I was going for the bejewled look. I want to keep it arcady like it is now.AndyDufresne wrote:Hm, I actually like the idea of the Killer Neutrals you have. It's like a real Hedge Maze...I.E. you can follow along the designated path, or if you feel like it...you can cut through the Hedge (though this grows back amazingly fast).
The graphics I'm not sure about. Top notch looking, but it looks more like an online arcade game...perhaps Bejeweled.
Maybe consider going with a Hedge theme or a Field (as in corn, wheat, etc) maze.
That was my idea for the neitrals you could "build" a better wall around yourself.edbeard wrote:I like how neutrals start with two armies and reset to five. It's like you can reinforce the wall around yourself if you want.
So, I'm a bit confused about the connected territory thing.
Lets say I hold all the blue territories at the top left. I get +4 for holding them all. There are fifteen of them so do I also get a +6 for holding nine of them AND a +3 for holding a separate six connected?
edbeard wrote:InkL0sed wrote:What is this about killer neutrals? Isn't that going to be an optional setting, like Fog?
no. it's an XML option like bombardment or objective.
after they are attacked and captured, the following turn at the start of the players turn they reset to 5 neutrals.blackraptor58 wrote:i think this looks awesome!
and the neutrals, they start at two amd go to five?
when would they go to five?
I will not be doing a "cornfield" style map. I want the bejeweled look.bryguy wrote:if you do a corn field for it then make it look like a picture, like a giant CC with the CC star and circle
Thanks. I too do not know the best value for the neutrals. This is my first thought about the numbers.sfhbballnut wrote:this looks great, think you may want to go higher on the neutrals though, depends on how well it balances and I haven't gotten to look properly
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