Moderator: Cartographers
glee wrote:Suggestion Idea: Overruling continent bonus
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
Lack Label (Mod Use):
lackattack wrote:And here are the maybes, with my concerns:
Ranged Attacks - I also like this but I can't decide whether the successful attack should (a) leave 1 neutral or (b) 1 of your colour in the bombed territory?
Honourable mentions:
Starting Scenarios - I'd like to do this someday, but not this round. Scenarious might be doable in separate files from the map XML, by different authors.
DiM wrote:* Territorial Bonus (e.g. Ethiopia gets a +2 bonus each round, negative numbers also allowed)
i don't really see the addition here. this was already possible. just define that terit as a continent with a bonus. the only improvement is that you need less lines of code.
<continent>
...
</continent>
<collection>
<name>Power Plants</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
<bonuses>
<bonus quantity="3">1</bonus>
<bonus quantity="6">3</bonus>
<bonus quantity="9">5</bonus>
<bonus quantity="12">7</bonus>
<bonus quantity="15">10</bonus>
</bonuses>
</collection>
<country>
...
</country>
lackattack wrote:Sorry to disappoint you DiM, but I think your ideas are unrealistic. We have to nail down some basics before we get to the fancy stuff. Also, I like to keep the game as simple as possible, if you haven't noticed
lackattack wrote:DiM wrote:* Territorial Bonus (e.g. Ethiopia gets a +2 bonus each round, negative numbers also allowed)
i don't really see the addition here. this was already possible. just define that terit as a continent with a bonus. the only improvement is that you need less lines of code.
There is a big difference. The bonus always goes on Ethiopia!
lackattack wrote:Oh, I forgot a [Yes]... Collections (a.k.a. X for Y bonus)
- Code: Select all
<continent>
...
</continent>
<collection>
<name>Power Plants</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
<bonuses>
<bonus quantity="3">1</bonus>
<bonus quantity="6">3</bonus>
<bonus quantity="9">5</bonus>
<bonus quantity="12">7</bonus>
<bonus quantity="15">10</bonus>
</bonuses>
</collection>
<country>
...
</country>
Not sure if this is the most elegant way to do it...
Wisse wrote:lackattack wrote:Oh, I forgot a [Yes]... Collections (a.k.a. X for Y bonus)
- Code: Select all
<continent>
...
</continent>
<collection>
<name>Power Plants</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
<bonuses>
<bonus quantity="3">1</bonus>
<bonus quantity="6">3</bonus>
<bonus quantity="9">5</bonus>
<bonus quantity="12">7</bonus>
<bonus quantity="15">10</bonus>
</bonuses>
</collection>
<country>
...
</country>
Not sure if this is the most elegant way to do it...
explain it like in the others with e.g. i don't know what it is now
Coleman wrote:Suggestion Idea:
Simple X for Y Bonuses
Description:
Lets say I have a group of 15 territories, lets call them power plants. I want to be able to do this:
3 Power Plants +1 Army
6 Power Plants +3 Armies
9 Power Plants +5 Armies
12 Power Plants +7 Armies
15 Power Plants +10 Armies
Why It Should Be Considered:
Technically this is possible with the current xml but it is impossible to do without millions of lines of code on our end using combinations of positive and negative bonuses. There should be a better way.
Lack Label (Mod Use): [Yes]
glee wrote:Suggestion Idea: Overruling continent bonus
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
Lack Label (Mod Use):
lackattack wrote:
Troop Limit and Non-Deployable Territories - I like these but there is an issue where you have a bunch of armies to deploy and nowhere to put them.
lackattack wrote:Oh, I forgot a [Yes]... Collections (a.k.a. X for Y bonus)
- Code: Select all
<continent>
...
</continent>
<collection>
<name>Power Plants</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
<bonuses>
<bonus quantity="3">1</bonus>
<bonus quantity="6">3</bonus>
<bonus quantity="9">5</bonus>
<bonus quantity="12">7</bonus>
<bonus quantity="15">10</bonus>
</bonuses>
</collection>
<country>
...
</country>
Not sure if this is the most elegant way to do it...
mibi wrote:CONTINENT BONUS TRIGGERS OTHER XML STUFF
Description: I would like to see some of these other ideas like non-deployable territories or decaying territories or ever regular bonuses, have the option to be dependant on holding an area or continent. Like if you hold territory, x, y, z then territory A becomes one way, or territory B increases its bonuses to 5 or something.
Why It Should Be Considered: this would just open up the game play exponentially when other tweaks are added.
Lack Label (Mod Use): [Maybe]
sully800 wrote:glee wrote:Suggestion Idea: Overruling continent bonus
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
Lack Label (Mod Use):
This is an excellent suggestion!! I would love to see the poker map work, and with the possible addition of thise and the approved "components" suggestion it COULD work.
It would be helpful on many other maps too that currently would have to be coded in a complicated manner. For example: Connect 4. If you own 7 in a row you would just write in the XML the bonus for 7 in a row and it would override the bonuses for 4, 5, and 6 in a row.
It's currently possible to work out the math for most overriding bonuses I can think of in the XML, but something more complicated like poker wouldn't work.
Anyway it may be tough to implement so I don't have my hopes up. Also- I like all of the suggestions that lack said YES to. And I can definitely see why he said NO to most of the others.
yeti_c wrote:sully800 wrote:glee wrote:Suggestion Idea: Overruling continent bonus
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
Lack Label (Mod Use):
This is an excellent suggestion!! I would love to see the poker map work, and with the possible addition of thise and the approved "components" suggestion it COULD work.
It would be helpful on many other maps too that currently would have to be coded in a complicated manner. For example: Connect 4. If you own 7 in a row you would just write in the XML the bonus for 7 in a row and it would override the bonuses for 4, 5, and 6 in a row.
It's currently possible to work out the math for most overriding bonuses I can think of in the XML, but something more complicated like poker wouldn't work.
Anyway it may be tough to implement so I don't have my hopes up. Also- I like all of the suggestions that lack said YES to. And I can definitely see why he said NO to most of the others.
Actually - I'm not sure Connect 4 would've worked with overiders like this... in actual fact the Connect 4 was easy... DiM's AOM map was much trickier!! (Mainly cos I couldn't use copy n paste as easily!!)
C.
<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<ranged attacks>
<ranged attack>Senegal</ranged attack>
<ranged attack>Mauritania</ranged attack>
<ranged attack>Western Sahara</ranged attack>
</ranged attacks>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
</country>
glee wrote:Suggestion Idea: Overruling continent bonus
Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)
Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.
I'm sure other ways of using this new feature will come up.
<continent>
<name>Maghreb</name>
<bonus>5</bonus>
<best of>Southern Continents</best of>
<components>
<component>Algiers</component>
<component>Tunisia</component>
<component>Algeria</component>
<component>Tripoli</component>
<component>Libya</component>
<component>Egypt</component>
<component>Niger</component>
<component>Mali</component>
</components>
</continent>
<continent>
<name>Southeast Coast</name>
<bonus>2</bonus>
<best of>Southern Continents</best of>
<components>
<component>Tanzania</component>
<component>Comoros</component>
<component>Mozambique</component>
<component>Madagascar</component>
</components>
</continent>
<continent>
Wisse wrote:Suggestion Idea: mixing armys(didn't know a better name)
Description: You can set how much countries of a continent each player can have by in the beginning (like you can only have 2 countries in ocenia and 4 in europe) or just so that a player doesn't get the whole continent in the beginning
Why It Should Be Considered: players always say: i hate it when someone got a whole continent in the beginning
Lack Label (Mod Use):
lackattack wrote:Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)
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