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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium

Postby Natascha on Fri Feb 05, 2010 12:39 pm

Continue! Great idea, nice map, cannot wait to play Clandemonium.
Great work guys, hope you can finish, would be really nice!

cheers,
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Re: Clandemonium

Postby Big Yuma Ripper on Fri Feb 05, 2010 12:42 pm

Think you guys are coming along great! Put in Beta and lets play :D
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 05, 2010 12:45 pm

reptile wrote:i voted yes.

i am not the biggest fan of feudal type of maps where you only start out with 1 territory.

however i am so excited about this map i have been playing more maps like that, and i am starting to enjoy them now. this is what i have been most excited about on CC (along with the CLA league) in a long time.

dont quit :?




thx reptile, we will see what the poll reveals





MyTurnToWin wrote:Great idea!

In regard to the suggestion about having the equivalent of "resource pairs", perhaps come up with something that relates to each clan specifically.... maybe relates to their coat of arms.




thx myturn
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Re: Clandemonium

Postby Dako on Fri Feb 05, 2010 2:26 pm

At first glance - this is just another "Feudal" type map. Which is bad :(. Cause Feudal in team games come down to stacking and dice - which is a bad parallel to "professional clans".

And I think portals need to reset to neutral so people don't stack there.
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 05, 2010 2:34 pm

Dako wrote:At first glance - this is just another "Feudal" type map. Which is bad :(. Cause Feudal in team games come down to stacking and dice - which is a bad parallel to "professional clans".

And I think portals need to reset to neutral so people don't stack there.



Thx Dako for your input, the idea behind somewhat feudal themed is that overall it is very very popular map by many players on CC, especially outside of clans, so we thought we would have a higher chance of stamp and approval with this idea to appeal to many more that are outside of clans.


Natascha wrote:Continue! Great idea, nice map, cannot wait to play Clandemonium.
Great work guys, hope you can finish, would be really nice!

cheers,
Leia



Thank You Natascha.



Big Yuma Ripper wrote:Think you guys are coming along great! Put in Beta and lets play :D




lol, I wish it were that easy Big Yuma, and thank you for the kind words. This kind of support may inspire us to keep going forward. =D>
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Re: Clandemonium

Postby Lindax on Fri Feb 05, 2010 2:39 pm

I like the map and the idea. Hope this project becomes reality.

One remark: Is it possible to place the clan area name in another location and NOT over the clan logos?

Great job!

Lx
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 05, 2010 2:50 pm

Lindax wrote:I like the map and the idea. Hope this project becomes reality.

One remark: Is it possible to place the clan area name in another location and NOT over the clan logos?

Great job!

Lx




We can look into that Lx


Thank You very much for the compliments m8. =D>
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Re: Clandemonium

Postby tyche73 on Fri Feb 05, 2010 3:10 pm

How will it work ???
1 player from each clan kind of thing and fuedal style play ????
I like the idea but it's still really singles/doubles map

Might be an idea to use hive style map, split it through the middle, 4 teams (clans) top, 4 bottom
And maybe you have to clear your half asap then center opens up for you to join the other half (and fight other 4 teams)
You could fit all your logo's etc in and map would be big enough to hold more players in a team make it pretty instead of honey comb

Just my thoughts, more possiblities, maybe 8 team quads :D
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Re: Clandemonium

Postby natty dread on Fri Feb 05, 2010 3:18 pm

How will it work ???
1 player from each clan kind of thing and fuedal style play ????
I like the idea but it's still really singles/doubles map


I see no reason why this map couldn't be played as trips or quads.
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 05, 2010 3:27 pm

tyche73 wrote:How will it work ???
1 player from each clan kind of thing and fuedal style play ????
I like the idea but it's still really singles/doubles map

Might be an idea to use hive style map, split it through the middle, 4 teams (clans) top, 4 bottom
And maybe you have to clear your half asap then center opens up for you to join the other half (and fight other 4 teams)
You could fit all your logo's etc in and map would be big enough to hold more players in a team make it pretty instead of honey comb

Just my thoughts, more possiblities, maybe 8 team quads :D



It is designed to be made for quads or even 5 vs 5 if lackattack ever implements this. It may be around 150 territories by the time we are done. After we get done the latest version, we will make a post and update so you can all see the newest design.



in the mean time, thx for any and all the votes that everyone is making. Helps us to know if we should continue or give up and end it now. Keep voting, peace all. We just do NOT want to continue to put in hundreds of hours and to not see it go through. So, it is best to be str8 up and vote honestly if we are wasting our time or not.
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Re: Clandemonium

Postby TheMissionary on Fri Feb 05, 2010 3:27 pm

Dako wrote:And I think portals need to reset to neutral so people don't stack there.


