Moderator: Cartographers
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Evil DIMwit wrote:Molacole wrote:Suggestion Idea: Defenseless
Description: Locations that can be attacked by adjacent territories, but lose the option to attack back due to them being a seige type of weapon, ranged weapon and or whatever you can think of that might fall into this category. This will give the option to put some key strongholds on the map that hold a lot of importance and make them pay a penalty so it doesn't become overpowering to the map. Giving them a one way attack direction so they don't get trapped.
This one, to my knowledge, can be done under the current system -- see San Francisco's AlcatrazHighCommander540 wrote:Being able to attack a single individual territory, by more than one. If you have more than one territory around a territory that you are trying to attack you should be ale to use all of the surrounding territories that you own. So to add more power and force. Better odds.
Some of these seem to be gameplay changes more than they're XML changes... frankly, I think this would overcomplicate the game.
yeti_c wrote:Suggestion Idea:
Team Bonus
Description:
Not sure if this is XML or not... but perhaps you could have "team continents" where if a team owns all of the territories then the team get the bonus each one of their players turns... obviously these team bonuses would have to be ultra hard to get... and might only work on Bigger maps.
Why It Should Be Considered: Make team games more team oriented?
Lack Label (Mod Use):
Molacole wrote:Suggestion Idea: Max troop limit
Description: Allow the map maker to select designated territories which can only be occupied by a certain amount of troops.
Why It Should Be Considered: It will allow for ideas like my paratroopers idea to exist without being abused. It could be used on maps to prevent a player from sweeping the board in a single round during esc. games. It can also give the option to prevent people from massing up troops and suiciding on somebody.
Lack Label (Mod Use):
fluffybunnykins wrote:I like the set starting positions idea that a few people have mentioned. It would make the historical battle maps more realistic & would open up scenario possibilities, such as exploring/conquering new lands (every player starts with just one territory & the rest of the map is neutral)
Lone.prophet wrote:Idea
Fog of war
how does it work
you can only see the surrounding countries so no country that doesnt border one of your countries
Why cause it will create a dynamic gamefield with suprises.
diffuclty:
ClessAlvein wrote:There's a slight problem with "Fog of War" - if it's implemented, then spectators would have to no longer be able to view the game. If they could, then what would prevent one of the player from gathering satellite intel by asking another player to tell him the army positions?
Wisse wrote:ClessAlvein wrote:There's a slight problem with "Fog of War" - if it's implemented, then spectators would have to no longer be able to view the game. If they could, then what would prevent one of the player from gathering satellite intel by asking another player to tell him the army positions?
i recomend to not let them see it but let everyone see the amount of countrys every has (not the amount of armys)
Molacole wrote:Wisse wrote:ClessAlvein wrote:There's a slight problem with "Fog of War" - if it's implemented, then spectators would have to no longer be able to view the game. If they could, then what would prevent one of the player from gathering satellite intel by asking another player to tell him the army positions?
i recomend to not let them see it but let everyone see the amount of countrys every has (not the amount of armys)
if you don't allow everyone to see the amount of countries everyone has then it will give people who use greesemonkey an advantage over everyone else making the game style very unpopular to those who don't have greesemonkey and know what it does...
yeti_c wrote:Lone.prophet wrote:Idea
Fog of war
how does it work
you can only see the surrounding countries so no country that doesnt border one of your countries
Why cause it will create a dynamic gamefield with suprises.
diffuclty:
Game Play change - and on the todo...
However a better suggestion would be
"Permanent fog" on some territories... you can only see into the territory if you own it or are attacking it...
C.
Lone.prophet wrote:Idea
Fog of war
how does it work
you can only see the surrounding countries so no country that doesnt border one of your countries
Why cause it will create a dynamic gamefield with suprises.
diffuclty:
Coleman wrote:Suggestion Idea:
Simple X for Y Bonuses
Description:
Lets say I have a group of 15 territories, lets call them power plants. I want to be able to do this:
3 Power Plants +1 Army
6 Power Plants +3 Armies
9 Power Plants +5 Armies
12 Power Plants +7 Armies
15 Power Plants +10 Armies
Why It Should Be Considered:
Technically this is possible with the current xml but it is impossible to do without millions of lines of code on our end using combinations of positive and negative bonuses. There should be a better way.
Lack Label (Mod Use):
Coleman wrote:Suggestion Idea:
Set Starting Positions
Description:
Not sure how to explain this but there should be a way to over ride the random placement and code in specific start locations based on player number and game type.
Why It Should Be Considered:
I dunno, it was an idea. I'm pretty sure this can't be done with xml anyway, but I thought I'd put it out there.
Lack Label (Mod Use):
mibi wrote:Coleman wrote:Suggestion Idea:
Set Starting Positions
Description:
Not sure how to explain this but there should be a way to over ride the random placement and code in specific start locations based on player number and game type.
Why It Should Be Considered:
I dunno, it was an idea. I'm pretty sure this can't be done with xml anyway, but I thought I'd put it out there.
Lack Label (Mod Use):
great idea!... would be very good for some situational maps.
Users browsing this forum: No registered users