by Evil DIMwit on Fri Apr 27, 2007 10:35 pm
Looks like we have a whole bunch of good ideas that need to be put into a regular format. But, one idea per post, so something I've been meaning to address myself:
Suggestion Idea:
Variable basic army grants
Description:
I don't know what else to call it; basically this would allow mapmakers to fundamentally alter the minimum number of armies each player gets per turn, and the number of territories needed to gain more armies per turn.
A slightly more challenging version might allow for different scales, like logarithmic (i.e. you need one territory for the 1st army, two for the 2nd, four for the 3rd, eight for the 4th, etc.); possibly allowing mapmakers to set their own equations for this based on certain variables like number of territories, continents, or armies held.
The default values should still probably be three and three.
Why It Should Be Considered:
The basic version, I think, is a natural way to extend the XML, and would probably be beneficial to small maps, of, say, eighteen territories (though even in a thirty-territory map the minimum of twelve territories for the first extra army seems a little high). Or it could be used for larger maps accordingly.
The more complicated version, admittedly, does have less use, though I can imagine it being useful to change the underlying balance of the game -- a logarithmic scale would likely prolong a game, while an exponential scale would make holding on to every territory that much more important. Maybe someone else can come up with a better use to justify adding this...
Lack Label (Mod Use): [Maybe]