Skoffin's Madhouse mafia Day Seven

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pancakemix
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Re: Skoffin's Madhouse mafia Day Three LOLWUT?

Post by pancakemix »

^^is a bomb.
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Re: Skoffin's Madhouse mafia Day Three LOLWUT?

Post by danodukebb »

pancakemix wrote:
Skittles! wrote:
nagerous wrote:someone hammer.

Your face in.


I'm sigging this.


damnit...i was going to but now it will look tacky if i did it lol

and this game has sooo confused me
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Iliad
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Re: Skoffin's Madhouse mafia Day Three LOLWUT?

Post by Iliad »

pancakemix wrote:^^is a bomb.

or pgo
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Skoffin
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Re: Skoffin's Madhouse mafia Day Three LOLWUT?

Post by Skoffin »

Vote Count:

Clive ======= (Kwan, Danoduke, F1fth, Nag, Sam, LSU, Mando, ani, Sierra, Pancake, Nark, Innervision, Will) (13)
William18 == (Skittles) (1)

With 27 alive, it takes 14 to lynch.

Finally a lynch for the history books:

It had been another long day, but unlike the days beforehand the patients had finally begun to work together. Many of them turned their attention on one patient whom they thought was telling porky pies, one beautiful woman also agreed with this line of thinking and cast her vote for the poor fellow.
"Meh, whatever" answered the man, having a lot less fight in him then in previous days.
They finally had a majority vote, but they faced one more problem. Who would do the deed? They selected one of the lynching party at random and turned their backs, not wanting to witness this act.
And so, a man dressed for battle lead poor Clive into one of the unused rooms of the Asylum.

"What's happened down there?" Albert had asked as usual.
"The patients have finally gotten together and agreed to kill off a patient. What a shame." Replied the Orderly.
"Why's that?"
"He was my favourite historian.. and as I trusted him, I had planned to use him to help me watch over this place."

Ditocoaf/Clive Thucydides(Historian) has been lynched.

It is now Night Three. Send in night actions and map movements. You have 72 hours.
Last edited by Skoffin on Mon Aug 18, 2008 6:26 am, edited 1 time in total.
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Skittles!
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Re: Skoffin's Madhouse mafia Day Three LOLWUT?

Post by Skittles! »

f*ck.
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Skittles!
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Re: Skoffin's Madhouse mafia Day Three LOLWUT?

Post by Skittles! »

KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
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icedagger
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by icedagger »

I'm back- sorry for missing the whole of the last day, I was on holiday and then pretty busy
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Anarkistsdream
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by Anarkistsdream »

icedagger wrote:I'm back- sorry for missing the whole of the last day, I was on holiday and then pretty busy

Excuses are like assholes...

Everyone has one and they all stink.
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Skittles!
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by Skittles! »

It's been 5-6-7 days..
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
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Skoffin
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by Skoffin »

Yeah sorry about that, my trial HSC starts tomorrow so I'm in last-minute-study-panic-mode. I'll do the scene tomorrow when I get home.
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by animorpherv1 »

Thanks!

I'm actually quite nervous, and I STILL DON'T HAVE MY ACTION, although I'm gonna die anyways.
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Skoffin
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by Skoffin »

Something fishy's going on...

It had been another long night (ehehe sorry about that)but seemed stranger then usual.
"Alright, we've been hanging up here long enough." Albert spoke up to those clustered upstairs above the madness "We need to round the patients up somehow, keep them from roaming around and try to escape somehow"
"And I suppose you want me to do it eh?" Remarked the orderly.
Some of the patients were still lurking the halls when a loud bang sounded throughout the halls and shook the building, some started to run towards it against their better judgement but soon stopped in their tracks, suddenly afraid of what they might run into.
A old gentlemen had walked through the halls late evening and approached another patient, he shuffled some papers as he talked to this woman "hmmm I'm afraid the proper paperwork has yet to be filed. Rest assured, dear lady, I shall come back for you tomorrow"

When the sun had arisen so did all the patients who were hiding in their rooms, and to their surprise no one had died... they started to wonder what this meant when they noticed one patient wasn't with them afterall. They went to animorphs room and found him in bed, with a high fever and terrible cough. They left him to rest and reassembled in the cafeteria.
Some of the patients started whispering to each other, one claimed they saw another patient approach someone else and talk with them late last night. Another claimed they saw someone laughing at another patient and seemed to have put them in a trance. And another claimed they saw someone stalking someone from the shadows but then appeared to be disappointed somehow and snuck off.
After a while the patients decided to investigate what the loud bangt in the night was.
They found a burning mess in storage room 2, they were unsure of what caused it but blocked off the entrance to the room. They had also found that Dr Jecob's office had been locked somehow.

