
o.k. let think about concept. at the first: will it be set up fot Teutons or for more nations?
thanks for your interest and help

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theBastard wrote:I know something from graphic, not enough for now, but I learn quickly![]()
o.k. let think about concept. at the first: will it be set up fot Teutons or for more nations?
thanks for your interest and help
theBastard wrote:this could be good base for gameplay, I think.
for example Principality of Rugen now has +1 but Duchy of Estonia could not have also +1, I think (Rugen - only 2 regions to conquer/Estonia - 2 regions, 1 castle, + Hansa town to conquer).
one question: if Grunwald is condition for "both sides" will it be better that is will be not part of Lordship of Prussia? so it will be nobody´s land (coloured by sand colour?)
natty_dread wrote:
But those castles and towns will also add to the Estonia bonus so you shouldn't count them when thinking of the bonus.
See, if you make Rugen and Estonia both +1, you'll still be getting +5 from Estonia and +1 from Rugen...
natty_dread wrote:Yes, that might be better.
this is right. but there is difference between auto-deploy units and manual-deploy units. and when player holds castle and town of Estonia he everytime gain auto-deploy units, but to unite all Estonia should gain bigger bonus as Rugen. it is harder to conquer two regions (Rugen) as two regions + castle + town (Estonia)... or I´m wrong?
and ones more question: the position is good or maybe move it to the south so Grunwald will have also border with Mazovia? I think there should be more way to attack Grunwald as only from West Prussia...
theBastard wrote:I think that unlimited reinforce are not fine for this map, based on auto-deploy units and castles...
I do not agree. This will homogenize things too much, and in the end, will only limit choices in game type. I think that if it is absolutely necessary, you could just limit settings for maps. This will allow (for example), maps like Doodle and Lux. to make it to the floor. There are many players that prefer a small, simple map for a quicker game.natty_dread wrote:theBastard wrote:I think that unlimited reinforce are not fine for this map, based on auto-deploy units and castles...
Maps should be designed so that they can be played on all settings...
I will use an automobile analogy.natty_dread wrote:Well, you may have a point, but such are the current foundry guidelines. If you want those changed I suggest taking it to the admin...
porkenbeans wrote:I will use an automobile analogy.natty_dread wrote:Well, you may have a point, but such are the current foundry guidelines. If you want those changed I suggest taking it to the admin...
-There are many types of cars. From sports cars, to SUV's, to Fiestivas, ...etc. If the Auto industry took our Foundry's guidelines, and incorporated it into their industry,
...we would all end up driving mini-vans.
Evil DIMwit wrote:More on-topic, I like how this map is coming along, but I'd like it if you differentiated your bonus colors more. In many cases where there are two shades of the same color, it's difficult to tell which territories belong to which. Also, the Principality of Rugen looks very close to the Duchy of Samogiria.
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