Moderator: Cartographers
Gilligan wrote:Suggestion Idea: Neutral Players
Description: When a player becomes a deadbeat, the "computer" can take their turns, as a normal player. This could happen in the beginning too, with the few neutral territories.
Why It Should Be Considered: It would change people's strategies, and with 3 or 4 deadbeats in the game it won't be boring.
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Janiv wrote:Suggestion Idea:
Decay Territories
Description:
A territory marked as a decay territory in the XML could result in a specified number of troops in that territory per turn.
An alternative variation to this idea could be troop loss only occurs when you move into the territory or deploy additional troops to that territory.
Why It Should Be Considered:
This could allow for the creation of things like mine fields, poisonous or radiated land, hot lava, areas under attack from bombardments, etc.
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WidowMakers wrote:Suggestion Idea:
Negative Opponent Bonus Territories
Description:
A territory (or groups of territories) marked as a Negative Opponent Bonus territory in the XML would give negative bonuses to opponents on their turn
Why It Should Be Considered:
Instead of going after a bonus that gives you more armies your next turn you could go after a bonus that gives everyone else less armies the very next turn. The results are immediate.
There would probably need to be a certain group held because if only 1 territory was required to give others negative bonus, the first turn could be the end of the game.
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JupitersKing wrote:BONUS SPACES
Having been playing on self-made maps for a few months now I've found a trick I simply call Bonus Spaces. That is certain fixed spaces on the map receive a +1 reinforcement to its owner every turn. The army is placed directly onto the space and cannot be deployed as normal.
This adds an added dimension to the game, imagine if the Middle East received a free army every turn players would attack the owner every turn to deny the bonus. However, hold the Middle East for a few turns and you can tip the balance of power in the region.
Bonus Spaces add a new wrinkle into the strategy involved of dealing with certain regions on maps designed for them.
I put up two maps with a few of these features, please check them out. Also, does anyone know how to covert a .svg file into a CC approved format? Any help would be helpful. Thank you.
JK
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dominationnation wrote:bonus go on specific territorys
It would be sort of like getting a set of cards. When you get certain bonuses instead of putting them where ever you want they automaticly go on a predetermined territory.
That way you could have a training camp and any troops that you get as a bonus for that would automaticly go on the last territory
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