Moderator: Cartographers
Janiv wrote:Why It Should Be Considered: This would allow map creators to have special territories that give bonuses without having to worry that anyone player would start with those bonuses. By being able to specify the number of armies would allow the map creator to determine how hard that territory is to capture.
Evil DIMwit wrote:Janiv wrote:Why It Should Be Considered: This would allow map creators to have special territories that give bonuses without having to worry that anyone player would start with those bonuses. By being able to specify the number of armies would allow the map creator to determine how hard that territory is to capture.
Ooh, really good idea there.
dominationnation wrote:Evil DIMwit wrote:Janiv wrote:Why It Should Be Considered: This would allow map creators to have special territories that give bonuses without having to worry that anyone player would start with those bonuses. By being able to specify the number of armies would allow the map creator to determine how hard that territory is to capture.
Ooh, really good idea there.
I agree, that way Siege! could have continued its original bonus idea in the throne room
Gilligan wrote:Suggestion Idea: Neutral Players
Description: When a player becomes a deadbeat, the "computer" can take their turns, as a normal player. This could happen in the beginning too, with the few neutral territories.
Why It Should Be Considered: It would change people's strategies, and with 3 or 4 deadbeats in the game it won't be boring.
Lack Label (Mod Use):
Janiv wrote:Suggestion Idea:
Decay Territories
Description:
A territory marked as a decay territory in the XML could result in a specified number of troops in that territory per turn.
An alternative variation to this idea could be troop loss only occurs when you move into the territory or deploy additional troops to that territory.
Why It Should Be Considered:
This could allow for the creation of things like mine fields, poisonous or radiated land, hot lava, areas under attack from bombardments, etc.
Lack Label (Mod Use):
WidowMakers wrote:Suggestion Idea:
Negative Opponent Bonus Territories
Description:
A territory (or groups of territories) marked as a Negative Opponent Bonus territory in the XML would give negative bonuses to opponents on their turn
Why It Should Be Considered:
Instead of going after a bonus that gives you more armies your next turn you could go after a bonus that gives everyone else less armies the very next turn. The results are immediate.
There would probably need to be a certain group held because if only 1 territory was required to give others negative bonus, the first turn could be the end of the game.
Lack Label (Mod Use):
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