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mr. incrediball wrote:so... i'm guessing, since the messages were one and the same, that LoVo's role name is Chavez.
or... someone with the role name of Tom Marvalo Riddle (i.e. the fictional one) is trying to pretend he's Chavez, but skoffin's sending us hints at his real role name.
oh, the confusion!
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
icedagger wrote:Coldplay make me sick.
In other news, I have no idea what the messages mean. Vote count skoffin?
LSU Tiger Josh wrote:I'm thinking the role might be operator or something like that which prevents the person from chatting themself, but has them in the game able to send messages. Can anybody go back and see if LoVo has actually posted in here anything besides confirm? If so then it would blow that theory out the water.
LSU Tiger Josh wrote:I'm thinking the role might be operator or something like that which prevents the person from chatting themself, but has them in the game able to send messages. Can anybody go back and see if LoVo has actually posted in here anything besides confirm? If so then it would blow that theory out the water.
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
ga7 wrote:TWO has the most credible theory so far, as for Chavez being a role... Lol, it's Skoffin, the guy is an obscure civil rights activist. Not gonna be in. Besides all this nonsense, I'm happy where the lynch is headed.
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
ga7 wrote:To Dito who tried to find an easy way out getting the attention on Lovo on the thin basis of that message. Besides, I kinda like the idea of Skoff having to do her freaking vote counts.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
The Weird One wrote:I think it's because some people get a kick out of the random day 1 lynches.
ga7 wrote:This has nothing to do with a random lynch. I don't think most of the people who voted had that particular argument that you seem to refer a lot to in mind when they did so. Whatever you say is subject to interpretation, and now you claim the only valid argument against you is that you don't want to get lynched? What kind of BS is that? What about the backtracking and grasping at straws you did so far? To me it looks like the further the day went the deeper you dug your own hole, so don't blame mob mentality if some people find your actions suspicious.
Ditocoaf's Proposal wrote:A. Inherency: Any statement can be considered scummy, because any statement could normally be said by a scum player.
i. Mafia players are one thing, but pretending to be another.
ii. Any statement a townie would make, either to help the town or to prevent their own lynch, can be attributed to a scum's desire to be seen as town.
iii. Scum players will purposefully misinterpret a townie's words, attempting to start a bandwagon based on that interpenetration. Town players will accidentally misinterpret a townie's words, attempting to find scum.
B. Harms:
1) Any pro-town player can make a statement, and a scum player, or a mistaken townie, can misinterpret it, thereby causing a townie's lynch.
2) Players are forced to try to "go with the flow."
i. Scum players try to effect the game's outcome in order to win.
ii. Trying to effect the game's outcome can be interpreted as scummy, and is often assumed to be so.
iii. Since both townies and scum players want to avoid being seen as scummy, they will try to avoid being seen effecting the game's outcome.
iv. Instead of open debate about the best course of action, players have to avoid seeming attached to their own reasoning.
3) Players are caught in multiple "Catch-22's"
i. Continued from Harm 2 point iv: ...However, since scum will also want to avoid being seen as attached to their reasoning, "backtracking," or not sticking to your argument, will be seen as scummy. This forces players to attempt to walk the line between determined and wishy-washy.
ii. Players don't want to seem "too pro-town", because that seems desperate, but they don't want to seem too "indifferent", because that also can seem scummy.
iii. Being "lynch-happy" can be seen as scummy, and being anti-lynch can be seen as scummy. Players need to avoid being seen as either.
C. Proposal:
Currently, we often choose suspects based on status-quo logic: "That statement seems scummy because a scum player would say that." Instead, we should choose suspects based on proposal logic: "That statement would not normally be said by a town player."
D. Solvency: This line of reasoning is much less restrictive, and much more accurate.
i. Worth the wait: Even though opportunities for status-quo logic are much more frequent than opportunities for proposal logic, it is still worth the accuracy advantage. In fact, though situations where proposal-logic can be applied are currently rare, the increase in open, determined debate and discussion will likely increase the number of times scum will slip up and do something a townie wouldn't.
ii. Less Restrictive: We won't be caught in the catch-22's with this as the primary line of reasoning. Currently, we have to try and avoid anything that scum would do, which is most things. Under proposal logic, we would only have to avoid things that a townie wouldn't do, which make it so townies don't have to be careful at all.
iii. More Accurate. Most statements and actions in Mafia could be done by both a townie, and a scum player trying to act town. Going after a player who did something that could have been done by a scum player is not much better-off than a random lynch; we're forced to rely on "gut feelings" about those actions. We might catch scum, or a townie who accidentally stepped over an invisible line. However, if we went after a player who did something that a townie wouldn't do, we would only catch scum and really dumb townies.
F1fth wrote:And you're not necessarily getting lynched because of your words, but because you rubbed people the wrong way. It sucks, I know, because as town I have been bandwagoned and outed (I think as a doctor) day 1 as well. But it HAS to happen to someone. No lynch is not an option.
If I were to suggest something, it would be to start mafia games in the night phase like they actually supposed to be. That way, the first day wouldn't always come down to a random day 1 lynch. As a matter of fact, I have no idea why we don't here on CC.
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
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