Before starting your own map it is recommend that you read and understand the following rules to ensure that the process is as enjoyable and efficient as possible for you and the community at large.
**Notes: Up to 2 cartographers may receive a medal for working on a map, but 1 person must have "assigned ownership" of the map, per the Copyright Agreement (located at the bottom of this page).**
1. The page with the latest development of production. (I.E. ‘Update – Pg 3')
2. No use of [brackets]: use (parentheses), --dashes--, or “quotes” instead.
3. For every stamp you recieve the appropriate tag should be included in the title. [D, Gp, Gr, X]
- D = Draft
Gp = Gameplay
Gr = Graphics
X = XML
1. The number of territories currently on the map.
2. The number of continents. (If this makes sense for your map)
3. Descriptions of any unique features or areas.
1. A map should be ‘inherently unique either in gameplay, location, or theme’.
2. Gameplay features must be compatible with the game engines currently usable XML.
3. A maps content must be the original work of the cartographer unless consent to use copyrighted works is gained. This is your responsibility.
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
6. Host the image using Photobucket.com, imageshack.us, or something similar. The type of image file must be PNG, GIF, or JPEG.
7. For a map to be used for live play the cartographer must agree to the Conquer Club copyright agreement*.
8. All maps should be posted using [bigimg] tags instead of the standard [img] tags when posting map drafts.
9. A map must work within the following map size restrictions:
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.
How a Map Progresses Through the Foundry
- Drafting Room
- Gameplay is balanced
- Graphics are of a suitable foundry standard.
All maps start life in the foundry as an draft in the "Drafting Room" sub forum. Here maps must gain their drafting stamp before being moved into full production in the main foundry.
Here is where the bulk of a maps development takes place. Gameplay and graphics will undergo discussion at this point to ensure that:
To reach final forge you must aquire two further stamps in the main foundry for gameplay and graphics. Once your map has these stamps it will be stickied to the main foundry to under go review by the cartoes to ensure there is enought support for a map to go to the next level. Both large and small maps must be present before the final forge stamp can be given to a map.
Once moved to the final forge sub forum a maps XML should go under development (although there's nothing stopping a cartographer starting their XML earlier in the process) and nit picking of the map will be begin.
After a map receives it stamp for XML and all nit picking discussion has been concluded the foundry foreman will stamp the map as quenched to complete the process.
Congratulations! You have just complete your map, enjoy!
***Note*** Any errors found during the map’s live play on the site must be attended to promptly or else the map will be taken down until said errors are fixed.
***Link to old 'How maps progress through the Foundry' topic***
*The Copyright Agreement
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.