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Re: Post-Apocalyptic Mafia - Day 1.

Postby safariguy5 on Fri Dec 31, 2010 5:41 pm

I'd also like to add, metagaming a bit here, that Night 0 ending so quickly probably means that active players in the mafia subforum probably have investigative roles. While I understand this means most of us, I'd like to point out that someone like tdans who's more active in other forums probably isn't an investigative role. Just bringing this up because we can learn something from an unusually short night period.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby theherkman on Fri Dec 31, 2010 6:02 pm

safariguy5 wrote:I'd also like to add, metagaming a bit here, that Night 0 ending so quickly probably means that active players in the mafia subforum probably have investigative roles. While I understand this means most of us, I'd like to point out that someone like tdans who's more active in other forums probably isn't an investigative role. Just bringing this up because we can learn something from an unusually short night period.


What the f*ck, man? Are you trying to put the attention on cops or what? Seriously, why would you do that?
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Skoffin on Fri Dec 31, 2010 6:39 pm

theherkman wrote:UNVOTE

VOTE Skoffin

Just curious, but is this a joke vote or did you take what I wrote seriously?


I don't know about you lot but I am going to completely ignore the timing of night 0 and when it ended. I think it a terrible idea to try to assume what people could have been online and thus could have had a role for it, plus all it takes is someone claiming "I think that guy was on at that time.." and fuzzy memories to send us into circling arguments. And really, if such an accusation were made, how would anyone defend on it? "Oh it couldn't have been me I was asleep at the time"? It has no game basis so I don't feel it appropriate to discuss in terms of lynching people.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Fuzzylogic99 on Fri Dec 31, 2010 6:47 pm

i honestly still believe that we did not have a night zero but that's not here nor there.

is there a time limit on the day or is till someone get lynch.dont remember reading anything about that.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby theherkman on Fri Dec 31, 2010 6:53 pm

Skoffin wrote:
theherkman wrote:UNVOTE

VOTE Skoffin

Just curious, but is this a joke vote or did you take what I wrote seriously?


I don't know about you lot but I am going to completely ignore the timing of night 0 and when it ended. I think it a terrible idea to try to assume what people could have been online and thus could have had a role for it, plus all it takes is someone claiming "I think that guy was on at that time.." and fuzzy memories to send us into circling arguments. And really, if such an accusation were made, how would anyone defend on it? "Oh it couldn't have been me I was asleep at the time"? It has no game basis so I don't feel it appropriate to discuss in terms of lynching people.



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Re: Post-Apocalyptic Mafia - Day 1.

Postby Skoffin on Fri Dec 31, 2010 6:59 pm

It tickles me in funny places!
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Iliad on Fri Dec 31, 2010 7:50 pm

And the end of times is here. Thoughts:
Trying to guess at the setup, or who the night 0 people were, is in my opinion premature. There are far too many options right now, so it's kinda pointless. However when we do get more useful info from deaths and scenes, we can. At this point in time, trying to guess if there are multiple mafias, town groups or whatever is basically a waste of time.

We should be looking at the usual, ie people's behaviour. In regards to giving inexperienced players free passes, I'm not a huge fan, but you can usually tell when a scumtell is instead a tell of inexperience.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby naxus on Fri Dec 31, 2010 8:05 pm

I guessed and mod confirmed that night 0 ended so fast because anyone who had a night zero action sent them in. That means that while quite a few of us could have actions, only a select few had night 0 opportunities.

Unvote, Vote Fuzzy Logic

While I agree that newb players have a tendency to not know when they drop scum tells, he is still suspicious to me newb or not.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby tdans on Fri Dec 31, 2010 8:12 pm

You weaklings confuze me.. I vote Naxus , he hasnt added me on the PSn network, and he just looks suspiciously funny..







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Re: Post-Apocalyptic Mafia - Day 1.

Postby Fuzzylogic99 on Fri Dec 31, 2010 8:44 pm

IGMEOY Naxus

you vote seem suspicious but not enough for me to vote for you.for now I going to stick to me vote
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Mr. Squirrel on Sat Jan 01, 2011 1:21 am

safariguy5 wrote:I'd also like to add, metagaming a bit here, that Night 0 ending so quickly probably means that active players in the mafia subforum probably have investigative roles. While I understand this means most of us, I'd like to point out that someone like tdans who's more active in other forums probably isn't an investigative role. Just bringing this up because we can learn something from an unusually short night period.

I don't see why everyone thinks and investigator would have a Night 0 action. Think about it, an investigator is the last role that you want to give an early action to if you are the mod. It is game-breaking. For one, since no one has even posted yet, the cop is just randomly picking who to investigate, which is not how investigations are supposed to run. And if the cop gets really lucky and actually finds scum, it would ruin the game for the scum player. How would you like to read, "confirm. hey guys, cop here, player X is scum. Got him night 0." Player X becomes the instant lynch target before he ever even posts. How f*ed up would that be?

