RjBeals wrote:oaktown wrote: It would be foundry revolution #2
What was revolution #1, when Puget and Civil War reached final forge?
At the time of this post (January) there was outrage and petitions and folks officially joining "sides" - the comment made sense at the time.
RjBeals wrote:I prefer not to scroll. I might produce a larger size map just do it, but I would probably stick to 800 pixels. It would just be nice to have the option.
I agree with you 100%; I would like to keep making smaller maps, just as currently I prefer to make "classic" gameplay maps even though we have all sorts of XML variations I could use. There will always be a place for classic maps that fit on your screen, just as there are also users who wish for complex, larger maps.
Ditocoaf wrote:You completely ignored my argument. Please reread my post...
Yeah, I did kind of ignore it, but that doesn't mean that I didn't read it... sorry. And I think that what you said has some merit. But having wielded a stamp for the past nine months or so I have found that it is often very hard to get a mapmaker to recognize that the killer neutrals or ranged attacks or generous bonuses that are being proposed aren't necessary and may actually be bad for the map's gameplay. And I think Gimil has it even worse - try telling a mapmaker that one of his favorite elements on a map looks bad.
Like my Eastern Hemisphere mountains - back off bitches!When times are slow - like this past months - sometimes I'm the only voice pushing for something, and silence from the rest of the Foundry is considered approval. I can promise you there will be some ugly exchanges when we try to convince a mapmaker to reduce the size of a map when that mapmaker is convinced that his map will be better if its bigger. It's not the size of the map, it's how you push your pixels.
But I'll say again, I'm in favor of bigger map sizes. I think we're all on the same side of this argument here, we just approach it with different concerns.