Conquer Club

Periodic Table Mafia: Nonmetals (TOWN) win

Housing completed games. Come take a walk through a history of suspicion!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Dukasaur on Thu Oct 04, 2012 3:06 pm

DoomYoshi wrote:Duke, don't forget that this is a semi-open game. Insane cops don't figure into the gamut.

I don't actually know what semi-open means.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
― Voltaire
User avatar
Corporal 1st Class Dukasaur
Community Team
Community Team
 
Posts: 28059
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby DoomYoshi on Thu Oct 04, 2012 4:22 pm

It means that the setup is randomized (semi-, since there are finite possibilites), but all possibilities are known to the players (open).

There is a link in the OP to the setup. Everybody playing should be familiar with the setup, it has some subtle cool features.

Half of all setups feature an SK. We don't know whether or not sam randomly selected an SK, but that is clearly what fluorine is referring to.

Unfortunately, the setup is almost broken, in that there is ALWAYS a massclaim day 2 or 3. Mafia can still win after the massclaim, but beware that it is coming up soon.
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Vote Count, Day 1.4

Postby samgrossy on Thu Oct 04, 2012 8:16 pm

Vote Count, Day 1.4

Vodean - (2) sempaispellcheck, DoomYoshi L-5
Sempaispellcheck - (3) Iron Butterfly, Vodean, Jonty125 L-4
Jonty125 - (1) thehippo8 L-6
Dukasaur - (1) safariguy5 L-6
NoSurvivors - (1) Dukasaur L-6
DoomYoshi - (1) / L-6

Not Voting - (4) NoSurvivors, Gillipig, thechuck51, betiko

To make gameplay easier for players, the player(s) closest to lynch at the time of vote count will be in red bold


With 13 alive, it takes 7 to lynch.
Deadline for Day 1 is 10 PM EST, October 13th. That's 9 days from now.
Corporal 1st Class samgrossy
 
Posts: 5
Joined: Fri May 06, 2011 8:41 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Iron Butterfly on Fri Oct 05, 2012 5:23 am

Yes...understanding the game set up is very very important. The mod did not just say OK we have a doc, blocker tracker here now go to it. The roles are randomized. The set up can only be determined by how players flip when they are dead.

So while the Periodic Table is important determining what roles are in game is even more so. We could have 7 VTs or 1. We could have more then one cop. It seems obvious we have a SK so in looking at the chart the mod used could help determine what the mafia team looks like.

So while we can say that some roles would be good for specific elements we can not assume we know how the mod will set this up.
User avatar
Captain Iron Butterfly
 
Posts: 2711
Joined: Sun Jan 20, 2008 2:10 pm
Location: New York City

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Gillipig on Fri Oct 05, 2012 7:50 am

thechuck51 wrote:
Gillipig wrote:Probably some none metals fault!

Did you mean non-metal?? Anybody that is against non-metals must be a metalloid!!

I punched some info into my mafia computer and got the following results:
Username: Gillipig... username has the word "pig" in it... Bacon comes from pigs... Bacon starts with a "B"... Boron starts with "B"... Boron is a metallod... therefore Gillipig is a metalloid.

the scumchecker9000 confirmed my suspicions! admittedly the scumchecker9000 will require some calibration during the night phase but I think it is still reliable so unvote vote gillipig

I mean is this the face of a non-metal??
Image


I don't smoke so that image is obviously a fraud! Looks a bit like my uncle though. This is an image of me:
Image

Can we please keep the spelling nazism to a minimum? Since we're not allowed to edit posts they will always be full of sloppily constructed sentences.

I must confess I don't understand all of what I thought I understood.
There are no metals in the game? Ah, that makes sense actually since the metaliods are battling the non(e) metals.

But is there really random amounts of docs, cops etc? I never read anything about that.

Should we start making name claims? It doesn't hurt to tell what your elemental you are if the roles of each element is random.
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby DoomYoshi on Fri Oct 05, 2012 9:57 am

Only problem with nameclaiming is that sam may have given more powerful roles to more powerful elements.
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby NoSurvivors on Fri Oct 05, 2012 10:11 am

DoomYoshi wrote:Only problem with nameclaiming is that sam may have given more powerful roles to more powerful elements.


Isnt that a good thing? Then we can know by name who is more powerful.. although then the mafia know who to target too.. idk, youre right, considering flourine is the most reactive, it probably has the most powerful role (and is a lone SK). I am in chemistry right now, so I know the big elements by heart:

-since the noble gases have full valence electron shells, they wont react and are probably VT's. How many, i dont know, since it is randomized. (He, Ne, Ar, Kr, Xe, Rn, Uuo)
-the halogens should be the most reactive since they only need 1 more electron to fill their valence, and want to quickly gain that electron. (F, Cl, Br, I, At, Uus) << At would be a metalloid
-the 16th group should actually less reactive than the halogens, but here is the problem.. some of these are metalloids! So really, I doubt our logic will work. That would mean that the higher reactivity they have, with the exception of flourine, the more on the town side they are.

