Moderator: Cartographers
DiM wrote:then i'll have to say the number of terits doesn't necessrily reflect in the duration of the game. i've seen 50 round games on doodle earth and i've seen 3 round games on Age of Realms. and there's a huge size difference.
Agreed
I agree with qwert
Geographical
Historical
Fiction
Abstract
Because some may fall into more than one we are going to give them an order of priority:
1) Historical
2) Abstract
3) Fiction
4) Geographical
If something is historical it goes into that category first, even if it may be more than one of the above and so on down to Geographical if it fits no where else.
Coleman wrote:2) Community Map Rating SystemNext to the links we brought up in 1) There could be 5 CC stars. A perfect map has 5 red cc star. A horrible map has 5 gray cc stars.
[color=blue]
These stars are an average rating from players who have completed the maps. Our idea is at the end of the game when you load up the links for players to leave feedback for one another you also give them the option to rate the map.
Under our system players can only rate maps they have played and they can only rate once.
MrBenn wrote:Coleman wrote:2) Community Map Rating SystemNext to the links we brought up in 1) There could be 5 CC stars. A perfect map has 5 red cc star. A horrible map has 5 gray cc stars.
[color=blue]
These stars are an average rating from players who have completed the maps. Our idea is at the end of the game when you load up the links for players to leave feedback for one another you also give them the option to rate the map.
Under our system players can only rate maps they have played and they can only rate once.
I wonder if the maps could be rated for complexity (easy, normal, hard etc) rather than a general rating??
While it makes sense for each player to only rate each map once, I'm of the opinion that this rating should be adjustable... ie. The first time you play a map you might hate it (if you get blitzed by something unexpected, for example), but after several plays, you might appreciate it a bit more, and think that it deserves a different rating? Also, if you can only rate a map once, I think the negatives (by people who've just lost) would outweigh the positives?
edbeard wrote:DiM, I'm not impressed by your reading comprehension at all.
If we're talking about new users, which is, I think why this is being done for the most part, then Size (number of territories) IS a good way for them to distinguish between maps. It's a very basic way that they can see separation and then by further inspection, they can see which maps in that category fit their needs.
But, I think what the wide range of opinions in this thread has showed us is that there is no ONE way to sort the maps that everyone will think is best. Therefore, the best way is to offer multiple ways for people to view the different maps.
Coleman wrote:Agreededbeard wrote:But, I think what the wide range of opinions in this thread has showed us is that there is no ONE way to sort the maps that everyone will think is best. Therefore, the best way is to offer multiple ways for people to view the different maps.
I agree with qwert
Geographical
Historical
Fiction
Abstract
Because some may fall into more than one we are going to give them an order of priority:
1) Historical
2) Abstract
3) Fiction
4) Geographical
If something is historical it goes into that category first, even if it may be more than one of the above and so on down to Geographical if it fits no where else.
yeti_c wrote:DiM wrote:then i'll have to say the number of terits doesn't necessrily reflect in the duration of the game. i've seen 50 round games on doodle earth and i've seen 3 round games on Age of Realms. and there's a huge size difference.
That's because you need to fix the gameplay of AOR!!
C.
Coleman wrote:2) Community Map Rating SystemNext to the links we brought up in 1) There could be 5 CC stars. A perfect map has 5 red cc star. A horrible map has 5 gray cc stars.
These stars are an average rating from players who have completed the maps. Our idea is at the end of the game when you load up the links for players to leave feedback for one another you also give them the option to rate the map.
Under our system players can only rate maps they have played and they can only rate once.
Coleman wrote:3) Map Feedback SystemPlayers have feedback, why not maps? This is an alternate idea for the Map Rating System where each map gets a profile page and can have feedback left for it by players that have played on them.
Negative. this is a crappy map because i lost on it.
Coleman wrote:4) Map Sorting By Categories (Still working on this part)On the game finder and start a game screen players can choose between different ways of sorting the maps. When they click one the display changes and the maps split up into categories. Inside these categories they would display alphabetically as normal.
Coleman wrote:Map Size
- 18-36 Small: 10 Maps
- 37-47 Normal: 31 Maps
- 48-66 Large: 16 Maps
- 67+ Huge: 7 Maps
- (Will Be Link To Exact List)
Coleman wrote:Map Type
- Historical
- Abstract
- Fictional
- Geography
- (Will Be Link To Exact List)
Coleman wrote:Rating Complexity
- 0.00-3.66 Simple: 15 Maps
- 3.67-4.24 Normal: 22 Maps
- 4.25-5.99 Complex: 19 Maps
- 6.00+ Insane: 11 Maps
- (Will Be Link To Exact List)
Coleman wrote:Does anyone agree with DiM regarding categories?
Coleman wrote:Does anyone agree with DiM regarding categories?
Coleman wrote:but if you think people are all like you and naturally correlate territory count and game length...
rebelman wrote:Coleman wrote:but if you think people are all like you and naturally correlate territory count and game length...
do you really think that most people on this site are like DiM & Mibi
Coleman wrote:I still don't see the harm in giving people the option of sorting by territory count if they want. It's better then clicking random info links for a few hours.
This is a good source of how territory count isn't completely pointless: http://www.conquerclub.com/forum/viewtopic.php?t=34210
What if I did a massive data mining project and came up with the average number or rounds each map takes to complete? Would an option to sort by that be better?
We'd have a problem with brand new maps if we did that, but if you think people are all like you and naturally correlate territory count and game length...
rebelman wrote:Coleman wrote:Does anyone agree with DiM regarding categories?
can i agree and disagree ? - many of his points are valid but for the noob playing for the first time or for the more experienced player thats been around for a while but stuck mainly to classic, it helps to know what you are getting yourself into before its too late thats why i am still an advocate of the easy, medium, hard, insane categorisation. As blitz's thread elsewhere has shown surprising few have played all maps and even fewer visit the foundry so this info. would be a great help. I was playing gran turismo on the playstation last night there is avast difference between the easy tracks and the difficult ones but unlike cc its obvious which is which before you play them - cc could and should go this way as well.
mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
DiM wrote:mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
while tag words may work in various other things they wouldn't here.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
mibi wrote:DiM wrote:mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
while tag words may work in various other things they wouldn't here.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
well then soft categories then..... its the same principle.
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