Conquer Club

Reconquista

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Reconquista

Postby fumandomuerte on Tue Mar 16, 2010 6:28 pm

theBastard wrote:
fumandomuerte wrote:Seconded. the text needs to be sharper.


for every text I choose "sharpe". what more could I do?


My suggestion is that when resizing the big map (where text is "sharp" and legible) be sure of having it as a vector. Here's an example:
Original:
Image
Resized (75%) from raster text:
Image
Resized (75%) from vectorial text:
Image
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Reconquista

Postby Industrial Helix on Tue Mar 16, 2010 6:50 pm

For the rivers you could try replacing the brown glow with a brown line by increasing the spread in the outer glow slider.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 2:20 am

fumandomuerte wrote:My suggestion is that when resizing the big map (where text is "sharp" and legible) be sure of having it as a vector. Here's an example:
Original:
Image
Resized (75%) from raster text:
Image
Resized (75%) from vectorial text:
Image


sorry, but what is vector?

something like this, Helix?
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby fumandomuerte on Wed Mar 17, 2010 3:06 am

From about.com:
Vector images are made up of many individual, scalable objects. These objects are defined by mathematical equations rather than pixels, so they always render at the highest quality. Objects may consist of lines, curves, and shapes with editable attributes such as color, fill, and outline. Changing the attributes of a vector object does not effect the object itself. You can freely change any number of object attributes without destroying the basic object. An object can be modified not only by changing its attributes, but also by shaping and transforming it using nodes and control handles.
Image
Because they're scalable, vector-based images are resolution independent. You can increase and decrease the size of vector images to any degree and your lines will remain crisp and sharp, both on screen and in print. Fonts are a type of vector object.
Another advantage of vector images is that they're not restricted to a rectangular shape like bitmaps. Vector objects can be placed over other objects, and the object below will show through.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 3:27 am

well, thanks for explantation and help. but my question "what is vector" was not completly :D
so, what must I do to have font as vector?
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby fumandomuerte on Wed Mar 17, 2010 3:28 am

just be sure that your text is being written on a vector layer :)
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Reconquista

Postby porkenbeans on Wed Mar 17, 2010 3:34 am

fumandomuerte wrote:just be sure that your text is being written on a vector layer :)
Kickass avi, right the fruck on !!!
BTW, you should have entered the Foundry Medals comp. You would have won hands down with a set of that style. ;)
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby fumandomuerte on Wed Mar 17, 2010 3:56 am

porkenbeans wrote:
fumandomuerte wrote:just be sure that your text is being written on a vector layer :)
Kickass avi, right the fruck on !!!
BTW, you should have entered the Foundry Medals comp. You would have won hands down with a set of that style. ;)


Yeah, there should be medals for other great map contributors such as WidowMakers, oaktown & qwert and the rest of the cartographers that have succesfully developed maps.
It would be awesome to have 4 categories, each one honoring these 3 great CA along with Cairnswk.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Reconquista

Postby porkenbeans on Wed Mar 17, 2010 3:59 am

fumandomuerte wrote:
porkenbeans wrote:
fumandomuerte wrote:just be sure that your text is being written on a vector layer :)
Kickass avi, right the fruck on !!!
BTW, you should have entered the Foundry Medals comp. You would have won hands down with a set of that style. ;)


Yeah, there should be medals for other great map contributors such as WidowMakers, oaktown & qwert and the rest of the cartographers that have succesfully developed maps.
It would be awesome to have 4 categories, each one honoring these 3 great CA along with Cairnswk.
I second that. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 4:27 am

fumandomuerte wrote:just be sure that your text is being written on a vector layer :)


against sorry, but where/how can I select that Layer will be Vector? only what I found is in "Layer" - Vector Mask - Reveal All/Hide All...
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby fumandomuerte on Wed Mar 17, 2010 5:47 am

When you insert text or a shape there should be a checking box showing something like "create as a vector" (I use Corel Paint Shop Pro X, but I'm sure there should be a similar option in other software).

P.S. You gave me an idea porkenbeans lol. enjoy:
Image Cairnswk
Image WidowMakers
Image Oaktown
Image Qwert
Sorry for the SPAM theBastard :oops:
Last edited by fumandomuerte on Wed Mar 17, 2010 6:33 am, edited 1 time in total.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 6:03 am

fumandomuerte wrote:When you insert text or a shape there should be a checking box showing something like "create as a vector" (I use Corel Paint Shop Pro X, but I'm sure there should be a similar option in other software).


I use Photoshop and there is nothing as you said / or I can not find it - what is probably the problem :D

fumandomuerte wrote:Sorry for the SPAM theBastard :oops:


it´s o.k. try to adhere one advice + one spam :lol:
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Wed Mar 17, 2010 7:27 am

If you select your text and then go up to Layer menu up top, then to "rasterize" it will turn the layer from a text layer to any old image layer. It would turn the text layer (vector based) to pixel based (regular image). Don't worry about it, all your text layers are all ready as vectors.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 7:37 am

thanks Helix. so it should looks like this:

840 x 800 pxs
Click image to enlarge.
image


630 x 600 pxs
Click image to enlarge.
image


I´m not expert but I think it looks better. or? I hope this should be better fot you eyes TaCktiX :)
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby porkenbeans on Wed Mar 17, 2010 5:39 pm

OK, so I was having so much fun working on the file that you sent me, that I stayed up all night till the sun came up. :lol:

I will send the psd file back to you so you can see exactly what I did.