If you ask me, Night 0 is meant for the cult faction (assuming there is one). Rather than risk the possibility of losing day 1, he gave the cult leader one early recruit. And if there is only one action Commander needs to receive, that easily explains why night 0 was so quick.

And lastly, herk is right. If you have any inkling of who the cop might be, keep it to yourself. Even if you are wrong, you could cause the death of a townie due to your carelessness.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Fuzzylogic99 on Sat Jan 01, 2011 1:33 am

that maskes sense Squirell

thanks for clearing that up
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Re: Post-Apocalyptic Mafia - Day 1.

Postby safariguy5 on Sat Jan 01, 2011 1:58 am

I wasn't speculating on who was a cop, I was speculating on who I think is not a cop. Either way, the choices are not narrowed by much.

Personally, I somewhat agree with Fuzzy in a sense. I do think that Night 0 should have gone the whole 24 or 48 hours. Ending it prematurely causes confusion. But every mod has his style I suppose.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Fircoal on Sat Jan 01, 2011 3:20 am

theherkman wrote:
safariguy5 wrote:I'd also like to add, metagaming a bit here, that Night 0 ending so quickly probably means that active players in the mafia subforum probably have investigative roles. While I understand this means most of us, I'd like to point out that someone like tdans who's more active in other forums probably isn't an investigative role. Just bringing this up because we can learn something from an unusually short night period.


What the f*ck, man? Are you trying to put the attention on cops or what? Seriously, why would you do that?


I agree with Herkyderky's arggesive questioning for once. You may say that you're trying to find out who's not a cop but THAT JUST MAKES IT EASIER FOR MAFIA TO KILL OUR COPS. There is no town reason to try to guess who has what role besides who is scum and who is town (unless it is late in the game and you need to get out a specific faction (Which it's not)).
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Justinassss on Sat Jan 01, 2011 7:00 am

Iliad wrote:And the end of times is here. Thoughts:
Trying to guess at the setup, or who the night 0 people were, is in my opinion premature. There are far too many options right now, so it's kinda pointless. However when we do get more useful info from deaths and scenes, we can. At this point in time, trying to guess if there are multiple mafias, town groups or whatever is basically a waste of time.

We should be looking at the usual, ie people's behaviour. In regards to giving inexperienced players free passes, I'm not a huge fan, but you can usually tell when a scumtell is instead a tell of inexperience.



Hey guys! I think night 0 is not of much importance. Do not worry about it now. A real game will begin later on.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby MeDeFe on Sat Jan 01, 2011 7:26 am

Fircoal wrote:
MeDeFe wrote:
aage wrote:
Mr. Squirrel wrote:sooooo we are just giving all the relatively new players a free pass for today? Seems a bit off to me......

new players stay new if you keep killing 'em.

Yeah, but on the other hand, if we give them a free pass, how will they ever learn?

Then again, I suppose it wouldn't hurt to put pressure on one of the more quiet people, has anyone kept tabs on the submariners? (I'm too lazy)

The game started not even 2 days ago and you want to look for scumariners? Sounds like someones a bit edger to get a target for lynch.

48 hours is plenty of time on conquerclub to check the fora and post even so shortly before new year's eve. A complete lack of posts in that time is, though not clear-cut scummy, at least noteworthy.

safariguy5 wrote:Ok, if you really want someone who hasn't posted yet MeDeFe, Iliad hasn't said anything if I remember correctly.

You're right, Iliad hasn't posted anything yet, well, he hadn't when you posted, at least he got active now. But your post on metagaming is quite unlike you and surely the biggest blip on the radar to date. First you point to the explanation why it's not a good idea for cops to come forward, if they indeed had actions on Night 0. http://www.conquerclub.com/forum/viewtopic.php?f=213&t=133592&start=135#p2937445
Then you effectively go digging for the potential candidates who had Night 0 actions, apparently still under the premise that they be cops. http://www.conquerclub.com/forum/viewtopic.php?f=213&t=133592&start=165#p2938513
You're an experienced enough player that this can't be written off as noobiness, so I will vote safariguy
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Thezzaruz on Sat Jan 01, 2011 7:49 am

tdans wrote:I think I am doing all this wrong....... idk

Yes you are... Vote tdans


safariguy5 wrote:I'd also like to add, metagaming a bit here, that Night 0 ending so quickly probably means that active players in the mafia subforum probably have investigative roles. While I understand this means most of us, I'd like to point out that someone like tdans who's more active in other forums probably isn't an investigative role. Just bringing this up because we can learn something from an unusually short night period.

