the archer can only attack the 10 yard target, and the ten yard target bullseye can attack the 20 yard target etc, etc...


thats pretty much what i said
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Herakilla on Wed Dec 12, 2007 9:18 pm

this would take a lot of XML but if you do it then it would be cool

this is only if you can have more tha one seperate objectives but only need one to win (que yeti to say yes or now, the question is if you make more than one set of <objective></objective> would you only need set to win?)

make each target area worth so many points and a player wins when they hold so many points at the beginning of their turn! you would need bonuses as well to prevent very long games on 3 armies a turn lol

what you would have to do is make every single combination of winning points combinations and make each possible combo to win an objective set. like i said it would take a lot of XML but would be cool, like an actual archery contest

you can put a decay on the targets to show the arrows falling out and making it easier for people with less bonuses to still come back

make the archer worth a few armies
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby Kaplowitz on Thu Dec 13, 2007 3:42 pm

Aspect wrote:I agree conquerclub logo needs to be bullseye

ill add it

maybe the archer can only attack the 10 yard target, and the ten yard target bullseye can attack the 20 yard target etc, etc...

i want to keep it like RL, and in real archery, the arrows dont move after they hit the target....

or even better... there is a path going to the targets from the archers pen which is 6 (plan for 8 maybe) archers and the quivers and the bow storage or something. only archers could attack targets, but in each target, every place could attack outward. So if you had the white stripe it doesn't do anything. But if you had the bullseye, you could attack the red stripe. If the targets are going to be the same size, then the bonuses should be the same.

Once again, i want to keep it like real archery...if no one agrees with me then ill try other things.

You should put many more territories on the 40 yard target to show how it's harder to hit precisely.

There will be more neutrals on the 40 yard target. I have them set up like thery are in real archery, so i dont wanna add more rings
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby Kaplowitz on Thu Dec 13, 2007 3:45 pm

Herakilla wrote:this would take a lot of XML but if you do it then it would be cool

this is only if you can have more tha one seperate objectives but only need one to win (que yeti to say yes or now, the question is if you make more than one set of <objective></objective> would you only need set to win?)

make each target area worth so many points and a player wins when they hold so many points at the beginning of their turn! you would need bonuses as well to prevent very long games on 3 armies a turn lol

what you would have to do is make every single combination of winning points combinations and make each possible combo to win an objective set. like i said it would take a lot of XML but would be cool, like an actual archery contest

you can put a decay on the targets to show the arrows falling out and making it easier for people with less bonuses to still come back

make the archer worth a few armies


I was thinking about putting an objective to get all the targets, but then thought it wuldnt matter anyway.

I dont want to make it too big a bonus for the targets because then people wont go for the 40 yard targets b/c they would easily win w/ the 10 yard.

Decay sounds like a good idea, ill probably add it
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby Herakilla on Thu Dec 13, 2007 4:13 pm

Kaplowitz wrote:
Herakilla wrote:this would take a lot of XML but if you do it then it would be cool

this is only if you can have more tha one seperate objectives but only need one to win (que yeti to say yes or now, the question is if you make more than one set of <objective></objective> would you only need set to win?)

make each target area worth so many points and a player wins when they hold so many points at the beginning of their turn! you would need bonuses as well to prevent very long games on 3 armies a turn lol

what you would have to do is make every single combination of winning points combinations and make each possible combo to win an objective set. like i said it would take a lot of XML but would be cool, like an actual archery contest

you can put a decay on the targets to show the arrows falling out and making it easier for people with less bonuses to still come back

make the archer worth a few armies


I was thinking about putting an objective to get all the targets, but then thought it wuldnt matter anyway.

I dont want to make it too big a bonus for the targets because then people wont go for the 40 yard targets b/c they would easily win w/ the 10 yard.

Decay sounds like a good idea, ill probably add it


ya you make the farther ones worth more points, the white on the 10 yard might be worth 0 points and a small bonus but the white on the far one could be worth 3 points and a bigger bonus, see what i mean? the only trouble is the painstaking long time the XML will take lol
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby bryguy on Thu Dec 13, 2007 4:46 pm

Herakilla wrote:
Kaplowitz wrote:
Herakilla wrote:this would take a lot of XML but if you do it then it would be cool

this is only if you can have more tha one seperate objectives but only need one to win (que yeti to say yes or now, the question is if you make more than one set of <objective></objective> would you only need set to win?)

make each target area worth so many points and a player wins when they hold so many points at the beginning of their turn! you would need bonuses as well to prevent very long games on 3 armies a turn lol

what you would have to do is make every single combination of winning points combinations and make each possible combo to win an objective set. like i said it would take a lot of XML but would be cool, like an actual archery contest

you can put a decay on the targets to show the arrows falling out and making it easier for people with less bonuses to still come back

make the archer worth a few armies


I was thinking about putting an objective to get all the targets, but then thought it wuldnt matter anyway.

I dont want to make it too big a bonus for the targets because then people wont go for the 40 yard targets b/c they would easily win w/ the 10 yard.