Irrelevance!
While looking around, the patients had noticed the words Storage room 1 crossed off and words next to it. It read "Warehouse one, <3 Mandy". The patients figured this irrelevant and not worth their time (much like Mandy himself) and carried on with their day.

By this point, the patients wondered if this night was better or worse then the previous.


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Map change. Dr Jecob's office and storage room 2 cannot be visited anymore.
Please forgive my horrendous spelling, I'm le tired.
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Skittles!
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Re: Skoffin's Madhouse mafia Night FOOOOURRRR

Post by Skittles! »

Mm, interesting. No deaths. Obviously a doctor, roleblocker or another role did their job. I doubt mafia would of forgotten, cause of the long night (8 or so real nights). OR, maybe the mafia didn't go to the right room, if that's what they have to do? It makes sense, with the rooms, that mafia visits that room and can have a choice of killing someone? Idle speculation, don't take it too far.

Also interesting that two rooms are now inaccessible, and another destroyed all together. What caused it? Well, obviously the fire and the unusual locking of the office, but why? Mm.. Maybe there's an arsonist? Or something.

I dono.
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Skoffin
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by Skoffin »

o rite, and Cmchugh retakes his role from Darkwing.
And cena replaces futurerichguy.
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Anarkistsdream
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by Anarkistsdream »

Skoffin wrote: o rite, and Cmchugh retakes his role from Darkwing.
And cena replaces futurerichguy.



Ugh... Confusion!!!!
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nagerous
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by nagerous »

If anyone has roleblocked the same person every night, I suggest they reveal now.... looks like they are roleblocking a scum killer.
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by mandalorian2298 »

Yay for Warehouse 1! :D
Mishuk gotal'u meshuroke, pako kyore.

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animorpherv1
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by animorpherv1 »

*cough cough* If someone finds a cure, please give it to me, or I'll die, eventually *ill*

At least I still get to roam around though.
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Anarkistsdream
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by Anarkistsdream »

animorpherv1 wrote:*cough cough* If someone finds a cure, please give it to me, or I'll die, eventually *ill*

At least I still get to roam around though.

A cure for what?
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william18
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by william18 »

Anarkistsdream wrote:
animorpherv1 wrote:*cough cough* If someone finds a cure, please give it to me, or I'll die, eventually *ill*

At least I still get to roam around though.

A cure for what?


Maybe he's been poisnened?
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animorpherv1
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by animorpherv1 »

william18 wrote:
Anarkistsdream wrote:
animorpherv1 wrote:*cough cough* If someone finds a cure, please give it to me, or I'll die, eventually *ill*

At least I still get to roam around though.

A cure for what?


Maybe he's been poisnened?


Yes, I have been poisoned
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animorpherv1
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by animorpherv1 »

oops EBWOP *ill* *cough* *sick*
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Skittles!
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by Skittles! »

Aye, if what animorph is saying is true, then he's the one that's been poisoned during the night? I think there was a mention of that somewhere.. Yeah, he was the one that got sick, so all town and stuff left him alone, or something.

Now, is this the work of the mod, or an actual player? :D
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ace1217
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by ace1217 »

Ani, did you happen to find out who killed exile?
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F1fth
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Re: Skoffin's Madhouse mafia Day Four I can't count

Post by F1fth »

Weird night, but at least no NKs. Did anyone else notice the "stalker disappointed" part of the day scene? That makes me think there was something about the target's role that prevented him/her from being NKed, as opposed to a roleblock or doc protection.

And Ani -- do you have any idea about the nature of this illness (i.e. what caused it and how soon will it kill you?) and/or how to cure it?
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