Moderators: Multi Hunters, Cheating/Abuse Team
hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
e_i_pi wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
I agree with this, there are a lot of cases in Esc games where even a double cash won't guarantee anything. Not sure how it's relevant though. There's nothing in the rules to say that build games need to be resolved with a rematch...
JOHNNYROCKET24 wrote:unwritten rules- updated
all originally started games must be completed in full without the benefit of other games being created and the winner of those determining who the winner is of the original.
e_i_pi wrote:There's nothing in the rules to say that build games need to be resolved with a rematch...
AndrewB wrote:
If you punish RL for that, you should punish me too...
This is just damn silly
hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
mkohary wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk.
Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.
JOHNNYROCKET24 wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated. Instead, everyone sits there and deploys and ends turn or takes the same country back and forth giving each player a card. Put 50 armies on that country not allowing them to get the card. Dont just sit there and yell "stalemate". its not. there are plenty of options to do but nobody does anthing.
mkohary wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk.
Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.
mkohary wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk.
Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.
Nephilim wrote:as someone else has said, i'm sure these tiebreaker games usually happen with the veterans around here, and it is ludicrous to suggest that someone is benefiting from them in some unethical way. let me break it down for you.
a majority of the players agree to a tiebreaker. in all cases i have seen of this (at least 20), there has been no foul play. even if one or two players didn't really like the idea, everyone abided by it. why? because we are more than capable of policing ourselves
main point: far from bending or breaking any rules, RL handled this as honorably as possible. he signed onto an agreement, there was a glitch in its execution, and he still held up his end of the bargain. this is playing with honor, not cheating, you small-minded chimps (no offense, jim)
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
king achilles wrote:Basically, these all came from a game that the players agreed it to be a stalemate or a deadlocked game. There lies the problem. You guys are responsible on how the game will turn out to be and yet, when faced into a 'do-or-die' situation, no one is daring enough to take the risk of trying to win the game that all of you brought this unto yourselves.
So, to resolve the dilemma you guys put yourselves into, you all agree to make another one to settle the original game.
It can make things complicated because one repercussion about this action is that one or more players involved is forced to give away games just so he can pay the "rightful" winner, should things go in the wrong way, such as in this case, RL_Orange had to make a bunch of 1-on-1 games to pay some points for Karlo Veliki.
What if one of these players changes his mind and does not hold up his end of the bargain? Should a mod step in an agreement that you just made between yourselves?
Karlo Veliki and RL_Orange has been warned.
If you all agree to make a deciding game over another game that you think is already deadlocked, be sure your actions, whatever the outcome may be, will still be within the rules and guidelines.
king achilles wrote:Basically, these all came from a game that the players agreed it to be a stalemate or a deadlocked game. There lies the problem. You guys are responsible on how the game will turn out to be and yet, when faced into a 'do-or-die' situation, no one is daring enough to take the risk of trying to win the game that all of you brought this unto yourselves.
king achilles wrote:So, to resolve the dilemma you guys put yourselves into, you all agree to make another one to settle the original game.
king achilles wrote:It can make things complicated because one repercussion about this action is that one or more players involved is forced to give away games just so he can pay the "rightful" winner, should things go in the wrong way, such as in this case, RL_Orange had to make a bunch of 1-on-1 games to pay some points for Karlo Veliki.
king achilles wrote:What if one of these players changes his mind and does not hold up his end of the bargain? Should a mod step in an agreement that you just made between yourselves?
king achilles wrote:Karlo Veliki and RL_Orange has been warned.
If you all agree to make a deciding game over another game that you think is already deadlocked, be sure your actions, whatever the outcome may be, will still be within the rules and guidelines.
alstergren wrote:Hmmm... well, perhaps achilles is more subtle than you give him credit for.
I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.
Or is that reading too much into it?
Karlo Veliki wrote:Hello Karlo Veliki,
You have received a formal disciplinary warning.
Issued by: king achilles
Comment:
Let this be a warning that throwing of games is still not allowed whether you guys have some sort of agreement or not. Again, throwing of games and taking advantage from it is not permitted. Should you be involve in another similar case, we will respond accordingly.
Regards,
The Conquer Club
Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
Night Strike wrote:alstergren wrote:Hmmm... well, perhaps achilles is more subtle than you give him credit for.
I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.
Or is that reading too much into it?
I like this interpretation, and it seems to be accurate to me.
AAFitz wrote:Night Strike wrote:alstergren wrote:Hmmm... well, perhaps achilles is more subtle than you give him credit for.
I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.
Or is that reading too much into it?
I like this interpretation, and it seems to be accurate to me.
I agree. I knew when I saw the 1v1s a warning was coming, but I wanted to make sure that they were not taken out of context and god forbid some further discipline, if the act was misconstrued. They look worse than they are, and if a babysitter hadnt messed up, it never would have happened.
I think its obvious that one tie breaker really isnt what the rules are against, and if its done in one game, thats no real different than making a stupid move and ending it anyways. If many are set up, or obviously many 1v1's...the oportunity for abuse is too high, and it just cant be allowed.
As always, the mods will address each case individually, and motive and actions will be weighed, hopefully fairly.
Point dumping means dropping lots of games intentionally...it clearly does not mean one or two occasionally...or wed all be guilty...as I showed rather....dramatically in the other thread.
Im glad this ended up where I thought it would, and it seems as reasonable as it possibly can be.
JOHNNYROCKET24 wrote:AAFitz wrote:Night Strike wrote:alstergren wrote:Hmmm... well, perhaps achilles is more subtle than you give him credit for.
I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.
Or is that reading too much into it?
I like this interpretation, and it seems to be accurate to me.
I agree. I knew when I saw the 1v1s a warning was coming, but I wanted to make sure that they were not taken out of context and god forbid some further discipline, if the act was misconstrued. They look worse than they are, and if a babysitter hadnt messed up, it never would have happened.
I think its obvious that one tie breaker really isnt what the rules are against, and if its done in one game, thats no real different than making a stupid move and ending it anyways. If many are set up, or obviously many 1v1's...the oportunity for abuse is too high, and it just cant be allowed.
As always, the mods will address each case individually, and motive and actions will be weighed, hopefully fairly.
Point dumping means dropping lots of games intentionally...it clearly does not mean one or two occasionally...or wed all be guilty...as I showed rather....dramatically in the other thread.
Im glad this ended up where I thought it would, and it seems as reasonable as it possibly can be.
your whole theory is on the fact that games are draws/stalemates. Its not chess. Every game played on this site has a possible solution. It may not be what everyone likes, but every game can be played to the end without other games being created.
alstergren wrote:Hmmm... well, perhaps achilles is more subtle than you give him credit for.
I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.
Or is that reading too much into it?
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