HOWEVER, I dont think the only VT's are noble gases.. :-$ :ugeek:

therefore, we are looking at it all wrong, I think.
User avatar
Colonel NoSurvivors
 
Posts: 1479
Joined: Mon May 30, 2011 10:25 am

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby DoomYoshi on Fri Oct 05, 2012 10:33 am

Pretty sure the noble gases aren't included. And I never suggested that powers would line up perfectly with columns, just that there might be a system to it.

For instance, I don't expect Cl and O to be masons together. C and O or C and S would make sense though. The best thing about name claiming is that we can probably catch the metalloids though. If you guys want to massnameclaim, I will start and then we will popcorn through the list (I pick a player to nameclaim next, and so on).
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Gillipig on Fri Oct 05, 2012 10:47 am

DoomYoshi wrote:Pretty sure the noble gases aren't included. And I never suggested that powers would line up perfectly with columns, just that there might be a system to it.

For instance, I don't expect Cl and O to be masons together. C and O or C and S would make sense though. The best thing about name claiming is that we can probably catch the metalloids though. If you guys want to massnameclaim, I will start and then we will popcorn through the list (I pick a player to nameclaim next, and so on).


Sounds like a good idea! +1
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby sempaispellcheck on Fri Oct 05, 2012 12:15 pm

I don't think we have to worry about the most recently discovered elements (Uus, Uuo, etc.) because as far as I know, we don't really know much about their properties because they're so unstable that they only exist for a few seconds at best, meaning we can't test them.
We can put them in groups by atomic number and say "they should exhibit they same properties as other members of this group," but that may not be true.
All this is to say that I think we can safely disregard them.
High score: 2200 - July 20, 2015
Game 13890915 - in which I helped clinch the NC4 title for LHDD

Image
User avatar
Lieutenant sempaispellcheck
 
Posts: 2852
Joined: Fri Sep 10, 2010 10:31 pm
Location: Among the clouds and the skyscrapers, saving the world.

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby safariguy5 on Fri Oct 05, 2012 12:27 pm

Are we sure we want to start nameclaiming now? I mean, it is only Day 1, and with the possibility of 2 NK's, it might give mafia and SKer (if we have one) a better idea of who the power roles might be.
Image
User avatar
Captain safariguy5
 
Posts: 1449
Joined: Fri Mar 30, 2007 9:42 pm
Location: California

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Gillipig on Fri Oct 05, 2012 12:33 pm

sempaispellcheck wrote:I don't think we have to worry about the most recently discovered elements (Uus, Uuo, etc.) because as far as I know, we don't really know much about their properties because they're so unstable that they only exist for a few seconds at best, meaning we can't test them.
We can put them in groups by atomic number and say "they should exhibit they same properties as other members of this group," but that may not be true.
All this is to say that I think we can safely disregard them.


That narrows it down very much, how many do we have left? Three or four?
AoG for President of the World!!
I promise he will put George W. Bush to shame!
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby jonty125 on Fri Oct 05, 2012 1:17 pm

WIFOM - Maybe the mod picked random elements to represent the roles i.e. if there are 11 town, he chose 11 non-metals and randomised them to go with the semi-random roles
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby DoomYoshi on Fri Oct 05, 2012 1:29 pm

safariguy5 wrote:Are we sure we want to start nameclaiming now? I mean, it is only Day 1, and with the possibility of 2 NK's, it might give mafia and SKer (if we have one) a better idea of who the power roles might be.


I mentioned this, jonty's defense is possible, but I also figured that perhaps mafia wouldn't be able to figure out the more powerful elements. It's tough to say. At the very latest, we should name claim tomorrow though.
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby betiko on Fri Oct 05, 2012 2:30 pm

from what i know and sam's comments on the role pm and the scene, elements and their power are related. massclaiming would tell how important is each one of us.

can anyone list what role possibilities there are in these settings with a sk? i don't know how these settings go.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby NoSurvivors on Fri Oct 05, 2012 3:16 pm

Well if we are name claiming, I will gladly go first. I am of the least importance (I think) :lol:
User avatar
Colonel NoSurvivors
 
Posts: 1479
Joined: Mon May 30, 2011 10:25 am

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby DoomYoshi on Fri Oct 05, 2012 3:45 pm

OMG betiko! Read the link in the first post.

unvote vote betiko

If you're not going to even try, you aren't going to help town.
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
User avatar
Captain DoomYoshi
 
Posts: 10728
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby NoSurvivors on Fri Oct 05, 2012 3:48 pm

DoomYoshi wrote:OMG betiko! Read the link in the first post.

unvote vote betiko

If you're not going to even try, you aren't going to help town.