This is a good idea.

Thanks for pming me about the poll Blitz, honored to place my opinion. Looking forward to seeing the map in action.
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Re: Clandemonium

Postby Blitzaholic on Fri Feb 05, 2010 3:29 pm

TheMissionary wrote:
Dako wrote:And I think portals need to reset to neutral so people don't stack there.


This is a good idea.

Thanks for pming me about the poll Blitz, honored to place my opinion. Looking forward to seeing the map in action.


thank you, I think all should be made aware of this, if possible, this way we can know if we should really put more time into going forward or bail now.


Thx missionary.
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Re: Clandemonium

Postby peanutsdad on Fri Feb 05, 2010 3:47 pm

map is looking good, i'd certainly play it.
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Re: Clandemonium

Postby MTIceman41 on Fri Feb 05, 2010 3:49 pm

Looking good so far; keep up the good work!

I especially like being next to TOFU on the map :D
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Re: Clandemonium

Postby Dako on Fri Feb 05, 2010 3:52 pm

Complete the map and stamp those awesome names in the history of CC :).

I don't like Feudal - but I like the design and idea of the map (I mean portals, not clan representation).
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Re: Clandemonium

Postby denominator on Fri Feb 05, 2010 4:02 pm

Blitzaholic wrote:Thx Dako for your input, the idea behind somewhat feudal themed is that overall it is very very popular map by many players on CC, especially outside of clans, so we thought we would have a higher chance of stamp and approval with this idea to appeal to many more that are outside of clans.


Blitz, it really seems to me that you're just trying to push this map through to get a map made. I may be wrong on that, but your history of medal questing and PMing random players to post for approval, added to the fact that you're already trying to get this through to the Graphics workshop while half the map isn't even created, really suggests that you just want to get it done and get the map in play.

There are currently a lot of issues with the map. While I concede the above point that it is unlike Feudal due to the lack of bombardment, it still makes it like AoR and PeloWar.

I think you need to move in a direction away from this. The concept of having clans in the map is an interesting concept, however, I still believe, as I have from the beginning, that if you are going to have a clan map it should have every CC clan on it, or at least extend the invitation to every clan. With only 10 or so clans, those that get snubbed will not want anything to do with the map. I know that I, personally, am not interested in playing on it, especially if I am playing against players in one of the clans on the map. You've just segregated the entire clan community with this.

Furthermore, it entirely defeats the purpose of the poll to set it up and then PM people that you think will agree with you to come vote in it. The current results of the poll and the last 10 posts confirm this. 7 of the last 10 posts have absolutely no bearing on the map, all it takes is a cursory glance to dismiss them as useless.

I understand that you stand by your map as a clan map, and as such, will not attempt to sway you away from that stance. However, in order to make the map successful, I think you need to introduce some solid gameplay to attract all the players that the theme is going to scare away. The mini-warzone idea posted above had some great potential. I think setting something up where, like in Third Crusade, each player has a starting point in addition to random territories from the start, is your best way to go. Perhaps increase the size of the Pinnacle to accommodate for this?

Stop pushing the map. Let it grow and change and work your way through it. This thread is now a month old, and most of the maps take months, if not years to get through to the Graphics Workshop, let alone Final Forge.
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Re: Clandemonium

Postby jpcloet on Fri Feb 05, 2010 4:38 pm

A clan map is a good idea, however, it is very difficult to make a map that will stand the test of time.
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Re: Clandemonium

Postby heatz on Fri Feb 05, 2010 4:49 pm

I like the idea of the map but i think nemisis should be 1 of the starting points :D
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Re: Clandemonium

Postby agonzos on Fri Feb 05, 2010 4:57 pm

jpcloet wrote:A clan map is a good idea, however, it is very difficult to make a map that will stand the test of time.


I agree. However, maybe you can update this map every year to reflect the standings in the Clan Ladder. For instance, if EMPIRE drops from the top 10, then whoever replaces it in the rankings (like The Brethren) can "move up" to one of the positions with the auto-deploy. The map could serve as a nice recognition for the "top" clans on CC each year.

