Moderator: Cartographers
Oneyed wrote:"Hold entire states of different Powers, bonus for occupied regions valids only for the first one held."
thenobodies80 wrote:It could be "only once".
thenobodies80 wrote:EDIT: a solution could be to set overrides so you give away only one bonus (not the first) and it is always the biggest the player holds. It can be done with overrides, like koontz said.
Oneyed wrote:I have another XML quetsion:
is possible to code that player A receive bonus if player B holds XYZ?
Oneyed
ender516 wrote:Make a continent, "Can Bombard X", with components A and B and blocker components C and D. Use that as the condition for bombarding X. Make another continent, "Can Bombard Y" with components C and D, and use it as the condition for bombarding Y.
Oneyed wrote:ender516 wrote:Make a continent, "Can Bombard X", with components A and B and blocker components C and D. Use that as the condition for bombarding X. Make another continent, "Can Bombard Y" with components C and D, and use it as the condition for bombarding Y.
what are blocker? it is something what can be codded in xml?
thanks.
Oneyed
<continent>
<bonuses>
<bonus required="1">1</bonus>
<bonus required="2">3</bonus>
<bonus required="3">5</bonus>
</bonuses>
<components>
<territory type="blocker">country 1</territory>
<territory>country 2</territory>
<territory>country 3</territory>
<territory>country 4</territory>
</components>
</continent>
koontz1973 wrote:I doubt it but not 100% sure. As far as I am aware, a border is a border, without or without conditions.
koontz1973 wrote:Thats fine. It is a conditional border.
koontz1973 wrote:You cannot attack a region you hold.
koontz1973 wrote:You asked, can you attack if you hold ABC. If you do not hold them, you cannot attack. That is a conditional border.
thenobodies80 wrote:Technically is possible,
thenobodies80 wrote:but as koontz said it makes no sense.
thenobodies80 wrote:That region would be impossible to take.
ender516 wrote:If you hold A, there is NO WAY to attack A, regardless of any other territories you might hold.
ender516 wrote:However, you might be able to close the borders of A by holding A, B, and C such that once you have taken it, you cannot reinforce in or out of A.
ender516 wrote:Exactly how the game engine would respond in this case is probably untested. I wonder if you might even have trouble advancing troops upon conquest in such a situation.
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