I hope that you will like at least something that I did. If not, that's OK because I really enjoyed the time spent. :D
Click image to enlarge.
image
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 5:51 pm

porkenbeans wrote:OK, so I was having so much fun working on the file that you sent me, that I stayed up all night till the sun came up. :lol:

I will send the psd file back to you so you can see exactly what I did.

I hope that you will like at least something that I did. If not, that's OK because I really enjoyed the time spent. :D


woow, I have not words... =D> =D>

great. I will spent much time for looking on it. you "must" teach me this ;) :D...
show


maybe I will have some little notices. thanks, realy.
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby natty dread on Wed Mar 17, 2010 5:53 pm

Wow Porky, that actually looks really nice. You really improved the rivers, they are much more noticeable now.

I don't like the legend colour though, the legends looked better grey. Now they're kinda too dark...

The dark sea works, but it could be desaturated somewhat.

The shields are too dark.

Other than that, nice work.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Reconquista

Postby Industrial Helix on Wed Mar 17, 2010 6:56 pm

it's a nice improvement but it gives off the Vegas Neon feel too strongly. Something that could be easily altered i think. But the contrast certainly helps.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 6:58 pm

o.k. I look at the map and have some notices. I agree with natty with some.
1, sea is too dark for me
2, also legends are too dark, and maybe they should have another colour/tone
3, the same for border around map
4, maybe all map needs less opacity...?
5, some shields are too dark (aragon, badajoz...)
6, do not know what is with navarra shield by Tudela, looks as has less opacity as others
7, the pink religious icons are great, but blue and yellow needs be darker...?

it is on you if you send me file with layers and I will try to edit it, or you will do some changes if you agree with any of notices.

it is amazing what you did with settlements icons in legend, I love them ;)

all at all again great work.
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby porkenbeans on Wed Mar 17, 2010 7:01 pm

natty_dread wrote:Wow Porky, that actually looks really nice. You really improved the rivers, they are much more noticeable now.

I don't like the legend colour though, the legends looked better grey. Now they're kinda too dark...

The dark sea works, but it could be desaturated somewhat.

The shields are too dark.

Other than that, nice work.
The legend is that color for a reason. Making it dark and a similar color as the sea is necessary.
1.) They produce the needed contrast between the land and sea. The outside border of the map is also in the same color scheme, so as to lay back with the background, and allow the land to pop.

If you look closer you will see that the whole map is less saturated in color than the original.
The lighter colored land on top of the darker and similar colored background, allows the focus to be drawn towards the center of the map, and your attention is demanded to move to the colorful play area.

These colors were not just willy-nilly chosen. They are complimentary colors, and lie on the opposite sides of the color wheel. So the colors as well as the light and dark shades are meant to give the needed contrast that I am always talking about.

You and I are in agreement about one thing. The shields are too dark. I would have fixed that, But it would have taken some time, because they are all on the same layer as the buildings icons. So I just picked a setting that was a compromise. They will need to be redone on their own layer to eventually remedy this. ;)
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby porkenbeans on Wed Mar 17, 2010 7:17 pm

theBastard wrote:o.k. I look at the map and have some notices. I agree with natty with some.
1, sea is too dark for me
2, also legends are too dark, and maybe they should have another colour/tone
3, the same for border around map
4, maybe all map needs less opacity...?
5, some shields are too dark (aragon, badajoz...)
6, do not know what is with navarra shield by Tudela, looks as has less opacity as others
7, the pink religious icons are great, but blue and yellow needs be darker...?

it is on you if you send me file with layers and I will try to edit it, or you will do some changes if you agree with any of notices.

it is amazing what you did with settlements icons in legend, I love them ;)

all at all again great work.
The Tudela is the only shield that I redid on its own layer. It is the same as the one in the legend. All of the shields need to be done to match their legend counterparts.

The buildings also need to be done so as to match the ones in the legend. I wanted to get your opinion first, and if you liked them that way, I could then do the rest like that.

I would be happy to make these fixes. Like I said, I am having a blast working on this map. I think that it could become one of CC's prettiest maps. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby porkenbeans on Wed Mar 17, 2010 7:43 pm

OK, thanx for the new file with the separate layers, I will see if I can make the fixes. Meantime here is a version with the sea a tad lighter, and the saturation reduced overall.
Click image to enlarge.
image
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby theBastard on Wed Mar 17, 2010 8:07 pm

the graphic and all small things are beautifull, but the look of map is too modern. the colours have much light, the legends and border of map needs another colour, I think.

look here, I know my map is not close to this one, but I like this old style where colours looks simply, without any effects. hm, I´m not able to explain what I think, damned my bad poor English...
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby TaCktiX on Thu Mar 18, 2010 10:13 pm

Agreed that the colors are TOO desaturated to the point that I bet it'll be a colorblindness problem. Raising the saturation seems like the best idea.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Reconquista

Postby porkenbeans on Fri Mar 19, 2010 12:41 am

Click image to enlarge.
image

The file that you gave me still had all of the icons on the same layer, so I just made new layers for all. I have been working on it all day, and I still have work to do, but here is what I have so far. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users