Firstly I think you are reading way too much into the N0 and secondly the conclusions you are trying to draw from it are no only horribly uncertain guesstimates but also thoroughly unwanted (at least at this point in time).


Mr. Squirrel wrote:I don't see why everyone thinks and investigator would have a Night 0 action. Think about it, an investigator is the last role that you want to give an early action to if you are the mod. It is game-breaking.

Actually not. Some mafia cultures regularly starts their games with a night phase to allow events to take place before talking/voting starts as they think it promotes better discussion as opposed to the mainly random BWs that is usually the trademark of a game that starts with a day phase. It's not a game breaker as long as the Mod plans for using a N0 phase (be it a limited one or not).


Mr. Squirrel wrote:If you ask me, Night 0 is meant for the cult faction (assuming there is one). Rather than risk the possibility of losing day 1, he gave the cult leader one early recruit. And if there is only one action Commander needs to receive, that easily explains why night 0 was so quick.

I'm not sure it was specifically a cult recruit only but I do agree that it is likely to have been a very limited number of people that had a N0 action and that the length of N0 holds no relevance.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Thezzaruz on Sat Jan 01, 2011 7:52 am

Fuzzylogic99 wrote:is there a time limit on the day or is till someone get lynch.dont remember reading anything about that.

Usually no time limit until the Mod decides he wants one and thus announces a deadline.


Fuzzylogic99 wrote:i honestly still believe that we did not have a night zero but that's not here nor there.

Well you would say that if trying to mask that you in fact had a N0 action wouldn't you? ;)


Fuzzylogic99 wrote:Vote Jerando

non active player plus its day 1 so its a guess vote anyways

You pick a guy that had posted on the same page as the non active when there was people that hadn't posted at all???

Me thinks fuzzy is being a bit too fuzzy in his logic to get away with it tbh.

UnVote, Vote Fuzzylogic99.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Streaker on Sat Jan 01, 2011 8:35 am

On a neutral note, I would like to say that you shouldn't go easy on me for being new. I'm sure most of you are experienced enough to see the difference between a noob tell and an actual scum tell. But really, just because I'm new doesn't mean you should just ignore me.

Back to the game, I'm not posting anything for now. I'll reread everything again, and will be more carefull on what I'm saying. Don't wanna confuse anyone any further...
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Re: Post-Apocalyptic Mafia - Day 1.

Postby jeraado on Sat Jan 01, 2011 8:38 am

Thezzaruz wrote:
Fuzzylogic99 wrote:Vote Jerando

non active player plus its day 1 so its a guess vote anyways

You pick a guy that had posted on the same page as the non active when there was people that hadn't posted at all???

Me thinks fuzzy is being a bit too fuzzy in his logic to get away with it tbh.

UnVote, Vote Fuzzylogic99.


lol I wanted to say this but didnt want to be accused of OMGUS-ing
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Fuzzylogic99 on Sat Jan 01, 2011 12:41 pm

Hmm I have to relook but I swore that he/she did not post before I voted for him.Then again I kind of scanned the post so I think I might of missed
him/her posting.Anyways he/she is active so Im not going to vote for them.

Hey Jerando do you hate me bc I hate you I dont know why. My role message that I hate Jerando.I thought this was an kind of odd statement for a mafia game.


UNVOTE Jerando
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Justinassss on Sat Jan 01, 2011 12:53 pm

I suggest everyone should vote for Fuzzylogic99. It is obvious.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby safariguy5 on Sat Jan 01, 2011 1:06 pm

Fuzzylogic99 wrote:Hmm I have to relook but I swore that he/she did not post before I voted for him.Then again I kind of scanned the post so I think I might of missed
him/her posting.Anyways he/she is active so Im not going to vote for them.

Hey Jerando do you hate me bc I hate you I dont know why. My role message that I hate Jerando.I thought this was an kind of odd statement for a mafia game.


UNVOTE Jerando

Sounds like this could be a lyncher role.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby Campin_Killer on Sat Jan 01, 2011 2:34 pm

Most likely possibility.
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Re: Post-Apocalyptic Mafia - Day 1.

Postby edocsil on Sat Jan 01, 2011 2:45 pm

safariguy5 wrote:
Fuzzylogic99 wrote:Hmm I have to relook but I swore that he/she did not post before I voted for him.Then again I kind of scanned the post so I think I might of missed
him/her posting.Anyways he/she is active so Im not going to vote for them.

Hey Jerando do you hate me bc I hate you I dont know why. My role message that I hate Jerando.I thought this was an kind of odd statement for a mafia game.


UNVOTE Jerando

Sounds like this could be a lyncher role.


Was just thinking the same thing.
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