After some deep thought and discussion it has been decided that there are going to be some changes to the XML code that will affect existing maps and maps in production. This change involves replacing the <country> tag with a <territory> tag. The <country> tag no longer holds its meaning with the increase in abstract maps.
<country> to <territory>
It is requested that each active member with maps in development or on the site make this change themselves. For some of the older maps, we will need some volunteers to go through these and make them up to date. The following post is a list of all the maps and their XML status. If you wish to help, download one of the mapXMLs not assigned to a cartographer, update the XML and post a link to the file in this thread.
Updating the tag will be relatively simple. Follow the following steps for using your text editor of choice (i.e. Notepad):
- 1. Open XML file in text editor
2. Use the Find and Replace feature (often under the Edit menu) to replace the word country with territory.
3. Make sure not to include the < and > symbols, otherwise you may not replace the end tags that look like </country>
4. Once the XML has been updated, host the file on an appropriate site and provide the link in this thread.
Seeking Volunteer XML Checkers
While any form of beta testing maps for errors isn't on the table at the moment, we are looking for some volunteers to come forward and look over XML files that have been posted for maps in Final Forge. This is strictly an unofficial role, and would just involve individuals checking XML files for errors in any of the maps they wish. There are no expectations or requirements. Simply PM me to let me know that you're on the team and then start checking in your own time. A big thanks to those that step forward and freely offer their time.
Live bug squishing!
While, we're hoping that Volunteer XML Checkers will help rid maps of any bugs, these things are never 100% foolproof. As a result, from now on Lack is going to make an effort to be around andonline for a few hours after maps have been made available for live play. This way, any map related problems can try and be resolved as quickly as possible.