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GrimReaper. wrote:or u could just use an anilitical program/alegrithim by using previous info as how many games were played when the map came out to the number of games played as of now on the maps(completed) also the number of terriorties/ rules/bounes/bombardment(ect.) can determine the pouplarity of the map before it even comes out to the beta mode.
this equation can also be set up to predice a players best map by factoring in his wins and loses turns not completed drops by using data from Random.org and even the analis of previous dice rolls can be factored in.
it seems like it would take forever but the dice rolls all must be on some kind of transcript (since lack pays them so he can use their engine.) and once everything is factored in a computer with greasemonkey or some kina of program(im not a computer savy{i like math}) it should not take long.
ut rember the more data the better.
yeti_c wrote:Game length is a moot argument.
It only affects the stats for the first "average length of time of game on map" time period - then the stats will even back out.
C.
MrBenn wrote:I'm not sure if it is a moot point... I guess most people carry a certain number of games; Freemiums only carry 4; the shorter the games they play, the more games they play.
I also expect that most Premiums try and carry what they deem to be an optimum number of games at any point (I struggle to keep up with games if I have too many active at once)...
yeti_c wrote:MrBenn wrote:I'm not sure if it is a moot point... I guess most people carry a certain number of games; Freemiums only carry 4; the shorter the games they play, the more games they play.
I also expect that most Premiums try and carry what they deem to be an optimum number of games at any point (I struggle to keep up with games if I have too many active at once)...
As Benn points out - people have a set number of games. - So just because a doodle earth game lasts half the length - than a World 2.1... - they'll (say) only have 1 slot at a time on either.
So once the initial rush of games is over - the games settle down into their average users for the map.
C.
mibi wrote:yeti_c wrote:MrBenn wrote:I'm not sure if it is a moot point... I guess most people carry a certain number of games; Freemiums only carry 4; the shorter the games they play, the more games they play.
I also expect that most Premiums try and carry what they deem to be an optimum number of games at any point (I struggle to keep up with games if I have too many active at once)...
As Benn points out - people have a set number of games. - So just because a doodle earth game lasts half the length - than a World 2.1... - they'll (say) only have 1 slot at a time on either.
So once the initial rush of games is over - the games settle down into their average users for the map.
C.
Uh yeah, the shorter the games the more they play, which is why dividing by number of territories, which is a rough gauge of game length, will yield more accurate results if you are using active games as a metric. Whether or not a player is premium or not shouldn't make much of a difference.
yeti_c wrote:mibi wrote:yeti_c wrote:MrBenn wrote:I'm not sure if it is a moot point... I guess most people carry a certain number of games; Freemiums only carry 4; the shorter the games they play, the more games they play.
I also expect that most Premiums try and carry what they deem to be an optimum number of games at any point (I struggle to keep up with games if I have too many active at once)...
As Benn points out - people have a set number of games. - So just because a doodle earth game lasts half the length - than a World 2.1... - they'll (say) only have 1 slot at a time on either.
So once the initial rush of games is over - the games settle down into their average users for the map.
C.
Uh yeah, the shorter the games the more they play, which is why dividing by number of territories, which is a rough gauge of game length, will yield more accurate results if you are using active games as a metric. Whether or not a player is premium or not shouldn't make much of a difference.
That doesn't follow though... consider this...
One player has the following games. - They like to play 2 games at a time - when one finishes they start another.
Game A doodle Earth Started 1/1/08 Finished 1/2/08
Game B doodle Earth Started 2/2/08 Finished 1/3/08
Game C World 2.1 Started 1/1/08 Finished 1/3/08
So during that time - the active games for both maps is the same - completed games is higher for doodle earth
(Note how that can therefore skew the average towards doodle not the other way round).
C.
mibi wrote:Yes I get that, but you are not dividing the number of active games by the number of territories, which would then level it out.
yeti_c wrote:mibi wrote:Yes I get that, but you are not dividing the number of active games by the number of territories, which would then level it out.
Now - that would ruin Doodles stats completely despite the active games being the same.
If you were to divide "Completed" games by "number of territories" (or other metric to define length of game) then I could understand it...
Active games are self averaging after the inital burst of games...
C.
mibi wrote:GrimReaper. wrote:or u could just use an anilitical program/alegrithim by using previous info as how many games were played when the map came out to the number of games played as of now on the maps(completed) also the number of terriorties/ rules/bounes/bombardment(ect.) can determine the pouplarity of the map before it even comes out to the beta mode.
this equation can also be set up to predice a players best map by factoring in his wins and loses turns not completed drops by using data from Random.org and even the analis of previous dice rolls can be factored in.
it seems like it would take forever but the dice rolls all must be on some kind of transcript (since lack pays them so he can use their engine.) and once everything is factored in a computer with greasemonkey or some kina of program(im not a computer savy{i like math}) it should not take long.
ut rember the more data the better.
uh...yeah. I prefer the k.i.s.s. principle.
hulmey wrote:good try mibi, but im afraid AoR is a prime example why its incorrect. Even 4 player games finish in record time on this map and it has a huge number of terits
mibi wrote:hulmey wrote:good try mibi, but im afraid AoR is a prime example why its incorrect. Even 4 player games finish in record time on this map and it has a huge number of terits
I know, it doesn't work for conquest maps.
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