Anyways, just a thought. I like the general concept of a clan map. Not crazy about it being like feudal maps, very little experience with those types of maps, so I can't comment on how best for the map to work.
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Re: Clandemonium

Postby jammyjames on Fri Feb 05, 2010 5:09 pm

Blitz... keep it going mate. The map looks awesome, and the gameplay looks really interesting too. Soldier on ;)
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Re: Clandemonium

Postby natty dread on Fri Feb 05, 2010 5:09 pm

I agree. However, maybe you can update this map every year to reflect the standings in the Clan Ladder.


These points were all already made in the beginning of the thread. It would require some kind of special permission from Lackattack to create a map that gets "revamped" every year, so until & unless that happens we can just forget that approach.

As for the clan theme. Obviously you can not cram every clan of CC on a single map. And what about future clans? It's just not going to happen. Better to just pick a few that you can reasonably fit on the map, and maybe add apologies/references to the other clans in the legend...

Clans make an ok theme for a map I guess. Having never belonged to a clan myself, I have to admit the theme doesn't really appeal to me that much. This is why the map needs a balanced and working gameplay to stand on it's own.

However, I like how the clan theme attracts lots of "clan people" in the foundry. This map has in a short time caused a sizable burst of new people flowing to comment on the map. I just wish some of those people will stay, and comment on other maps as well. I for one wouldn't object on comments on my maps... ;) Seriously, the foundry could use a boost in outside commentators, lately most comments to maps have been made by other mapmakers, which is not good. So if this map manages to bring new people in the foundry, I'm all for it!
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Re: Clandemonium

Postby waseemalim on Fri Feb 05, 2010 5:41 pm

May be change the poll to include "Yes carry on with the map. The theme is great, but gameplay needs to change drastically". Would really let people show their true feelings about the map. I definitely want a clan map in there which will have LOWs name stamped in history -- but is it too much to ask for a more original gameplay?
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Re: Clandemonium

Postby Chariot of Fire on Fri Feb 05, 2010 10:38 pm

waseemalim wrote:May be change the poll to include "Yes carry on with the map. The theme is great, but gameplay needs to change drastically". Would really let people show their true feelings about the map. I definitely want a clan map in there which will have LOWs name stamped in history -- but is it too much to ask for a more original gameplay?


I agree. You want to be solely working on the gameplay so this becomes a map that everyone is excited about, rather than just those players whose clans are represented.

Make an Option C on the poll - "Needs work but stick with it" - you may find that garners most support.
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Re: Clandemonium

Postby Gold Knight on Fri Feb 05, 2010 11:16 pm

I do agree, and that since the majority of players that this map appeals to (clan members), perhaps you should poll these people and see what they look for in a map and its gameplay. This seems to be another "specialist" map, like a Feudal, AoR, City Mogul, etc... Just my opinion, but Im not a huge fan of this type of play because it seperates players in the clan based on maps they are skilled at and not, and I know not every player will be able to pick up on this...

Wanting to be completely honest, but it seems like the players that know alot about maps in here are also looking for revamping to the map and gameplay, so unless you want to spend quite a bit more time on this, I would say either pass it to another or give it up. Not meaning to be a buzzkill, but you asked for honesty, and I wouldnt want to lie to you and say this map will be a quick fix and it will be in beta in the next few weeks, because i cant see that happening... Also dont want to see you getting rusty on the rest of the maps ;)
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Re: Clandemonium

Postby stahrgazer on Sat Feb 06, 2010 12:52 am

Interesting concept.

The portals and the no-man's-land make it different enough from Feudals to be worth trying; those portals should change aspects of the game play significantly from Feudal, since one can leap across the board thru the portals rather than merely the stack-attack emphasis; perhaps some would think it's shades of Mogul there, especially with the no man's land... and I wonder if, as in Mogul, the no man's land will be an interesting center that no one ever touches???

To correct that, maybe the areas of no man's land should themselves be the leap-across portals? Perhaps bombards between the in-area 'portals' but to take over without going thru all the adjacents, requires access from no man's land?

As for those who worry that "top clans" will change next year.. of course it's my hope that we (AoC) shall be a force for that change ;) But is it any different from continent changes? My ancient R-board still shows Australia, and the countries within the African continent are often changing; but the gameplay is still fun.
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