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sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
The Weird One wrote:I'm not really behind a no lynch. Yes, it is a small game, and we don't want to give the scum a free kill, but, at the same time, I'm not certain we want to waste an opportunity to hit them. All in all, I'm still suspicious of Nark. The claim is just too easy to make...My vote shall stand until I see a better case.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:The Weird One wrote:I'm not really behind a no lynch. Yes, it is a small game, and we don't want to give the scum a free kill, but, at the same time, I'm not certain we want to waste an opportunity to hit them. All in all, I'm still suspicious of Nark. The claim is just too easy to make...My vote shall stand until I see a better case.
As I said in another game, this isn't "Twelve Angry Men." You aren't the loan juror... your 'stand' doesn't mean squat, brother... I am NOT scummy and if you aren't than find another target... or don't... Two votes against me won't cut it, and will be remembered if something happens in a two person scum group... I do not want anybody town- oh, I mean Vanilla Townie since it is just SO common- to die, and we will certainly lose one through the night... we can't lose two. Or TWO... Get it? A pun with your name
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
virus90 wrote: I think Anarkist is a valuable asset to any game.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Stephan Wayne wrote:Every day is Fool's Day on CC.
JamesKer1 wrote:Sorry to see you go Greg. Definitely not someone I was expecting...
virus90 wrote: I think Anarkist is a valuable asset to any game.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Fircoal wrote:Something important to note. For whatever reason the night only lasted 20 hours. That leads me to believe there was some quick communication going on.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:Fircoal wrote:Something important to note. For whatever reason the night only lasted 20 hours. That leads me to believe there was some quick communication going on.
I agree, but we've all been fairly communicative in the thread... Fairly.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Fircoal wrote:Anarkistsdream wrote:Fircoal wrote:Something important to note. For whatever reason the night only lasted 20 hours. That leads me to believe there was some quick communication going on.
I agree, but we've all been fairly communicative in the thread... Fairly.
Yes. something else to note is that communicating with each other over that time would be hard, so likely the two scummy scums were both on at the same time or one of them decided to send in the action themselves.
virus90 wrote: I think Anarkist is a valuable asset to any game.
kgb007 wrote:wow very surprised we're already at D2, i'm not sure what we can really learn from such a short night though
maybe instead of two scum buddies, there's only 1? that would cut down on the discussion period since there's no one to consult with
Anarkistsdream wrote:Fircoal wrote:Anarkistsdream wrote:Fircoal wrote:Something important to note. For whatever reason the night only lasted 20 hours. That leads me to believe there was some quick communication going on.
I agree, but we've all been fairly communicative in the thread... Fairly.
Yes. something else to note is that communicating with each other over that time would be hard, so likely the two scummy scums were both on at the same time or one of them decided to send in the action themselves.
And hoping we have town power roles, they would have had to act extremely quickly, also.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
kgb007 wrote:wow very surprised we're already at D2, i'm not sure what we can really learn from such a short night though
maybe instead of two scum buddies, there's only 1? that would cut down on the discussion period since there's no one to consult with
Iron Butterfly wrote:I also find it funny the both of you are trying to make it sound like there is just 1 mafia, which would only help mafia.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Iron Butterfly wrote:kgb007 wrote:wow very surprised we're already at D2, i'm not sure what we can really learn from such a short night though
maybe instead of two scum buddies, there's only 1? that would cut down on the discussion period since there's no one to consult with
Perhaps you should re-read the opening scene.
We had a short night? So what. Its a small game with some VT.
Iron Butterfly wrote:Anarkistsdream wrote:OK, so let's break this down...
2 Prisoners
6 Townies (unless there is a third party, which I don't see Spiesr putting one in such a small game)
Out of those townies, what do you guys think? One cop, one doc? Maybe a JOAT, instead of two separate roles?
[color=#FF0000He said it was a basic game, so I wouldn't think the scum have any roles at all. ][/color]
This first day lynch is going to be critical, more so than most games because of the small number of players and the fact that there are only two enemies.
I also found this post interesting in that you really try to minimize the roles this game may have especially mafia.
As I stated earlier Spiesr said this is a newb friendly game not a basic game. That does not mean mafia can not have roles.
Unlike you I don't sit on the fence
vote Anarkistsdream
Iron Butterfly wrote:I would like Firecoal to explain why a short night is so important as it offers nothing to the game other then to make it sound like that info is important.
Weather the mafia action was sent in by one person or they both conferred with each other is irrelevant as they still got a night kill and you will never know the answer to your speculation.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Stephan Wayne wrote:Every day is Fool's Day on CC.
JamesKer1 wrote:Vote nark. Greg was quieter but voted you. Easy way to make it look like you aren't going after someone if you are mafia, but his only substantial vote was against you I believe, maybe one on IB. With the "quick communication", it actually IS important- it suggests how one sided the conversation is. A person who was killed off and on your wagon could save you today.
Also you seem to be pushing to find town power roles... Is that not suspicious?
And on top of all this and the previous suspicion, I REALLY don't like how much your first D2 post pointed to me. I am the only new person here and I post quite a bit... And I am definitely not mafia.
Let's bring back the wagon from where we left off... And don't let nark plead his innocence this time and get it taken off
virus90 wrote: I think Anarkist is a valuable asset to any game.
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