So.. youd rather SK live than town?

FOS doom..
User avatar
Colonel NoSurvivors
 
Posts: 1479
Joined: Mon May 30, 2011 10:25 am

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby NoSurvivors on Fri Oct 05, 2012 3:48 pm

NoSurvivors wrote:
DoomYoshi wrote:OMG betiko! Read the link in the first post.

unvote vote betiko

If you're not going to even try, you aren't going to help town.


So.. youd rather SK live than town?

FOS doom..


EBWOP

third party, not SK
User avatar
Colonel NoSurvivors
 
Posts: 1479
Joined: Mon May 30, 2011 10:25 am

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby thechuck51 on Fri Oct 05, 2012 4:05 pm

Posting from my phone so I will post more in depth thoughts later. I just wanted to say I am against name claiming because I believe that doing so will give scum an advantage as to determining who may be power roles and who is not.
Sergeant 1st Class thechuck51
 
Posts: 176
Joined: Sat Apr 30, 2011 11:40 am
Location: South Jersey

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby thehippo8 on Fri Oct 05, 2012 4:14 pm

@NoS - What you talkin 'bout Willis? I'm pretty sure that Doom's attack on Betico was about Betico skimming and nothing more than that. Correct me if I am wrong! But a vote? Hmm, I would have thought a FOS would have done until Betico responded. But Betico better explain why he skimmed or he will be a valid target!

@Chuck (and others on that topic) - mass claiming on day one is a pointless exercise.
ImageImageImage
show
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Iron Butterfly on Fri Oct 05, 2012 5:16 pm

betiko wrote:from what i know and sam's comments on the role pm and the scene, elements and their power are related. massclaiming would tell how important is each one of us.

can anyone list what role possibilities there are in these settings with a sk? i don't know how these settings go.


Dude we just played a complete game with a setup like this. Remember? You were the one telling us weather the game was T5 or T7 depending on how folks flip VT. Look at the chart.
User avatar
Captain Iron Butterfly
 
Posts: 2711
Joined: Sun Jan 20, 2008 2:10 pm
Location: New York City

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby Iron Butterfly on Fri Oct 05, 2012 5:21 pm

Scum Roles
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTTTT = Goon + Godfather
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTT = 2 Goons + Roleblocker
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TT = Goon + Roleblocker + Godfather
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
0 Ts = Goon + Roleblocker + Godfather

Serial Killer chooses its ability pregame
User avatar
Captain Iron Butterfly
 
Posts: 2711
Joined: Sun Jan 20, 2008 2:10 pm
Location: New York City

Vote Count, Day 1.5

Postby samgrossy on Fri Oct 05, 2012 7:16 pm

Vote Count, Day 1.5

Vodean - (2) sempaispellcheck, DoomYoshi L-5
Sempaispellcheck - (3) Iron Butterfly, Vodean, Jonty125 L-4
Jonty125 - (1) thehippo8 L-6
Dukasaur - (1) safariguy5 L-6
NoSurvivors - (1) Dukasaur L-6
DoomYoshi - (1) / L-6

Not Voting - (4) NoSurvivors, Gillipig, thechuck51, betiko

To make gameplay easier for players, the player(s) closest to lynch at the time of vote count will be in red bold

Mod Note: DoomYoshi's latest "vote" here was not in red, therefore not counted. I will no longer make notes about this assuming that players are doing this for some sort of gameplay reason as opposed to not following rules.

With 13 alive, it takes 7 to lynch.
Deadline for Day 1 is 10 PM EST, October 13th. That's 8 days from now.
Corporal 1st Class samgrossy
 
Posts: 5
Joined: Fri May 06, 2011 8:41 pm

Re: Periodic Table Mafia [13/13] Day 1: Metalloids Plan

Postby betiko on Fri Oct 05, 2012 8:57 pm

Iron Butterfly wrote:
betiko wrote:from what i know and sam's comments on the role pm and the scene, elements and their power are related. massclaiming would tell how important is each one of us.

can anyone list what role possibilities there are in these settings with a sk? i don't know how these settings go.


Dude we just played a complete game with a setup like this. Remember? You were the one telling us weather the game was T5 or T7 depending on how folks flip VT. Look at the chart.


thanks, sorry missed the link in the OP. but C9 and CK9 are slightly different right?

FOS hippo and doom for being ridiculous. Duka was unfamiliar as well with the setting but i get the vote.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

PreviousNext

Return to Mafia Archives

Who is online

Users browsing this forum: No registered users