This work is fine all by itself, so I edited it out of the Map Health topic.
The Stages of a Map's Development
Each map goes through 8 distinct stages. Each starts at a specific point, and in general has posts of a certain content.
In the Map Ideas forum
Stage I: Feasibility
At this starting stage, a mapmaker needs to show that his map is feasible for eventual quenching. This includes a decent draft and some general support from both Foundry regulars and people who don't usually come to the Foundry (referred to as unregulars from here on).
Starts: Upon topic creation
Post Content:
- Simple Feedback: Feedback is typically very generic, giving comments about the present graphics and the rare comment on gameplay. It's enough to get a second or third version released, but not much more.
- Idea Support: Small comments about "I like it", and "that's a cool map" from unregulars.
- Anti-support: Noob-bashing and/or general nay-saying about the map's core idea. The map creator's responses to Anti-support determine if the map gets to Stage II.
Stage II: Formulation
The mapmaker has proven the idea is feasible, and now needs to take more detailed comments and formulate new versions off of them. The longer it takes for the map's design direction to formulate, the longer it takes to get to Stage III.
Starts: Advanced Idea sticky
Post Content:
- Graphics Feedback: Typically of the "I like it" , "I don't like it" variety after the mapmaker has released a new version. Sometimes feedback is more lengthy, though.
- Small Gameplay Feedback: Not much is discussed about gameplay in comparison to the graphics, but bonus numbers and territory name ideas/corrections may be posted.
- Checklist Feedback: The goldmine for an Advanced Idea. A few Foundry people will take a long, hard look at the map and then ticking off things to fix or consider.
- Move to Foundry Support: Some regular posters will feel their immediate concerns met, and then advocate throwing an Idea stamp on the map and moving it onward. This is the gateway to Stage III.