Moderator: Cartographers
isaiah40 wrote:Okay here's what I came up with:
1) Move the Gassendi He3 mine over to Stevinus
2) Add Humorum Missile Base between Mare Humorum and Magnus
3) Swap IN1 with RU2 and
4) Move JP2 in that area between those 3 mares and connect it to all three (Nectarus, Tranqu.,and Fecun.)
This will I believe will:
1) make it a little easier for players to traverse the southern frontier easier,
2) Allow India closer access to a missile base
3) Give the Russian player access to the west side of the moon,
4) Make the He3 mine objective a little harder to achieve,
5) Give Japan access to a missile base
If I'm right, now all countries will have equal access to all missile bases and mines (unless I missed something). How do you think this will work?
natty_dread wrote:yeti_c wrote:You know - I look at the map and I can't see what borders what... There are craters with connections - then seas and flags that have no connections... Is that because you have only drawn on a few of the connections?
If craters are inside a sea or on the shore of one, they are connected to that sea territory. Otherwise they are connected by connecting lines.
yeti_c wrote:I'm gonna repost this... because it is still true - 15 pages later...
You have a mishmash of connection styles that really doesn't help you see what attacks what - as it stands - this is a "BOB only" map... (i.e. playable only with BOB)
C.
natty_dread wrote:yeti_c wrote:I'm gonna repost this... because it is still true - 15 pages later...
You have a mishmash of connection styles that really doesn't help you see what attacks what - as it stands - this is a "BOB only" map... (i.e. playable only with BOB)
C.
How are the craters here any different than for example the train lines in vancouver or chicago? Only difference is that this map has a different ratio of territories with line connections and territories with borders.
Players seem to have no problems with such arrangement on those maps. Furthermore, there are more complicated maps than this out there, and people still play them.
I don;t see any logical reason to have linear connections on the moon craters;
You told me this at the start of this project, or have you forgotten ?natty_dread wrote:Well thanks porkenbeans, I appreciate it, but frankly I don't see how I can use that...
You know, I'll probably have to tell you the same I've told a few people... a large part of the fun in mapmaking for me is that I get to figure out how to do all the graphics work myself and learn in the process. Thus I'm very often extremely reluctant to let anyone do any of the graphics work for me, when I'm working on a map... even if someone could do it better (which I'm sure there's plenty of people who could). I do appreciate all the efforts to help, but really, the process of perfecting the graphics myself and pushing myself to improve is the main enjoyment I get from mapmaking, so... I hope you understand
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