Decay sounds like a good idea, ill probably add it


ya you make the farther ones worth more points, the white on the 10 yard might be worth 0 points and a small bonus but the white on the far one could be worth 3 points and a bigger bonus, see what i mean?


i like that idea

Herakilla wrote:the only trouble is the painstaking long time the XML will take lol



i agree with you there lol, im horrid at XML and it takes me like 15 minutes to get one line done, and then another 15 minutes afterwards to fix whatever i did wrong

i agree with u there lol
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Kaplowitz on Thu Dec 13, 2007 4:52 pm

Herakilla wrote:
Kaplowitz wrote:
Herakilla wrote:this would take a lot of XML but if you do it then it would be cool

this is only if you can have more tha one seperate objectives but only need one to win (que yeti to say yes or now, the question is if you make more than one set of <objective></objective> would you only need set to win?)

make each target area worth so many points and a player wins when they hold so many points at the beginning of their turn! you would need bonuses as well to prevent very long games on 3 armies a turn lol

what you would have to do is make every single combination of winning points combinations and make each possible combo to win an objective set. like i said it would take a lot of XML but would be cool, like an actual archery contest

you can put a decay on the targets to show the arrows falling out and making it easier for people with less bonuses to still come back

make the archer worth a few armies


I was thinking about putting an objective to get all the targets, but then thought it wuldnt matter anyway.

I dont want to make it too big a bonus for the targets because then people wont go for the 40 yard targets b/c they would easily win w/ the 10 yard.

Decay sounds like a good idea, ill probably add it


ya you make the farther ones worth more points, the white on the 10 yard might be worth 0 points and a small bonus but the white on the far one could be worth 3 points and a bigger bonus, see what i mean? the only trouble is the painstaking long time the XML will take lol


what i dont like about that is once again, different from real archery. Although farther targets will get you more rep, the point systems are always the same. again: if people disagree with the "like real archery" then ill change it, but there havent been many comments as to whether or not i should change it. 2 or 3 isnt really enough IMO.

And i dont know a thing about xml, im gonna have to read the tutorial thingy or get someone else to do it for me.....HEY BRYGUY: YOU WANNA DO MY XML?! :lol:
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby bryguy on Thu Dec 13, 2007 4:54 pm

Kaplowitz wrote:HEY BRYGUY: YOU WANNA DO MY XML?! :lol:



SURE!!!!!!!



expect it by 3008 :lol:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Herakilla on Thu Dec 13, 2007 6:37 pm

bryguy wrote:
Kaplowitz wrote:HEY BRYGUY: YOU WANNA DO MY XML?! :lol:



SURE!!!!!!!



expect it by 3008 :lol:


lol

and im ok with your original idea of 175 neutrals between each player but theres still soem problems with that, for one, since all the players are lined up assassin games are impossible as you can only have a chance to kill 2 players and if either of those 2 arent your target.... your screwed

also it may take a considerable while to beat the 175 down even if there are high bonuses since all people will do is try and monopolize the targets first.

my way you have a nice competitiveness and even chance for all players assassin games will still work because you win using an objective (btw where is yeti? he hasnt answered my question! can you have more than one set of objectives? and if so can you win using only one set?) and it feels more like an archery contest, are you sure that the more distant targets are actually worth the same? even so just make them worth more lol
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby unriggable on Thu Dec 13, 2007 8:15 pm

Kaplowitz! Your best image for a map by far, unfortunately a shitty concept. Your efforts could be used to pursue ideas we all like.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby bryguy on Thu Dec 13, 2007 8:58 pm

unriggable wrote:Kaplowitz! Your best image for a map by far, unfortunately a shitty concept. Your efforts could be used to pursue ideas we all like.



like chess or bowling or horseshoes :lol:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Fri Dec 14, 2007 9:12 am

Herakilla wrote:
bryguy wrote:
Kaplowitz wrote:HEY BRYGUY: YOU WANNA DO MY XML?! :lol:



SURE!!!!!!!



expect it by 3008 :lol:


lol




nvm, change that date


expect it in a week or 2 :wink:


(why did i go from horrible to good suddenly? someone made a program to help out with where the army numbers are supposed to go so now i can do it (without getting the numbers all in the bottom left corner :lol: ))




note: im gonna be gone for a few days otherwise u would have it sooner
and im might or might not do it, depending on how far this gets
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby Kaplowitz on Fri Dec 14, 2007 7:23 pm

bryguy wrote:
Herakilla wrote:
bryguy wrote:
Kaplowitz wrote:HEY BRYGUY: YOU WANNA DO MY XML?! :lol:



SURE!!!!!!!



expect it by 3008 :lol:


lol






nvm, change that date


expect it in a week or 2 :wink:


(why did i go from horrible to good suddenly? someone made a program to help out with where the army numbers are supposed to go so now i can do it (without getting the numbers all in the bottom left corner :lol: ))




note: im gonna be gone for a few days otherwise u would have it sooner
and im might or might not do it, depending on how far this gets




i was just kidding, but if you would do it then youre welcome to!
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby Kaplowitz on Sat Dec 15, 2007 2:21 pm

Image

Added:
-Star in the gold rings
-neutral values
-changed bonuses for Targets
-decaying
-hopefully fixed assassin problem by changing wall
-added some text
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users